Production I.G is a Japanese anime studio and production enterprise, which was founded
on December 15, 1987 by Mitsuhisa Ishikawa.
It is headquartered in Musashino, Tokyo, Japan.
Production I.G has been involved in the production of several anime television series, original
video animation and theatrical films, video game animated cut-scenes, video game design
and development, as well as music publishing and management.
Among its prominent works are Psycho-Pass and the Ghost in the Shell series.
Production I.G is also known in the video game world for helping develop the intros
and artwork for games like Namco Tales Studio's famous title, Tales of Symphonia.
The letters I and G derive from the names of the company founders, Mitsuhisa Ishikawa
and popular character designer Takayuki Goto.
Production I.G is one of 50 other studios a part of The Association of Japanese Animations.
History Initially founded as "IG Tatsunoko Limited"
in 1987, it was a break-off branch-studio of Tatsunoko Productions which created Zillion.
Mitsuhisa Ishikawa, the producer of Zillion, founded the studio to obstruct the dispersing
of the excellent staffs of the Tatsunoko branch.
The members of the Tatsunoko Production annex, "鐘夢", which led by Takayuki Goto joined
the Ishikawa's Tatsunoko Branch that used same floor of the Goto's annex and Goto was
also the character designer of Zillion.
Kyoto Animation, one of the finishers of Zillion, supported Ishikawa and the "IG Tatsunoko Limited"
was founded on December 15, 1987.
The "IG" was named after the initials of Ishikawa and Goto.
The initial shareholders of the studio were Ishikawa, Goto, Hideaki Hatta and Tatsunoko
Production, etc.
Among Production I.G's earliest most notable works was the feature length cinematic anime
adaptation of the Patlabor story, created by the group HEADGEAR.
In 1993, during the final stages of the production of Patlabor 2 the company ended capital relation
to Tatsunoko Production that had 20% of the stocks of I.G and changed its name to the
current "Production I.G" on September 1993.
Thus, the movie Patlabor 2, released on August 1993, became the last product bearing the
name "IG Tatsunoko".
In early 1997 Koichi Mashimo a fellow Tatsunoko employee presented an idea of his to President
Ishikawa.
Mashimo had conceived the idea of a small studio that could work on small productions
and "nurture" the creative spirit of its staff members.
Ishikawa liked the idea and sponsored Mashimo's endeavor and studio Bee Train Animation Inc.
was formed as a subsidiary company.
Production I.G and Ishikawa helped supervise and produce the early productions such as
Popolocrois Monogatari, Wild Arms: Twilight Venom, and Arc the Lad.
Along with Xebec it was the second subsidiary company under I.G.
In 2006, Bee Train became independent and Ishikawa stepped down as an executive in the
company.
The two studios would team up again in 2008 to work on Blade of the Immortal, Batman Gotham
Knight, and again in 2010 for Halo Legends.
In 1998, the company incorporated to become "Production I.G, Inc."
Following that, Production I.G merged with "ING", another production company founded
by the same Mitsuhisa Ishikawa, in 2000.
It [The I.G in Production I.G] stands for two words Itsumo and Genki, you should ask
is that true.
In reality it stands for Ishikawa, and my artist collaborator’s name Takayuki Goto,
the initials of our last names.
But now though I am the sole president, we kept the name.
But I am happy to say it means Itsumo Genki.
Taken from the Q&A Session held with Mitsuhisa Ishikawa.
On July 4, 2007, the company announced merger with Mag Garden, forming a new holding company
called IG Port.
Works
Production I.G have been involved in the production of several anime television series, OVA and
theatrical films, such as the Patlabor and the Ghost in the Shell series, The End of
Evangelion, Blood: The Last Vampire, Blood+, xxxHolic, the FLCL OVA series, Pokémon the
Movie: Black—Victini and Reshiram and White—Victini and Zekrom, Guilty Crown, and many others.
They have produced each of the anime adaptations of Masamune Shirow's Ghost in the Shell series,
including the Ghost in the Shell: Stand Alone Complex television series, which was followed
on into a second season, Ghost in the Shell: S.A.C.
2nd GIG, and a TV film, Ghost in the Shell: Stand Alone Complex - Solid State Society,
all three of which were directed by Kenji Kamiyama, and the two theatrical film adaptations,
which were directed by Mamoru Oshii.
They have also worked with Clamp, producing the xxxHolic anime television series, which
aired in 2006, as well as its theatrical film adaptation, xxxHolic - A Midsummer Night's
Dream, the OVAs Tsubasa Tokyo Revelations and Tsubasa Shunraiki, and theatrical film
adaptation Tsubasa Chronicle - The Princess of the Birdcage Kingdom; and most recently,
a Blood franchise, Blood-C. 2006 saw the release of the new Mamoru Oshii's
movie, Tachigui: The Amazing Lives of the Fast Food Grifters, made with a new technique
called "superlivemation."
"It's like my home," Oshii declared of I.G in an interview with Andrez Bergen for Japanese
newspaper Daily Yomiuri.
"It's like Manchester for Manchester United, and Hamburg for HSV.
They know the pitch in whatever condition and situations.
However," he added meaningfully, "it doesn't necessarily mean that I can do anything I
want to at I.G" In 2007, the studio commemorated its 20th
year anniversary with Shinreigari/Ghost Hound, which it co-created with Ghost in the Shell
creator Masamune Shirow.
The series was directed by Ryūtarō Nakamura and written by Chiaki J. Konaka.
In 2008, they unveiled two other TV series, Library War and Real Drive - again in collaboration
with Masamune Shirow on the latter project - and released Mamoru Oshii's latest movie,
The Sky Crawlers.
