The ColorSource consoles offer three different types of objects you can record to:
Playback Memories, Playback Sequences, and Cues.
The first type is a Playback Memory
and that corresponds to a single look recorded to a fader
that you can put on stage by raising and lowering the fader,
or by pressing the [bump] key underneath the fader.
To create these we need to set up our stage to look
like what we want it to look like.
And then record that look down onto the fader of our choice.
We're going to very simply write three color looks.
So I brought up these three LED fixtures.
Remember they're automatically selected just by raising the fader.
And I'm going to pick some colors.
We’ll turn them red.
And now I want to record this as a Playback Memory to a fader.
So I hit the {Record/Edit} key
and very quickly I can simply choose the [fader] I wish to record to
and the console will return to the programming state, that we left.
So now I can change colors.
I can make these green for example.
And {Record} to the next [fader.]
And then my last color is blue.
Again I'm going to {Record}
to the third [fader.]
You'll notice in the menu that {Playback Memory} is one of the options.
Instead of doing the quick record directly to a fader, I can also hit this key
and now I can give this look a name.
“Blue”.
And I can assign a time
that the flash key will use to execute this look.
If I don't wish to use this information
I can {Cancel} and get out of that particular function.
So {Record} the third look directly.
So now I have these lights recorded into three looks
let's see how we get those stage.
I need to change the mode of my faders from Channels to Playbacks.
And the way I do that is simply by hitting the {Playback} key.
The LEDs underneath these faders are actually showing two different colors.
It's hard to see in the video.
The green faders are empty.
The purple faders are recorded.
There's something there.
So that's another way for me to keep track of where I've stored things.
Go back to our stage map here to see what's going on when I raise this up.
So now when I raise this fader
you can see the lights on stage come up in red.
That was my first look remember?
On my stage map the three lights also appear in red.
If I want to see their intensities I will zoom
those icons up to a bigger size.
And as I play that look back and forth you'll see
their intensity values are shown, the color of those lights is shown.
And up along the top row of masters
I also get an indication that light is coming from a Playback.
This fader is very important.
This is a Master that controls the output of all of my Playback Faders.
If this is down, no light comes out of these Playback Faders.
So just make sure
that that's up high when you intend light to be coming out
of the Playbacks. So here's our green look.
And here's our blue look.
I’m going to go back to that green look for a second and I'm going to switch
back to the {Channel} page.
And if I select those three lights
very quickly you'll see that they are all in green.
So that's indicating that that color is coming from the Playback.
There's a very interesting feature of this console and that is
how it handles the blending of multiple Playbacks
and the simplest way to show you this
is to record some color looks and then play with them.
RGB is a real easy way because
we sort of know what to expect when we
mix red light with green light.
Normally when you mix those two colors in light
you get Amber.
And hey look at that. We get Amber.
If I pull this down I get green.
When I bring up the blue look with my green look I'm going to get
increasingly more cyan on onstage.
If I pull the green out
I get the blue look that was recorded to fader number three.
This is highest takes precedence color mixing and it's unique to ColorSource consoles.
And it's a way for you to be able to blend colors
on your own very quickly.
When all three of those Playbacks are at full I get white light on stage.
This actually harkens back to the days where we had
three PAR cans, or three fresnels, or three cyc lights
with red green and a blue gel in them
and we would mix those three incandescent lamps together
to create washes on our stage, or colors on our Cyc.
Now those three PAR cans are all inside the same LED fixture.
And this console lets you mix them as if they were those older style systems.
And those are Playback Memories.