the bigger the name, the more painful it is when they suck
welcome to WatchMojo.com
and today we'll be counting down our picks for the Top 10 Bad Games in Great Franchises
not to be confused with our Top 10 Videogames That Ruined Their Franchises
this list will be focusing on titles that were indeed downright let-downs compared to their predecessors
but whose franchise's names continue to prosper in the industry
so if you didn't see a game that you think it should be present here
be sure to check out that list as well as our Top 10 Most Dissapointing Videogame Sequels
Number ten "Final Fantasy XIII"
Yeah, we all know what you're thinking
breath-taking environments, splendid sounds and music and a bevy of new characters
Where did this title go wrong?
Well! It's true that the game received mostly possitive reviews from critics.
veterans fans of the series were divided on quite a few elements from the franchise's debut on the seventh generations consoles.
some of these items included
an underdeveloped narrative, a less than inspirational heroine and the experimentation with linear gameplay.
Don't get us wrong.
"Final Fantasy XIII" unlike its online successor is an alluring spectacle.
but falls short in staying to true to the components that helped to make its predecessor
the greats that they are.
Number nine "Resident evil 6"
while all the RE games have offered something new.
this games fell ill of its very own T-virus
and by T we mean too much stuff happening.
playing less like a survivor horror and more like a shooter.
think of this game as a car that someone at Capcom gave Call Of Duty the keys to
loaded with "four" explosives campaigns drenched in over-the-top action sequences.
RE 6 took away the feelings of desperation and strategic thinking that made its franchise legendary.
though certainly the series's most ambitious title
it goes to show that sometimes less is more
whether or not you enjoyed it
we can all just hate the movies. Right?
Number eight "Devil May Cry 2"
though violent and gory.
here's a game that would have made even the devil cry
you get it?
o.k sorry
garnering a heavy amount of less than glamorous reviews from its predecessor
Capcom's 2003 follow-up to their handsome hack & slash
made the fatal mistake of believing that Devil May Cry's heart was in its guts and gore.
the most common complaints of the game were its lackluster combat system
with weapon capabilities being dulled down from the first
further watered-down distinctions included the details of the environment
which had been sacrificed for open spaces
as well as the protagonist Dante's personality
whose arrogant dialogue had been significantly trimmed
Number seven "Call of Duty Black ops: Declassified"
attempting to double down on the success of the first Black Ops
Black Ops II and its hand-held companion for the VITA were cleverly developed simultaneously for concurrent release
for those of you who couldn't fully appreciate the former
we promise that Black Ops II will be heaven after a few short levels
minutes with this shabby shooter
undoubtedly the quintessential embarrassment for the Call Of Duty franchise
Declassified received non-stop flak for its cramped campaign
for taking the "I" out of A.I
and and all-around awkward gameplay style
this was supposed to be the game that would finally make the VITA worth buying
but alas, it turned out to be anything but
Number six "Silent Hill Homecoming"
sure, Downpour was downright deplorable
but we're giving the honors to Homecoming for being what most consider to be the franchise's turning-point in its reception
the first game to be featured on seventh-gen consoles
the closest thing to new that Homecoming had to offer was its graphics
that said, the game lacked much needed and expected innovation
with players being greeted to same old foggy effects and tiring melee system
but you know just in HD
the new monster designs were also kind of divisive among fans
citing the models from previous installments to be far more frightening and invetive
and let's not forget the cheesily executed voice-over that the franchise remained notorious for
Number five "Thief"
originally announced as the fourth entry for the franchise
Square-Enix after buying out original developer Eidos Interactive
insisted on overhaul as part of rebranding
the result five years later was this wannabe first-person Batman knock-off
though praised for much of what made the series great
including a stealth-based combat, environmental details and some replay value
this failed reboot was widely criticised for its bland story
flat voice-over work and technical issues
some of these included a few tune many loading screens and really glitchy A.I
if you sat around wishing that someone would make a proper sequel to Thief
just play Dishonored instead
Number four "Metroid: Other M"
one the most ambitious titles for the Wii
Other M was a beauty to look at
had a story with some potency
and served as a good nostagic resource for veteran fans
with its 3D side-scrolling style of gameplay
strangely
It's within these same elements that many gamers felt iffy about the title
with some criticising Samus' characterization
as well as the ability to switch on and on between third-person
and stationary first-person
though many critics were impressed
fans ultimately wenched
mostly because of the story and dialogue with some of the dumbest stuff they've ever been subjected to
Number three "Tomb Raider: The Angel Of Darkness"
supposedly in development three years prior to its release
Angel Of Darkness was a Tomb Raider so terrible
It spawned the franchise's first attempt at a reboot
flak heavily for its mediocre-for-time graphics
awkward camera setups and technical bugs
this games was a complete mess in its presentation from level one
criticised even further was its gameplay
with poor controls being the most dominant of the complaints
along with the lack of innovation for Lara's actions
but the complaints don't stop there
there were unecessary stealth sections that you couldn't avoid
and a really strange RPG-style levelling-up system that made Lara stronger by opening doors
Tomb Failure
Number two "Castlevania 64"
for some games the transition into 3D did not go smoothly
and Castlevania 64 is one that exemplifies this to the bone
upon reselase, fans and critics alike praised the presentation
citing graphics, atmosphere and music to be beautifully fitting for the title
still, a lot were divided on the overall gameplay experience
with the biggest crumbles being the short stack of weapons
and the repetitive jumping over and killing off lots of skeletons
that you could have made a drinking game out of
however, the final nails in the coffin were the universally panned controls and camera system
which made the game far more irritating to play than it was nice to look at
before we hack and slash at our number one franchise flop
let's take a look at a few horrible, I mean dishonorable mentions
Number one "Sonic Boom: Rise of Lyric"
considered to be one of the worst games released in recent memory
we chose Rise of Lyric over the other sub-part Sonic entries
since even the most die-hard fans of Sonic can't really stand by it
panned for its overwhelming novelties
this game took all the adrenaline rush from the previous Sonic titles
and overdosed it with testosterone-driven steroids
as result, fans were force-fed with pumpous environments
tedious combat mechanics, not so puzzling puzzles
and appaling jokes that we doubt even the developers found funny
reflecting its poor reviews was even poor market performance
with sales barely hovering over half a million units sold six months after its release
making it the worst selling title for our blue hedgehog friend
Do you agree with our list?
which videogame title from a great franchise do you detest?
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