He couldn’t have gotten far.
What was that? Stay alert. There!
Stay calm, don’t worry I’m not here to hurt you. How about a diet coke? Do you want one? yeah?
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Huh, Mysterious red text that isn't the same as the rest? Totally not suspicious. Today with the
FNAF timeline finally behind me, we are overdue to cover something completely different. A game where
we explore an abandoned children's entertainment venue filled with oversize characters that were at
one point friendly but then turned evil on account of being possessed by the souls of dead children.
See? completely different. Yes. My friends were hopping back on to the Poppy Playtime
train because, while I've been busy over in my own personal animatronic hellscape. Mob Entertainment
has been dropping all sorts of new content: the spin off total Project Playtime, the complex
multi-month long ARG and my other favorite form of content, analog horror YouTube videos. Because
you can't spell analog horror without the LORE! Oh, I suppose you can. There's… there's no E in
analog horror. Well, guess what? It's a silent E anyway. Call it the phonetic spelling of lore. So
far, Mob has released two, quote unquote, lost VHS tapes to their YouTube channel,
one from 1992 and the second from 1995. Look, the titles have the dates in there in everything,
even a .mp4 at the end for that truly authentic lost footage feel despite the fact that the mp4
as a file format didn't exist until 2001. But who am I to judge? Anachronistic file
formats aside, these things are just filled with a bunch of mindless spooks building hype for the
eventual release of Chapter 3. They're also filled with clues to the lore. And I think thanks to one
of these, I've been able to solve the identity of a fan favorite character. Everyone's beloved
jumbo pink plushie: Kissy Missy. Who's hidden inside our floppy little friend?
I think I have the answer for you. So grab your tranquilizer darts and flashlights theorists,
there is a theory on the loose. The first VHS released onto the channel was called
RESTRICTED_disappearance_06-18-1992.mp4. In this video, we see Huggy escape the facility
and run out into the woods with a large group of Playtime employees in pursuit;
five end up dead and six remain missing. It seems like Huggy can't be stopped. But
then the video ends with an ominous scene of the giant Huggy, peacefully standing next to
a normal residential house. He's captured and brought back to the facility. In terms of lore,
this video does a lot with very little. On the surface this tape feels very straightforward.
Huggy escapes the facility, scares ensue, and then he's brought back.
But this short, basic narrative actually goes a long way to confirm many suspicions that
we've had about the characters and the events of this franchise. First, this video reinforces the
timeline of the Bigger Bodies Initiative, Playtime Co's push to create giant toys that help around
the factory. We know via unlockable cards that are found in Project Playtime that Mommy Long
Legs started as a bigger body creation before they wound up making toys of her in 1991. So this VHS
taking place in 1992 fits into that rather nicely. The project is in full swing at this point,
the trap toys are starting to get restless. It also confirms something that we've suspected for
a while now, that some of these giant toys were created using orphans in some way. That's why we
see Huggy standing outside of a house at the end of the tape. He was just trying to go back home,
the home that he was either adopted into or his foster home. His childlike instincts
taking him back to the last place that he felt safe. It's this incredibly sad,
somber moment that does a lot to showcase the tragedy of this game’s story. But that's not all.
This Huggy seems to be acting differently to the one that we met in Chapter 1. Huggy
escapes the facility, but there's no mention of violence towards the
staff. Huggy only seems to become violent to the employees after they shoot at him.
This tells me that Huggy and presumably some of the other experiments like him
aren't naturally violent. It also reinforces what we see in Project Playtime’s tutorial.
Huggy is largely complacent until the prototype urges Huggy to kill.
It really seems like the bigger bodies monsters are the collateral damage in
this war between Playtime co. employees and the prototype: experiment 1006. They're the
innocents that wind up being caught in the middle. This is something that we can start
to see more clearly in the next tape. RESTRICTED_relocation_08-08-1995.mp4.
In this newest VHS tape, we see Kissy Missy being transported towards playcare in August
of 1995. The tape repeatedly tells us not to view the footage. I can't possibly see
that plan going wrong in any way. Again, just shows the absolute negligence of this company.
