Morgana jungle has been a rather niche pick for a few years now, but its always been strong,
albeit underplayed. Broxah, and several other notable players have pulled it out before its most
recent buffs, but with them, more and more players are beginning to discover just how absurd she
actually is. even with planned nerfs, her power level will still be even higher than her original
base line. Players like cuzz, whos held multiple top 10 accounts on the korean solo queue ladder
have been spamming and absolutely DESTROYING games with morgana. So why has this pick just
now caught on, and how can you abuse it? In todays video we'll be answering that and
more as we dive into morgana as a jungler. We'll be going over her skills, playstyle, combos,
tips and tricks, as well as runes and builds. But before we do, lets get into our question of
the day. What champion do you think should get buffed into the jungle?
For me, sylas and camille were both extremely strong and fun junglers when they were meta,
i acknowledge that camille ganks are definitely unhealthy for the game,
but sylas could definitely be made into a viable jungler and it would be a really fun pick.
Let us know in the comments below! and with that, lets jump into the guide
Morgana skills are pretty straightforward, with just a couple of interactions that need
to be clarified. so lets just start with her Q, dark binding
Morgana launches a projectile that roots for 2 to 3 seconds based on level. a common misconception
is that this ability stuns, which it does not. However, it certainly feels like it sometimes.
Her W, tormented shadow leaves a circular hitbox on the ground for 5 seconds, that deals damage
every .5 seconds. The main things to take note of are that this damage deals bonus damage to
non- epic monsters. AKA everything in the jungle, and scuttle crabs. It also deals execute damage
based on missing health, up to a 170% bonus. If this wasnt crazy enough for jungle clearing,
tormented shadows current cooldown is reduced by 5% every time morganas passive triggers.
Soul siphon heals morgana for 20% of the damage dealt to champions,
large minions, medium AND large monsters. The distinction between medium monsters and small
is pretty important, as things like medium krugs will trigger this, while the baby krugs will not.
Because her W ticks 10 times, youll be reducing your cooldown by 50% each W, essentially making
the cooldown 6 seconds, instead of 12. and thats if you hit 1 target, and with 0% cdr.
If youre hitting multiple targets, you will have 100% uptime on the spell,
and we'll get back to that in a bit. her E, black shield, is a notorious
ability that provides CC immunity for as long as the ability lasts,
and a pretty large magic damage shield. This means that morgana is often a GOOD pick into
AD champions since they wont be able to break the shield without magic damage,
although it obviously is useful against AP champions as well to reduce damage,
its just not as good at stopping CC against them. Soul shackles, morganas R, damages, reveals,
and casts a tether between her and all champions within range, if the tether lasts for 3 seconds,
all enemies within range are dealt the same damage, and stunned. She also
gains bonus movement speed towards tethered targets, something that is often overlooked.
Now that you know all of her skills, lets get into her playstyle. Part of what makes morgana an
absolute insane pick now is her clear speed. You can blaze through the jungle at paces that very
few champions can match, and if they can, their clears are usually really difficult to execute,
like karthus. Morgana not only has the benefit of one of the EASIEST clears to pull off,
but also one of the fastest, clocking in at well before 3:15, even with a solo start.
throughout the game, you can pretty much full clear on repeat and end up with higher
CS than your laners, while still having time to do other things like gank and objectives.
aside from a monstrous clear, you also have one of the strongest traits for a jungler,
ranged red buff. with it, you can bully most melee junglers and make
ganks work that few other champions can. even if you cant get ganks to happen,
your objective control is extremely strong. you can full clear, base, clear again,
and go straight to drag to take it off the map before herald spawns. With your passive,
you heal quite a bit off of epic monsters, so you remain relatively healthy during the process
A notable thing that sets her apart is the fact that she scales quite well into the game,
unlike most other junglers. you have quite a bit more agency in situations
like sieges and teamfights than a lot of other junglers like elise, or lee sin would.