In 2009 the studio engages themselves in another wide project, Eden of the East, starting with
an 11 episode TV series and concluded in two other movies released in 2009 and 2010 respectively.
In 2012, the studio worked in collaboration with Nintendo to release the three-part series
"Thanatos Rising" on Nintendo Video for the upcoming video game Kid Icarus: Uprising.
They also collaborated with Nintendo to do the FMV cutscenes for Fire Emblem: Path of
Radiance and Fire Emblem: Radiant Dawn.
In 2013, the studio worked in collaboration with the newly established Wit Studio, another
subsidiary of IG Port, providing assistance for the production of the widely acclaimed
anime adaptation of the Attack on Titan manga series.
It also worked with OLM, Inc. and Xebec in Pokemon Origins .
Inroads into Hollywood have been made by the company in the form of visual homages from
the highly successful sci-fi film directed by the Wachowski brothers, The Matrix, and
by creating the animated sequence in Quentin Tarantino's Kill Bill Volume 1.
In 2003, Production I.G collaborated with Cartoon Network in producing a 25-minute "micro-series"
IGPX Immortal Grand Prix, which has been made into a full series of 26 full thirty-minute
episodes in 2005.
Innovations Production I.G is one of the forerunners of
digital animation techniques.
While not exclusive in their usage of computer technology, they are given praise for their
advances in digital compositing, digital effects, digital image/story boarding, and digital
color grading.
Because of this, some prefer to refer to Production I.G as an 'animation lab' rather than a studio.
The film Ghost in the Shell marked the first ever overlay of computer generated visuals
onto a hand drawn background.
Surprisingly, many of the digital looking effects in the film were laboriously hand
produced.
Production I.G's advances in digital cinematography techniques have been credited in no small
part to Effects Director Hisashi Ezura, Director Hiroyuki Kitakubo, Animator Norifumi Kiyozumi.
Their first application of digital techniques was presented in the animated cut sequences
for the Sony PlayStation game, Ghost in the Shell.
The first feature length animated film to use this digital manipulation by Production
I.G was Blood: The Last Vampire released in 2000.
This found the comprehensive usage of digital technology in a largely seamless manner.
From this production onward, digital effects were used in almost every one of their projects
including Sakura Wars: The Movie, Ghost in the Shell: Stand Alone Complex, MiniPato,
and Innocence.
Digital compositing Traditional compositing had physical limitations
on the number of layers being placed into the final film.
Care was also needed in making the individual layers be compatible with each other, so that
one would not conflict with another.
With the advance of digital compositing, the discrete layers could be edited in groups,
and lighting effects could be applied to the entire frame, or to each layer selectively.
This greatly helped the production of Hayao Miyazaki's Princess Mononoke by creating a
depth of field previously unseen in an animated feature.
In Blood: The Last Vampire, this also contributed into having a deep, and hitherto unseen active
background supporting the foreground characters.
More recently, further development and experimentation has allowed for the seamless addition of computer
generated images, objects and characters into a traditional hand-drawn scene.
For example, the Tachikoma Think-Tanks of Ghost in the Shell: Stand Alone Complex are
3D computer models composited into the scene.
This has allowed for repeated mechanical objects to be unified in appearance.
Digital storyboard The storyboard is not an aspect of production
that finds its way into the finished product.
The production process of an anime traditionally breaks the larger whole into smaller sections
handled by specific key-frame animators.
This allowed for specific artists to show their individual talents, but also created
some discontinuity in style.
Production I.G has created a position called the "Screen Architect" who builds the atmosphere
and feel of a scene.
This is accomplished by creating a storyboard which has the same effects as the finished
product applied to it.
Prior to digital image manipulation, the application of effects such as lighting, blurs and shadows
was done manually and consumed much time.
This allowed the production crews to visualize and unify the visual feel of a film.
Combined with digital compositing, this further strengthened the power of post production
editing and allowed for fine-tuning of the final product's visual presentation.
Digital colorgrading Colorgrading is a fine-tuning post-production
process which controls the colors presented in a scene.
Animation differs from live-action filming in its ability to choose the colors that the
cels are being painted in.
This allows for a much more controlled visual environment.
This advantage is however lost in the lack of control after the color is painted on the
cel.
Digital colorgrading allows for multiple layers to be edited at once, and was used in Blood:
The Last Vampire to build a very specific unified color palette.
Within the limited color palette, specific colors were enhanced to draw the attention
of the viewer in a way difficult to paint in the cel.
The subtle nature of the manipulation is the power of colorgrading, as it contributes to
the scene without being noticed.
It continues to be used in Production I.G's films without being overtly noticed.
Digital special effects Production I.G is known for creating analog
effects digitally.
For traditional hand-drawn animation, often analog effects easily created on film are
difficult to reproduce.
The less obvious digital contributions into an analog scene include lens effects such
as the fish-eye lens, motion blur to more vividly portray movement, instability in the
focus of the camera, unstable light exposure, lighting effects such as shadows, and gun
muzzle flashes.
Awards Tokyo Marble Chocolate was awarded the Grand
Prize in the Feature Film Category of the 12th Seoul International Cartoon & Animation
Festival, held in Seoul, Republic of Korea, from May 21 to 25, 2008.
The jury was composed of Giannalberto Bendazzi, Noriko T. Wada and Kyung-jo Min.
The award ceremony took place in Seoul on May 25, 2008.
References
External links
Production I.G Official Website Production I.G Official English Website
Production I.G at the Internet Movie Database Production I.G at Anime News Network's encyclopedia
Innamoramento.net : Interview Production I.G