Hey it's Ricardo and welcome back to @elitedangerous beyond now as the game
evolves over time everywhere is gonna be very aware that if you go on an
expedition you go exploring where you fly too close to your nearest certain
exploration as harmful as it seems is gonna hurt your flashy ship now whether
you be on a planet and someone shoots your ship or you fly too close to the
Sun anything like that you're gonna incur a little bit of
damage whether that damage that rooted to combat refueling supercharging your
frameshift drive all that sort of stuff is gonna give you a little bit of damage
and as a result you're going need an afm or an auto field maintenance unit now an
auto field maintenance unit is a module that can be used to repair other modules
while you're on the flight without the need of going to a space station or star
for now from the in-game description when the #AFM is powered up other modules
can be set to repair by toggling their state in the module list modules will
cycle from on to off and finally to repair the AFM will slowly repair
modules that are set to appear but will consume resources to do so as indicated
in the module list the AFM can be resupplied at starport outposts from the
munitions interface now that's all very good but when you're out and about and
you're 200 light-years away from any other planet and you've got 2% hell what
are you gonna do well you may have to land on a plane get the old SLV out and
go mining for materials so the in-game description didn't mention the fact that
you can gain some of these materials to build a church for the afm by trolling
around on a planet shooting rocks and some of these materials as well could be
achieved from mining in space sexy mining not just this roving around in a
dune buggy shooting rocks all that being said the AFM draws from a special
who of repair ammunition which you get when you buy the module as it repairs
modules and the modules must be turned off to be repaired this means that an AF
mu or an auto field maintenance unit can repair any module excluding itself and
excluding a fully destroyed canopy now you can repair a canopy that has not
been breached or completely destroyed okay it is all well and good really
modules must be manually repowered after repairs are completed now given its very
slow rate of repair and the fact of the modules need to be paired must be
powered down the AF mu is generally considered to be ineffective or even
dangerous to use for in combat situations and that's very true because
you're flying around someone shoots and destroys one of your main items you'd
have to power everything down to try and get it get it working if it's completely
destroy or it's damaged beyond you know use so what are you gonna do so
generally I find the best way of doing this is to get to a safe location will
that be on a planet or a safe zone out of a combat zone power down and start to
repair all your systems now as I mentioned when you buy the afm from the
station you have to make sure it's charged and when you run out of all
those charges perhaps you're a particularly long journey whether that's
to colonia or sagittarius a or wherever else you're mumbling off to around the
galaxy you're gonna need to recharge it and to recharge it you're going to need
certain materials nickel zinc chromium and vanadium now all this stuff can be
found on certain planets certain planets you're gonna find from the galaxy map
screen and you have to go through and do a bit of prospecting now you know nickel
and zinc chromium quite easy you can find those on most planets by an idiom
that's gonna be a little bit of a problem sometimes it might take a bit
trial and error so before you go off on your great expedition I would stock up
on some those materials just to make sure that
you know if you do run into trouble and you do incur a little bit of damage then
you're able to recharge your auto-filled maintenance unit as you can see as I'm
repairing this particular system it's sucking down the materials there like
there's no tomorrow now what else can we say about it we've said how it's not
very good to repair things in combat and you've got to agree with that
you know most things are going to leave you immobilized
so find a safe place it's a great use for explorers who find themselves taking
heat damage while fuel scooping flying too close to a supernova the charge
their FTL you know or there's an on my neck damage that you've incurred and you
don't fancy taking the risk of a long prolonged jump with all that damage also
if you're using the neutron superhighway on the way to Colonia for example to
extend your jump range and I've got a video that on my channel then your
frameshift drive is going to incur an awful lot of damage from it being
supercharged and running above the maximum limits for a set period of time
so the AFM is going to be invaluable for people who do that so because the cost
of repair to repair a module at a station star port or output is based on
its purchase price sometimes you be more cost effective to repair expensive
module with an AFM and one field maintenance
unit now if you've gone to more the extent of having a ship and you've got
an AFM and all this scrimping around to repair your modules seems to be a little
bit tight that's just my theory anyway but they say you know if you're a parent
you know at a station it could be more expensive cheaper modules however they
say you know the cost of the AFM ammunition or recharges outweigh the
cost of repair anyway at the station so you know if you're stuck right and
you're out in the middle of nowhere my my advice is hey use the afm which you
get to a station repair everything it seems like common sense it really is it
really is okay the AFM you module cannot repair the ship's power plant itself or
the hell but equipping more than one AF and new module will allow them to repair
each other that's very important point but like I said also before you cannot
repair a breach to ships canopy but you can't brick a regular canopy
so how do you use it well effectively you go to your module list and the
repairable modules will now have a third state enabled solid screen repair a
slash through it through the empty square and disabled an empty square
those are the icons that are assigned to it
modules will be offline while the repair state is in progress and must manually
Reaver powered this means that care should be taken by repairing life
support after pairing it will switch you over to the emergency life support timer
until you manually repower life support now if you've been using life support
and you've run that right the way down right be very careful when you're
repairing it so you may have to recharge your life support as I mentioned
ammunition for the afm you can be bought or synthesized as you've mentioned
synthesize a ssin buying it at any station equipped with a rearm service
will be able to replenish it ammunition costs around about a hundred credits per
for one hundred units when replenishing by synthesis higher tiers of ammo
provide a faster repair rate now I've always found the normal ammo for it is
perfectly fine but hey I said to you guys it's totally all
so here's some important things to note when using the AFM due to the targeted
module needing to be offline whilst being repaired prepared the AFM you
cannot repair itself now if you've got two of these then one can repair the
other and that's how you get round left now prior to version 1.1 of elite the
AFM you wasn't able to repair thrusters but now it can because the game is
evolved which is great a ship powerplant cannot be repaired by
an AFM you as the powerplant cannot be toggled offline because if it is then
you've got no power to run the AFM you can't awaken real some solar panels well
that would be a really good future woodling something that the devs could
put in whatever a portable power supply now there's an idea we've mentioned that
an N breached canopy can be repaired but a fully breach one cannot be care should
be taken when repairing life-support as we mentioned because if it's offline
right you can decrease your offline emergency life support trying to repair
thrusters wallet supercruise for example it's a very bad thing because that's
gonna drop you to normal space and as you do you'll be pulled out of frame
shift and you are going to incur damage so if you're right on your very limits
chances are that could be your end your biscuits adios amigos trying to repair
the FS de wallet supercruise will cause the ship as well to drop to normal space
again taking damage so a few important points there just to note so the AFM you
unit I've used it on the inquisitive badger on my trip to Colonia some of my
deep exploration ships that I've got I fit them out with one of those also fit
them out with the guy bridge frameshift drive extender for that extra range and
all of that and sometimes I think for those people going on an expedition it
is the quintessential item that you need to have well there you go thanks very
much for watching I've been Rick Adam good to be back playing a leak dangerous
and at least talking about it check back for more videos in the series and I hope
for us being some of help of you let me know how it goes put some comments in
the comment section and wicked on wonderful ways of how you've used that
auto-filled maintenance unit thanks for watching thanks for your support and
I'll see you soon
you