Even other popular champions like hecarim or udyr tend to fall off once their base damage stops
being enough to kill people, and their tankiness gets shredded by late game mages and adcs.
shes one of the few junglers that is actually able to poke and look for non committal fights, so you
can definitely take advantage of that, waiting for the right moment for a big flash engage.
you can peel, or dive in, so you perform well in most team comps, and can fill whatever role you
need to, making her a great pick in a majority of games with that being said, lets move onto combos
Morgana doesnt have complicated abilities, so the only combo you really need to know
is to lead with R to guarantee your Q. Treat Q like a blitzcrank hook, the second you use it,
most of your threat is gone, so use it if you dont need to commit, and are just fishing for
a pick. but if youre flanking, flashing in, or otherwise committing really hard,
just hold it until you can chain it with something else. The pure threat of it existing will make
people try to dodge and play around it, which is powerful in its own right. lets move on to tips
and tricks to discuss this idea a bit further You should lead ganks off by abusing your red
buff autos and holding your q until the enemy moves in a predictable way.
you can think of morgana in the same way that you would think of elise with cocoon.
if they have flash, wait until they use it or if they would escape out of range anyways. youre
obviously going to miss sometimes, and thats fine, but this will increase your accuracy by a lot
To help speed up your clear, you can solo start blue and gromp together at level 1 or
at any time after that, and even do red + raptors together. This will double proc your passive and
mean that you can have permanent uptime on your w. Its possible to even create two w's at once
In your clear, you will sometimes want to stop autoing so that your W ticks more times.
In this clip, it wouldave been ideal to do a few less auto attacks on gromp so that W would be
up as you get to your next camp. Think about this as youre farming so you can optimize
your clear as much as possible. if you arent worried about your
camps being stolen, smite when you first start the camp to lower its hp
and take advantage of the execute damage, youll clear faster than if you were to smite at the end.
for your W, the first tick of damage is procced instantly. you can take advantage of that fact
with liandries and dark harvest. if you cant land your q you can at least rely on a bit of burst
damage from those 3 things to execute low health targets by just point clicking w on top of someone
If you want to cast black shield on yourself, take advantage of the alt spell casting option. this
will guarantee that the shield is cast instantly, and you wont have to move your cursor back to your
character or risk missclicking the wrong target. Morganas ultimate cannot be broken by untargetable
abilities such as master yi q, or fizz e. so you can lead fights off by flashing into melee range
of these kinds of champs and they wont be able to break the tether without flashing themselves.
It can also be used to check around walls and bushes, as well as reveal when enemies
are within range. You dont have to have vision of enemies for r to be useable,
so even enemies like shaco who stealth to sneak up on you, can be exposed, and then revealed. its
an extremely useful tool that can definitely save your life, or teammates lives as well.
Finally, lets get into the runes and build. Run this page, with dark harvest, free boots,
and cosmic insight. notable distinctions here are the ability to run relentless hunter instead
of ravenous, since you already have a lot of spellvamp in your kit, and dont need more to
be effective. the ability to move really quickly and threaten a binding is really important since
morgana doesnt have a dash. Cosmic insight will lower the cooldown on your all too important flash
as well as your zhonyas, which is critical for morgana getting her ultimate off in teamfights.
Feel free to swap the armor rune to mr against heavy ap comps,
and take advantage of the fact that you have free boots by rushing a mana item in lost chapter.
Your build is going to look something like liandries or everfrost, depending on personal
preference, into zhonyas. or if you dont need the stasis right away, items like demonic embrace,
banshees, morellos, deathcap, and void, all slot in extremely well. You want to
be slightly tanky so you can actually maintain range for your R without exploding in one hit,
so thats why a defensive item of some sorts is usually going to be built second,
instead of going into a deathcap right away. When your free boots kick in, turn them into
sorc shoes, or cdr boots, based on if you need to be a solo carry threat or not.
And thats it for the build, which brings us to the end of the video. remember, if you
want to improve fast and get the rank you've always wanted then check out skill-capped.com,
Link in the description below. Otherwise, you know the deal,
make sure to like, subscribe, and hit the bell icon to get more
premium guides with one goal in mind: helping you, become a better player.
We here at skill-capped want to thank you for watching and we'll catch you in the next one.