welcome to this QuickStart introduction
tutorial for v-ray for rhino in this
video we take a look at rendering an
architectural design in v-ray for rhino
and how to get productive rendering in
no time
open the scene file building 3d m found
in the downloaded assets from the
tutorials webpage linked below once you
have the array for Rhino installed
you'll want to switch from the Rhino
render to v-ray by going to the render
menu current renderer and select v-ray
for rhino a floating toolbar appears
that you can dock into the Rhino UI the
main tab gives access to the asset
editor a couple of render icons show the
v-ray frame buffer or VfB icon and edit
materials we have a tab for adding
lights v-ray objects like an infinite
plane or fur and a couple of extra tools
in the main tab open the asset editor
this is the nerve center for v-ray for
rhino now the asset editor is divided
into four sections the materials
allowing you to create and edit all the
v-ray materials in the scene as well as
seeing a preview of that material here
in this box
next is the lights tab which accesses
any lights in the scene then v-ray
geometry tab to add items in the scene
such as fur and the last tab is settings
to adjust your render settings and such
here you can show the VfB with this icon
or launch production or interactive
renders from here click this icon to
start an interactive render and the
scene renders to the VfB adjusting the
scene will update the render
interactively in the VfB as you work now
that we have an image the first place to
start is with the scenes illumination
let's begin with enabling a sunlight
expand the environment rollout and click
the map button here to set a texture for
our environment click this icon to
select the sky texture from this list
now these options are
available in the light settings but
let's just go ahead and adjust them here
enable the Sun and it updates in the VfB
set the size multiplier to five to
soften the shadows cast by the sunlight
scroll down to ground albedo and set
that to a light blue color for a more
natural look
notice that the scene is very blown out
for that we need to adjust the camera
and how it captures the light expand the
camera roll out and adjust the exposure
value or evey - 15 - reduce the light
taken in by the lens things are starting
to look much better in the interactive
render now select the panel's menu and
choose Sun to open its panel I'll dock
mine here to the Rhino UI click manual
control to enable us to adjust the
orientation of the Sun in the sky to set
the time of day I'll set my son like
this now it looks a bit bright right now
but we'll be doing some more work with
materials that will develop this look
further so we'll leave it as is in the
asset editor go to the materials tab you
can click the add material button to add
a new material to the scene select
generic and it puts a generic material
in our scene double-click the name to
rename it to mass's you can also rename
by right-clicking to bring up these
functions such as assigning the material
copying and pasting and so on click on
the quick settings tab this tab shows
the core parameters for the material to
make editing easier as well as a drop
down menu here that you can simply
select settings from any of these preset
material types select plastic from the
list which we can change by adjusting
its parameters to suit our needs make
diffuse color a bright grey adjust the
reflection down a bit and set the
glossiness to 0.92 diffuse our
reflections of touch
now we'll assign this material to a
layer right click and choose a
apply material to layer and select the
masses layer after a brief moment the
VfB updates to show the plastic material
in the scene click here to create
another generic material and
double-click the name to rename it trees
in the quick settings set this to a
medium grey diffuse color back in the
material list tab right-click choose
apply material to layer and select the
trees layer now check this out click on
this arrow to expand out the material
library from which you can choose from a
huge number of preset materials that you
can use here I can choose from material
categories and I'll select ground scroll
through some of the material presets and
find asphalt a zero to 100 centimeters
and drag it into the material list on
the right to use on our roads
right-click on the new material and
apply it to the roads layer now the
tiling of the texture doesn't look
appropriate to our scene scale so in the
quick settings tab click the diffuse
colors map icon and in the texture
settings open the uvw rollout set the U
and the V values to 50 each do the same
for the bump map to have U and V values
of 50 as well now this repeats the
pattern on the roads to match the scene
scale much better now go into the
concrete category and scroll to find
concrete simple a 0 1 2 meters and drag
it into the material list go ahead and
apply that to the floors layer scroll in
the library to find concrete simple F 0
1 2 meters and drag that into the list
assign this new concrete to the
Foundation's layer now onto the windows
go to the glass category and find glass
tinted black and drag it into the list
assign that to the windows layer in the
metal category drag steel blury into the
list and assign it to the steel
layer in the seam give the interactive
render a moment to update and our
building is taking on quite a nice look
the seemingly bright lighting from
before is mitigated with these materials
contract the material library and let's
get into the render settings click the
Settings section and expand the camera
rollout turn on depth of field now since
this is a scale model let's go for a bit
of a tilt shift lens look and crank up
the D focus value and settle on 0.8
which makes it all look blurry that just
means we need a better focus point click
the pick a focal button and in the scene
choose a point on the primary building
where you want the cameras focus I'll
pick right here and watch it update in
the VfB now let's set a custom
resolution for our render expand the
render output rollout and for aspect
ratio select custom set the aspect width
to 0.8 and now you can change the image
height to be 600 for a 480 by 600
resolution render since we change the
render size we do need to stop the
interactive render and launch it again
and here we see the image in portrait
now ok we have quite a bit of blue in
the sky behind the scene so we'll add
some atmosphere to the render expand the
environment rollout and turn on aerial
perspective which will add a sense of
depth to the atmosphere now by default
these are pretty intense settings so
adjusted by setting the Sun to use the
Rhino document Sun which is the Sun that
we already have in the scene to get the
proper lighting next we can reduce the
thickness of this atmosphere by setting
the visibility range to something much
higher 85,000 lastly you can turn off
effect background to bring the
saturation of the blue background back
into the render unaffected by the
atmosphere now this leaves us with just
a hint of depth to the atmosphere okay
now for a final render stop the
interactive red
with the stop icon in the VfB and turn
off interactive as well as progressive
in the asset editor if you already have
network rendering called swarm like I
have already setup you can enable it
here now schwöre ms a way to distribute
renders across a network of rendering
machines to make rendering much faster
however you do not need it to render
anything with v-ray for rhino now set
the quality to high and click the render
with v-ray icon to start a production
rendering elapsed about 90 seconds here
to get to the final result but we can
continue to tweet the image directly
within the VfB by clicking the show
corrections control icon here this
expands a number of tools we can work
with starting with exposure so expand
that rollout and also enable it and set
the exposure to about 0.36 to brighten
this up just a touch then bring down the
hotspots by lowering the highlight burn
value to about 0.8 now let's adjust the
white balance in this rollout to warm
things up a bit
with a temperature of about 7000 next
expand color balance and click shadows
to affect the dark from the scene set
the slider like so you can of course
experiment with these values to your
liking now let's add a curve to the
image and set the curve to look like
this to add some contrast and liven up
the image a little bit more and of
course to save your image simply click
the floppy disk icon and your home in
your luxurious high-rise penthouse thank
you for joining us on this introductory
quick start video on using v-ray for
rhino