On June 14, 1941, at a meeting of the Board of Admiralty,
British Prime Minister Winston Churchill urged his Sea Lords
to arrange for the creation of a new submarine
that would meet all wartime requirements.
At that time,
the most advanced submarines were British T-class cruiser submarines
that had been designed back in the mid-30s.
The requirements for the new submarine were as follows:
high surface speed, long cruising range and good sea endurance,
good living conditions, the ability to charge batteries underwater,
and increased diving depth.
As a result, British designers produced the A-class submarines.
The first boat was laid down in November 1943,
and a total of 46 such subs were initially ordered.
By the end of World War II, there was no longer an urgent need for the submarines,
and the Royal Navy canceled the outstanding orders for most A-class submarines—
16 units in total had entered service by 1948.
One of these boats operates as a museum ship in the present day.
Introducing Alliance, a British Tier VIII submarine in World of Warships.
This submarine was designed to operate in the vast naval theaters
of the most remote areas of the ocean.
During a major modernization refit in the 1950s,
all artillery was removed from Alliance
and only six 533 mm torpedo tubes were left operational.
The noise she produced was notably reduced;
the submarine received new hull and superstructure contours,
which gave her a more streamlined shape for faster underwater movement.
In our game,
good speed and high dive capacity allow Alliance
to get pretty close to her opponents.
If you take up the right attack position,
you can cuase significant disruption,
given the enhanced homing of her acoustic torpedoes.
Nevertheless, select an appropriate target according to your capabilities—
acoustic torpedoes inflict minor damage
and are best suited for attacking lightly armored targets with thin or no ATD armor
and a modest HP pool.
Alliance is also equipped with regular unguided torpedoes,
but you should only launch them when you get closer to your opponent
due to their short range.
While her torpedoes are relatively slow,
which can allow your opponent to dodge them,
you'll get a chance to attack again soon after thanks to the short reload time.
All of her torpedo tubes, both bow and stern, also reload simultaneously.
However, all submariners should keep in mind
that close-quarters skirmishes are dangerous for any submarine.
So, an alternative and safer tactic for Alliance
would be to play at a distance of 8 to 9 km—
it's more difficult to spot and counterattack you,
but you can still use acoustic torpedoes.
The submarine is equipped with the Damage Control Party and Hydrophone consumables
with limited numbers of charges but short cooldowns,
She is also equipped with Submarine Surveillance with unlimited charges.
As for upgrades, I recommend installing the following:
Main Armaments Modification 1 or Sonar Modification 1
Engine Room Protection
Torpedo Tubes Modification 1
Submarine Steering Gears Modification 2 or Propulsion Modification 1
Submarine Steering Gears Modification 3
And it's time for our traditional Armada raffle.
Alliance with a Port slot and 10-skill-point Commander
will go to one of our subscribers who hits the "Like" button under the video
and answers the following question correctly—
"What letter was used
to designate submarines of the class that Alliance belonged to?"
Don't forget to share your nickname and the server you play on
in your comment with the answer.
We'll announce the name of the winner in the next Armada episode.
Fair winds and good luck, Captains!