ALL YOU NEED TO KNOW
Hello, my name is ColdBeer and this time let’s talk about Beyond Skyrim - biggest Skyrim
mod of all times, that is partially released and partially still in development, but it
is no doubt the biggest DLC you have ever seen.
And I’m not talking only about Skyrim, I don’t think any game has such enormous mod
like that.
All the video you will see here is taken from the mod, nothing is from the original game,
so by watching you will be able to comprehend the actual size of everything that is being
made.
Beyond Skyrim is a unprecedented collaboration between several different Skyrim modding teams,
each taking on the challenge of building one of the famous provinces and combining them
into one gianormous DLC: Cyrodiil, Iliac Bay, Roscrea, Morrowind, Elsweyr, Black Marsh and
Atmora lands are in development right now and giant mod of Bruma is already released.
Also a few smaller mods are available for downloading.
In example, Wares of Tamriel will add a unique fully-voiced merchant that will suck your
gold by selling to you new weapons, new Cyrodiilic clothing, never before seen food and a rare
loot from Tamriel and beyond to decorate your home with.
Also it has more than 100 lines of high-quality voice acting with rumours of events across
the Elder Scrolls world.
Let me first tell you about the Bruma - a released enormous DLC you can play right now.
Here you will find the city of Bruma, which you can probably remember if you played Oblivion,
reimagined and recreated from scratch in detail, containing over 70 residents, each with their
own unique dialogue, stories and routines.
Also a fully-explorable County Bruma, larger in size and scope than the Dragonborn DLC,
packed to the brim with new dungeons, points of interest and secrets - brought to life
with more custom art assets than any comparable Skyrim mod so far.
Game is fully integrated with the original game - you can cross the border with your
existing character or start a new one, and believe me, you will find a lot of things
to do here.
Innumerable all-new quests and storylines, 24 000 lines of high quality voiceover, new
weapons and armor and 3 hours of original music.
One of the coolest things about this DLC, that will instantly catch your eyes, is the
amount of custom assets it uses.
Many mods use pre-existing items, weapons, and textures from the base game, because creating
them is a huge work, but in Burma many things are handcrafted, original and fresh to the
eye.
Because of that you will feel that this is not just rearranged Skyrim, but a totally
different region.
And I’m not talking only about the items and landscape.
The dungeons are also masterfully designed.
Each of them feels unique, filled with impressive items and points of interest.
The weapons, clothing, and buildings are made from scratch, and are perfectly tied into
the world, history, and culture of Cyrodiil.
As a result, Bruma has a much different vibe than Skyrim.
Like the Oblivion had a different charm than Morrowind, the same way Bruma is different
from Skyrim.
That is an experience every fan or even a casual Skyrim player should dive into without
a single doubt.
And now let me tell you about the unreleased provinces, works still in progress that will
hit our machines in upcoming months or years.
Roscrea
Soon it will take you to a land of blood and strife; a land of wild customs, strange cultures,
and mysteries as old as time.
Deep within the mists of the Sea of Ghosts there lies an archipelago ripped straight
from the pages of legends.
For centuries Roscrea has stood apart from the historical Tamriel’s arena - a distant
land whose tales of untold riches endured in the minds of explorers as little more than
a whisper.
But much has changed in the years since.
In this DLC you can make your way to this reticent isle and see for yourself the ancient
cities, cavernous ruins, and virgin wilderness.
Witness a world frozen in time.
But time is of the essence.
In Roscrea, nothing lasts forever...
Most travelers call it the end of the world.
If you're looking for the frontier - look no further.
Bloodthirsty pirates, forgotten ruins and beasts unlike anything you have seen on Tamriel.
Rough, cold and unforgiving landscape with a tingling sense of danger and anxiety.
And when some sees Roscrea as an end, as a no man's land, you will see this archipelago
as a territory of untold riches and mysteries older than time.
Locals tend to avoid certain places rumored as being dangerous or haunted, but for you
it means opportunity and epic loot.
Atmora
Across the Sea of Ghosts, the lost continent of Atmora awaits.
Devastated by a cataclysm long ago, it holds many untold mysteries and unspeakable secrets.
From the mountains in the North to the shores of the South, Atmora has been lovingly crafted
to depict a believable, arctic open world and the ruins of a once great civilisation.
Here you will embark on a survival journey alongside the crew of the Expedition and uncover
the final days of Atmora; the birthplace of humanity from which countless legends have
descended.
An old-school RPG with expansive, branching quests, it will take everything to help the
expedition to succeed on the northern shores.
Your actions will decide the fate of many... and whether anyone makes it home alive.
Here you will endure conditions beyond imagining and will turn ancient magic to your advantage.
Designed around Frostfall and Campfire, the core principles focus on immersion, atmosphere
and helping the player survive in the hellish, inhospitable environment.
Encounter all new enemies, bring home priceless treasure and wander halls that have lain empty
for millennia.
Rejecting the conventional open world, filler content and meaningless fetch quests, Atmora
is kinda unique in the modding scene.
Thematically rich and expanding the mod plays to the strengths of the original game while
pushing the boundaries of the genre.
