what's going on guys welcome to another color grading tutorial and before we're
going to continue doing our master series second episode I'm just going to
throw this in between and it's actually going to be very interesting to throw
for you guys to I want to say first special thank you to Matthew Scott for
allowing me to use his footage in our color grading tutorials so thank you so
much Matthew and in our tutorial today I'm going to be turning this into that
so if you like what you see stick around and I'm going to show you exactly how to
achieve that look and as my previous tutorials I have no idea what I'm going
to do everything is very unscripted I'm just going to be going with the flow
without actually knowing what's happening so let's start our color
grading and the first thing I'm going to do I'm going to switch to the clip and
I'm going to change the gamma curve to red log film just like this and as far
as the color space I'm not really sure which red Camry was shot on so I'm just
going to keep it at red color 3 as it was in the default settings okay and for
now let me actually see workspace layout reset there we go that way I can see
what's what's going on okay let's start color grading so the first thing I'm
going to do like in my previous tutorials I'm going to use the basic
noise reduction and a couple of people asked me how come I'm not using temporal
noise reduction well the reason is just for the sake of tutorial
the temporal noise reduction is very very powerful and strong and whenever
you apply it it takes a lot of resources from your computer so just for the
tutorial I'm only using very basic that way it can get us more or less decent
key but you know if you have high end projects obviously you can use whatever
it takes to reduce the noise neat video is great if you don't have neat video
definitely temporal noise reduction is a very very powerful stuff anyways so
my first note I'm going to call it in our noise reduction and my second note
I'm going to introduce a little bit of color okay
very standard if you watch my previous tutorials and I'm going to go any key
and I'm going to dial it down by half okay point five hundred should be good
let's check it out really quick before and after okay that looks great
let's bring RGB and in my third note let me actually label it as saturation and
my third note I'm going to call it exposure okay and the exposure note I'm
just gonna bring shadows down okay just like that and I'm going to bring
highlights a little bit down as well actually I'm going to keep shadows a
little bit elevated that way we have more stuff to play around with okay so
that looks great off the bat the colors look very wonderful I really like how
she got a little bit of blush going on on her cheeks
very nice very cinematic colors and by the way this tutorial I'm not going to
be using any Lots which is going to grade as we go okay
so I'm going to create a new note and I'm going to convert it to the layer
node and what I'm going to do in the layer node actually I'm going to turn
everything monochrome and I'm going to play a little bit with the look okay
okay leg that looks great and I'm going to use the blending mode overlay overlay
is basically almost identical as a soft light but overlay gives much stronger
effect okay so let's move things around the way we have a little bit more space
okay the thing doesn't want to move okay let's stay organized
alright looks great now I'm going to go back into the node and I'm going to fix
you things first of all I want to have a very metallic feel to it so I'm going to
pull just like that I want to have very interesting look of
this particular grading and I'm going to keep the shadows pretty much right over
here so let's check it out the whole thing before and after before and after
very nice now I'm going to create a new node and I'm going to call this one look
okay let me move this thing a little bit okay and in our look I'm just going to
do a basic balance okay let me go right over here in a primaries bar and then
the primaries bar I'm going to turn off luminix okay
that way I can individually work with channels and I'm just going to take off
a little bit of greenish from from the picture because I think by default is a
little bit too green so if I'm going to go with a look you can see actually what
kind of effect we have okay so that looks great I can introduce a little bit
of blue now okay looks really good and I can take away a little bit of red all
right so I'm very happy with the look it's very nice let's look at the full
screen let's check it out what we have going on so let's see before and after
okay that looks very very nice now I think the window is a little bit
distracting so what I'm going to do I'm going to create a new note and I'm going
to convert it into parallel in here I'm going to call it window okay
and what I'm going to do for the window I'm just going to create a regular
simple mask okay just like that and within that mask I'm going to
qualify the luma which is technically the brightest a fall just like that and
I'm going to pull down a little bit on the highlights the way we're just going
to dim it a little bit that way it's not so much in our face also you can do a
lot of different stuff with the window like for example you can add a little
bit color if you wish if it's a part of the look but if you want to keep focus
only on the talent you can desaturate that way we have more of her into the
frame okay so let's check it out before and after so now we sort of dimmed down
the picture the next thing I'm going to do I'm going to call this v4 Vinnie
ating I'm going to create a very simple vignette okay just like that and I'm
going to bring down gamma okay and then I'm going to invert it okay
and have a very nice chattering alright so let's take a look before and after
before and after we're sort of at this point we're actually realigning our shot
so let me move this let me create another node over here the way we can
see okay so check it out before and after let me go into full screen so you
guys can see better and check out what we've done so far so this was original
and this is after initial grading now I want to take one step further okay and I
want to create a more dramatic look for this so again we're in a parallel I'm
going to create another node and I'm going to call this one relighting okay
and for the relighting I'm going to create a very simple costume mask just
like that very simple very sloppy and what I'm going to do I'm actually going
to give it a little bit of spike okay like that a little bit of contrast I'm
going to introduce a little bit of fetter okay actually I probably can do
this thing even a little bit tighter okay like this like that looks very nice
okay like that looks good and I can do actual fettering outside the reason why
I like the fetter I don't want to have any hard edges and
I want to make sure that everything in the color grading looks very very
natural okay so let's actually give a little bit
of gamma okay and let's check it out before and after before and after huge
difference but I also see still a very hard trace of our adjustment so I want
to minimize that okay and probably over here
on her hair I can cut it down just like this all right so let's see that's our
nose let's check it out what we've done okay
very very cool effect so let's go back
okay and let's check out the whole entire
shot before and after before and after and now we actually have the illusion
that the light falling from the window on her face so we sort of made it more
dramatic like that versus before it's all evenly lit okay that looks very very
nice and finally just to kind of give it even more energy I'm going to add film
grain okay using film convert let me see and I'm going to be using let me make
sure that we're using GPU all right film color I'm going to turn it off I want to
use my favorite super 16 I really really love that look let's close this thing
and finally I'm going to kill a little bit of highlights just like this let's
see okay we're going to make it a little bit
pasty all right legs out looks great let's check it out
before and after before and after looks very very nice all right so let's see
let's shake this out fullscreen actually the amount of grain
is a little bit too much and I probably going to use 40 well 40 too little
let's go 50 okay 50 is appropriate and finally let's take a look at the whole
thing so let's see before and after okay let's give it a nice playback let's
check it out so very interesting looking we sort of created the effect that the
light is falling from the car window and I think it looks very very cool all
right thank you so much for watching guys next time the second series of
master color grading and make sure to subscribe and see you soon