So of course we keep watching and in true Playtime co. fashion things start to go wrong.
We travel down the rails with Kissy strapped to the train. As we ride,
we pass by graffiti on the wall that reads “the hour of joy is at hand”. In between camera shots,
we see text flash on screen meant to be instructions for employees. But then each message
winds up getting overridden by capitalized red text that says basically to do the opposite, it
tells them to release the straps that bind Kissy Missy, which, as you'd expect, means that the
employees wind up dead at the side of the tracks. It's another simple, straightforward tape that
does an incredible job of hiding tons of lore clues in plain sight. Let's just start with
the date, shall we? Poppy's already done a great job of mapping out a very clear
timeline for us. Unlike some other franchises… At this point, we know when each toy was made,
starting with Poppy in 1950 and ending with Boogie Bot in 1993.
And because Mommy Long Legs was a big body before her toy released in 1991, we also know that the
giant toys were in development sometime before that. At this point, the only key date that
we're really missing is the day that the toys went rogue, destroying the facility in either
kidnapping or killing members of the staff. As we hear in the background of this Chapter 1 VHS tape.
But now, thanks to a combination of this relocation tape, as well as the developer
interview, I think we can tell when it happened. Recently the developers went onto Discord to
answer a bunch of questions that the community had, and one was about the date in which the
Playtime co. factory shut down. While I'm sure we all would have loved to have a definitive answer
from them. Where's the fun in that? They had to make us work for it. What they did clarify,
though, was that the factory did not shut down in the 2000s. This then narrows our
window to a seven year period between 1993 and 1999, which let's say is a lot
more precise than we've had up to this point. But I actually think we can do it one better.
Take a listen to the audio that we hear in the background of the restricted relocation tape.
You hear those screams in the background? Do they sound familiar?
Those screams, the screams of employees being mauled to death by giant toys,
those are the screams that we could hear in the distance. The event that shut the factory down
happened on this date, August 8th, 1995. This is the day of the great toy rampage,
and it's all on account of him: Experiment 1006, The Prototype.
He's the one orchestrating this attack on the employees. Not only is he speaking telekinetically
to all the toys in the facility, urging them to kill, but he's also the one manipulating these VHS
tapes, altering the text to all caps, or using the color red to communicate with us, getting
not just the monsters to rebel, but the humans watching the tapes to listen to his commands.
Suddenly, that graffiti that we see in the tunnel, “the hour of joy is at hand”,
makes a lot more sense. It feels like something that experiment 1006 would say,
or more specifically, the person that became 1006, Elliot Ludwig. His whole goal was to bring joy to
children. And after being betrayed and turned into a monster by Leith Piere and The Doctor,
it makes sense that he would use this same terminology almost ironically. These toys were
made from children to be workhorses. Now he will finally be able to free them and give them the joy
that he had promised them since the beginning. Except there was one thing that didn't quite
go according to plan. Kissy Missy didn't kill the train staff like she was supposed to. Now,
I know you all probably think that I've lost it. Clearly, those playtime employees around her
feet are dead. Just look at the blood on Kizzy. Around her feet, around her hands,
around her mouth. This is an open and shut case, right? But to that I say, look again.
1006 is the only creature that we currently know about in this entire facility that has claws
capable of creating marks in the wood like that. He has to have been here during this moment,
shredding up the employees once he realized that Kizzy wasn't going to be doing it herself. What's
more, Kizzy Missy is laying on top of the scratches. It means that she was standing
aside while the prototype slashed and slaughtered everyone around her and then resumed her position
on the train when he was done like a good, obedient toy, truly the best girl. You can
even see what appears to be bones or intestines on the floor by her feet, something that would have
been eaten if this was any other giant toy. But Kizzy refused. She left them there. This wasn't
an act of hunger, like with Huggy killing people. This was 1006 acting out of revenge.
