PewPewU: The first thing about the wavedash is
you have to be off the ground so, you know,
you can jump and right after you leave
the ground, you use your air dodge
and you aim it anywhere on the ground as well,
so that can be down, diagonal-left, diagonal-right,
all that stuff.
When you do those in combination
your character will slide
and [you're] pretty much free to use any of your
ground attacks or move out of it, so it's a
really good way to just move forward or
move back or even stop your movement
and cut an attack.
Wavedashing just
enables a lot of strategies in Smash,
so, for instance, like for Fox
it leads to kills.
For lots of other characters,
it can lead to that little
micro-spacing.
Sometimes it's hard
to move one step back in Smash because
when you take a -- when you move backwards
your character model will actually turn around.
Smash is a unique fighting game
in the way that you're not always facing
your opponent, so wavedash will allow
you to keep facing forward and take just
a baby step back and re-adjust.
Shroomed: Shield dropping is when you're shielding
on a platform and someone hits your
shield and you can do this input -
shield dropping - to where you will drop
your shield and fall through the platform and
you can immediately do an aerial out of your shield.
So it's a really strong technique
because it lets you retaliate from a
defensive position.
Back in the day before
we discovered it, you're just kind of in
a bad spot on the platform and you just
wanted to kind of get out of the
situation as fast as possible.
I mean, you still want to
do that even with shield dropping,
because people have adjusted,
but it's just given you a lot more freedom
on the platform.
Commentator: Speaking of shield drops...
Yeah.
SFAT: The shine is
Fox's down B
and it reflects projectiles,
like Samus missiles
lasers, turnips... but what it also --
what it's mostly used for is
when you hit an opponent,
depending on the opponent,
depending on their weight,
they'll either fall down to the shine
in which you can get like a jab reset
or some sort of tech chase follow-up.
Or... they don't fall down to shine, in which case,
you can wavedash, and you can grab them
up-smash them,
attack them in some certain way.
So, the shine is like a combo extender.
SFAT: The shine is like the greatest gimp
tool that is probably in the game.
SFAT: You know, if you shine someone off the stage
they're most likely going to die.
Commentator: Awww....
Oh, you're sick!
Up B him!
Aww...
Armada: Camping or defensive play, I think
camping is when you want to avoid
interaction with the other player as much
as possible so you're like shooting
projectiles and even if you might have
like an opening that could result in
something, you still decide to stay back.
It's hard to define and I feel like every
person and every player they have like
different opinions on what defines
defensive game and what defines camping.
So, I guess, a lot of people play
defensive some people play campy
overall it's probably more towards defensive.
They like, they prefer to go back,
but they go in sometimes.
Commentator: Alright, you know that Hungrybox
can take this stock at any percent ---
OHH AND HE DOES IT!
He does it.
Armada: With the way the meta game progressed
slow characters, they might get out-camped or
like the other one plays very defensive.
I feel like every top player I've played against
in tournament, they all start to like
play very defensive against me.
There's no exceptions.
No exceptions.
Hbox: L-Canceling is simply when
your character does an aerial and as you're
falling down with the aerial you go into
someone's shield or to fall into someone --
It's like an approach, like a normal in Street Fighter,
It's when you
input an L-Cancel, it makes it so
you can get up from that move faster.
So there's much less recoil.
So, in some ways, like Fox, for instance,
he can do a bunch of aerials into your shield and
you won't be able to grab him.
Because he can do an aerial,
like a drill, L-Cancel it and
then immediately go into a shine or another move,
or a grab himself.
So L-Canceling is a very...
It's like the segue from one move to another.
And it allows for a much faster,
more efficient play.
I guess so I could put it.
And it's absolutely a hundred-
thousand percent completely necessary,
in high-level Melee.
There's no 'ifs', 'ands' or 'buts' about it.
You need to L-Cancel.