What's going on boys and girls what's up we're all the Austin John plays here and
today I'm gonna be going over some pretty great tips that you could use for
making custom stages in Super Smash Brothers ultimate so yesterday April
17th the update 3.0 came out for Super Smash Brothers ultimate which we got
access to the stage builder in addition to downloading a whole bunch of things
if you want to get creative I've seen a bunch of things on the shop that don't
look great and by don't look great I mean it looks like a three-year-old drew
them cuz if I go to draw a straight line and then I put it together to make a
platform guess what this looks like a three-year-old droid by the way I'm
obviously using a top-down camera right now because I'm doing handheld mode
instead of doc mode you are most likely going to be doing this in handheld mode
the first thing I recommend is there's a brand new tool for a version 8.0 for the
Nintendo switch called zoom if you go into system settings and we go down here
into system you're gonna see down here zoom turn zoom on you access oome by
hitting the home button two times you'll lock it once and then hit it again to
cancel that's gonna be super important for this that's your first tip so this
shape right here I'm actually going for peaches castle and this is this is my
beginning attempt at it I'm still will work in progress but there's a couple
things that I learned and I want to share them with you when making a stage
I definitely recommend having some inspiration getting an idea what you
want to work on before you actually start working on it getting this
inspiration is gonna help you kind of form your ideas a little bit more and
make it a little bit easier for you you definitely need to be familiar with the
tools and by familiar with the tools first thing you need to learn all of
your textures not only are the colors but they're also textures unfortunately
we don't have things like stone and bricks instead you have to settle for
like marble and wood and things like that everything that you create has a
outlining texture so for example this marble has sort of this darker color on
the outside and steel has a darker on the outside this marble shape because
it's not a rectangle does not have that weird shape also you definitely want to
be familiar with your layers so there's multiple layers that you can have active
at any time so this right here you see the green icon this is my background
there meanwhile if I'm currently active in my foreground there I can edit things
on the foreground there now the reason I said zoom is super important is drawing
this perfect rhombus trapezoid I think it's a trapezoid is very difficult and
especially getting those spikes and everything to be the same size is also
very difficult now right here is the grid Tron reference right here is the
grid where you can come in and you could draw whatever shapes and you'd like now
what I found to be helpful is to draw whatever shape that you are gonna be
going for next we choose freehand and let's choose a different color now let's
zoom in max zoom you control the zoom with X&Y you want to zoom all the way in
hit home once to lock it from here we're gonna click that corner that corner come
down here that corner that corner come back up complete it on zoom out with the
Edit tool we're gonna be able to move that away and we can go ahead and erase
those two things and boom we have a perfect rhombus now granted we can make
it whatever texture that we want so say for example we want it to be wood we go
into the fill option and boom now it's wood and now that we have the shape in
place we can actually go into edit and say for example we want it to be even
thinner than that we can do that we can make it wider etc of course the outside
border will automatically fix itself do keep in mind that when you make it
thinner or wider this is going to change the angle at which it's going to be
expanded upon so you you may not be able to get your desired results granted if
you're doing a perfect 45 degree angle then the only way to keep that angle is
to move it the same amount up and over there we go perfect 45 degree angle on
the sides now I wouldn't worry too much about getting perfect angles because
most likely you're gonna be hopping and jumping over these angles in the first
place so go ahead and erase that drawing straight
lines is not very easy and that's where the grid comes in place also you're
gonna be able to find that perfect Center as you can tell by this purple
axis right here in the middle but if we get rid of that then we have the ability
to move things freehand so say for example we want it over there and don't
worry you can always undo now this tree right here that I made for the
background I'm actually not too happy with the way that it turned out so let's
go ahead and make it even better now keep in mind these the trees from
Peach's castle the n64 version of Smash Brothers and it kind of looks like a
star shape so what I'm gonna do is I'm gonna go ahead and we are going to draw
freehand in the grass texture now I'm gonna make this much larger than on yuto
let's go ahead and zoom in so once I'm zoomed in let's make this much larger
than we want to so we're gonna go for a not exactly 45 degree angle this point
should be higher bring it back down to three up two over and let's bring it
down where we were right about there that's gonna go out the same amount and
we're gonna kind of emulate what we did at the top now if we look in the grand
scheme of things that is a giant tree top and I did that for a reason that way
I can go in here to the editor and make it much smaller and we get these very
very fine angles and textures and we can actually make it a lot more
sophisticated that we want and let's see what happens if I just take this and I
drag this on top of the one we currently have out there different widths boom now
that is a that is a fairly complex looking plant right there I mean we kind
of have almost the same angles going on but yes now it does in fact look more
like a tree which is nice this base right here though is absolutely horrible
and I hate it let's get rid of that now I'm gonna use this bottom piece that I
just drew right here as sort of like a guide for what I'm gonna be making and
what I mean by guide I mean that if I start up here right here in the middle
the closer I go to the middle the thinner it's gonna be overall once I
shrink it and the further I go to the outside
the fatter it's going to be overall so if I go to the completely outside and I
make this smaller I know it's not even I'm about to delete it anyways it's
still a perfect triangle but if I want a shape that's a little bit more of an
acute angle we go hi and then I'm going to go mmm
let's do about four and now this bottom area is kind of important because this
bottom area is going to signify exactly where it's going to be when it shrinks
would you look at that I just learned something new so say for example you
draw the wrong dot you click back and it goes back a dot Wow learning things with
you guys and now look at that look how nice and thin that tree trunk is ah I
love it and Wow look at that look at that tree trunk that's a nice tree trunk
right there see what that tree trunk looks like it's weird that it's thick
other than it being a little thick and it works and using that same idea you
can make yourselves rooms and bases and I'm gonna be working on Peach's castle
here a little bit more and then I'm finally gonna be posting it I'm also
thinking about doing a stage review I think that'd be pretty cool and I want
to know what you guys think about that so guys if this tutorial on shapes for
Super Smash Brothers ultimate stage builder was helpful be sure to leave a
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