Revenge for turning him into a monster, for torturing the kids that he swore to protect,
and for locking away the only thing he ultimately cared about,
his daughter Poppy. But I think we can actually keep going here. I think we can actually prove the
identity of Kizzy Missy. We're rarely given names of actual humans in this franchise,
but when we are given a name, they tend to be repeated a lot throughout
the chapters to show that they're going to be important to the ongoing narrative.
That said, there are still a couple of names right now that haven't led to
anything substantial. For instance, during Chapter 2, we can actually find this note.
Patty Hall. This was a new character that we'd never heard about before and was never
mentioned again. That struck me as odd. Even one off characters like Avery, the disgruntled worker
from a VHS found in Chapter 1, gets himself a second VHS in Chapter two to flesh him out a bit.
But Patty? yeah, she was just there, a random name on a random rejected toy form. Or at least
that's the way it was until the ARG launched. In case you missed this one, the ARG involved
us following the story of a new character, Rowan Stoll, an employee who is slowly figuring out that
something wasn't quite right at Playtime. And as a part of that ARG, he released a bunch of internal
documents via an FTP server that we could access. And one of those documents on there was this:
a disciplinary document for a familiar face, Patty Hall, quote, “Details of Occurrence:
Sabotage of Retail Shipment. This week of 01/02/91, employee intentionally sabotaged factory
equipment. In particular, a paint machine. The Employee mismatched fifty-seven paint canisters,
resulting in an extraordinary amount of toys no longer being suitable for retail. Retail
shipment #018345 was recalled, resulting in a significant amount of lost revenue, as well as
damaging Playtime co's brand image amongst several major retailers. There is substantial evidence
supporting the assumption that this sabotage was done in some sort of "defiance" to several
of Playtime co's practices. Plan for Disciplinary Action. Effective immediately. Employee is demoted
from Toy Designer and will be sent downstairs to Storage B to receive further instructions.”
All of this took place on January 2nd, 1991, signed by none other than our good friend and
leader of the Bigger Bodies Initiative, The Doctor. The next time we're down in storage
B there are no employees working there. It is literally a storage room for toys that are being
experimented on. Notice the blood that covers the smaller Mommy Long Legs doll in the background.
The only living thing that we see in storage B: Kizzy Missy. Could it be that Kissy Missy
and Patty Hall are actually one and the same? I know that might feel like a bit of a stretch, but
think about what we're seeing here. It's 1991, so the Bigger Bodies Initiative is in full swing. We
have a character in Patty who's openly defiant to those in authority, a chaotic neutral, just like
we see with Kissy defying the prototype's rampage. And we have ourselves a character associated
with creating alternate colored versions of other toys, just like how Kizzy is an alternate colored
Huggy. Plus the biggest clue of all, the fact that we've only seen storage B mentioned with
regards to these two characters screams a connection. Lastly, it would explain why
Kissy Missy is friendly towards us in chapter 2. Sure, she's against Playtime co. She has been from
the start she was sabotaging the toys. But I also don't think that she's on the side of 1006. She
witnessed the monster kill her fellow employees in cold blood on the train. My gut is that she
just wants this whole place to burn. And so when she sees us, a person trapped inside the facility
just trying to get out, she sees an opportunity. We are the only ones that can stop not only 1006,
but also destroy Playtime co. from the inside, have those still alive, brought to justice, and
have the fond legacy of Playtime co. tarnished and forgotten forever. That is why she helped us. And
given the instructional video shows her heading towards the playcare, I wouldn't be surprised if
we bump into her again in chapter 3, helping us to take on whatever new threat awaits us.
But hey! That's just a theory. A GAME THEORY! Thanks for watching.
And if you want to keep this Poppy train a-rollin’ here's a link to our most recent Poppy theory over
on the left, where we break down the secrets of the game's first season to dive deeper into
the origins of 1006. Or, you know, if you're sick of listening to us talk about dead kids,
you could always watch our video on Tom Nook’s criminal undertakings. I promise you,
there is more to him than meets the eye. That video is over on the right. As always,
my friends, don't forget to subscribe and I will see you all next week.