Iliac Bay
Here you will travel to the Western lands of High Rock and Hammerfell, each carefully
brought to life to be as rich or even more detailed as Skyrim itself.
From the snow-tipped peaks of the Dragontail mountains to the desolation of the Black Wastes,
you will venture to some of the most remote places on the continent and lose yourself
in rambling cave networks and ancient dungeons.
You will explore the bustling capital of Daggerfall, and experience the southern charms of Wayrest.
In Hammerfell you will haggle in the markets of Sentinel and gaze off the impressive crags
of Skaven.
Immerse yourself in the depth of political struggles across the Iliac Bay, figureheaded
by conflicting city-states and kingdoms.
Assist in the power-climb of your chosen allies and put your enemies to eternal sleep.
The Iliac Bay developers team have spent hundreds of hours crafting multiple weapon and armor
sets for player use, in addition to new alchemy ingredients, magical artifacts, and unique
loot.
In your adventures you will listen to more than 6 hours of unique specially created beautiful
music.
Soon the pre-release version of Iliac Bay called The Three Kingdoms will be available
for everyone, where you can dive into action, and get a look at what is in store for the
full release.
Cyrodiil
A land you probably well know from the Oblivion game.
Here under the oppressive thumb of the foreign Thalmor, the men and women of Cyrodiil suffer
a desperate existence.
As an ancient enemy emerges from the ruins that for so long stood silent, you will reclaim
the name that once gave Cyrodiil hope.
In addition to the three hours of music from Bruma, which is the part of this way bigger
DLC, Cyrodiil will feature additional tracks highlighting the cities of the heartland and
enhancing the stories found within.
Featuring voice actors from titles such as Dragon Age: Inquisition, Wasteland 2 and Dying
Light 2, Cyrodiil's inhabitants will be some of the richest and most emotional ever seen
in The Elder Scrolls universe.
From the sun-drenched Gold Coast to the fetid swamps of Blackwood, behold the scars of the
recent Great War and the hardships of an empire in decline.
Travel the heartland to discover what happened in the 200 years since the Oblivion, find
new loot and trade in your Nordic bow for an Ayleid one.
Elsweyr
Discover a land in turmoil, as Elsweyr struggles to find identity amidst a cultural war that
dominates modern Khajiit society.
Friend or foe, hero or villain, your actions will bring great or terrible change to this
troubled nation.
It seems that this mod is far from being released, because even in an official website concept
art is used instead of real places from gameplay.
Anyway, this will be a province of dusty badlands, grassy steppes, and cold nights under a naked
sky.
It is barren, often harsh, a land of Warriors.
The Khajiit of Anequina are led by the wisdom of the Clanmothers, and many choose the life
of nomads.
Feel the blistering gaze of the sun, hear the distant rumble of the mighty sandstorms,
taste the salty sea breeze of the southern coasts.
This strange and exotic climate is brought to life by a complete suite of custom weathers
designed especially for Elsweyr.
Back March
This is the ancient lands of Black Marsh, land of a proud people, lush forests, swamps
and rivers.
This is a work in progress and currently much of the developers work is centered on the
oncober river walley of northern Black Marsh as well as the southern portions of Blackwood.
In the east, the decayed majesty of the deep marches stretches to the rosy sands of the
crimson coasts where you will find ancient stone towers long abandoned by their builders.
By exploring those structures you may find rare relic armor of ancient argonians and
many other unique loot.
But Black March isn't just untamed wilderness, here you will find vast plantations and dense
city-states surrounded by swamps where mysterious creatures dwell in peace or with the intentions
to rip you to smallest pieces.
And last, but not least, everyone's favourite province of
Morrowind
Called the New North the name automatically suggests that this is not your typical Morrowind
with lava flows and green forests of the south - it is the snowy North of the region.
But don’t get me wrong, here you will find iconic tree-mushrooms, people wandering around
in insect armour, imposing wizard towers and next to them are thatched roofs, wooden halls
and longships.
The last Skyrim DLC took us to Solstheim, just off the coast of Morrowind, so some of
the assets have been reused, but there’s a lot of new stuff too.
Haunted crypts, weird dungeons and long abandoned Dwemer ruins await us in this huge land filled
with life.
I don’t know what was your experience, but when I played Morrowind and near the Balmora
stumbled on the Dwemer ruins for the first time, that was a magical moment for me.
It was a foggy evening when the towers slowly appeared from the mist near the ancient bridge
I was standing on.
What dark secrets can I find here?
What is this place?
I was wondering.
To be fair, that time I have found only my death, but the adoration of Dwemer ruins and
technology stayed with me until this day.
The more Dwemer ruins - the better.
That’s it for now.
Just imagine what Skyrim will look like when all of those mods will be finished one day.
It will be bigger than the base game and the adventures you can experience will be legendary.
Stay with my channel and subscribe for any news about Beyond Skyrim - I will cover interesting
events and release dates so you will not miss a thing, just don’t forget to press that
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links in the description below.
Have a nice day and I’ll see you next time.
Bye.