What’s up guys, Rogue-9 here and with this video, I will be finally (at long last) expanding
my head-to-head gun review series to existing operators in Rainbow Six Siege.
Video by video, I will be pitting the primary or secondary guns of the old operators against
each other to provide an objective, stats based conclusion on which is the better choice
for which kind of playstyle or in which situation.
And since Ash has been at the centre of a lot of debate recently, why don’t we finally
settle the score between the R4-C and the G36C.
Everyone knows that the R4-C is the superior weapon, right?
But could there be any situation at all in which the G36 might be worth using?
Time to crunch some numbers and find out once and for all.
Let’s go!
Going by the in-game stats, the R4-C has always looked to be the outright superior weapon
for Ash so we will be looking past the obvious stats and comparing some experimental data,
in order to decide whether or not the G36 could be a valid choice in any possible scenario.
First and foremost though, one of the most important factors when choosing which gun to
use is always the damage output and here the R4-C wins out over the G36 with a double whammy advantage.
It does a little more damage per shot at all ranges and even more importantly, it also
has a significantly better fire rate.
This of course results in a significantly better damage output per second for the R4-C
and the unfortunate combination of low damage per shot and the slow fire rate make the G36
one of the weakest rifles in the game, only undercut by Nomad’s new AK-74M and Blackbeard’s Mk17.
But the damage output per second is of course only a theoretical value.
In reality, the difference between 38 damage and 39 damage is negligible and at reasonable
combat ranges both guns will require the exact same number of body shots to down an opponent.
But that is where the fire rate of the R4-C comes up trumps once again.
Not only will it deliver better times to kill for body shots but it will also make it easier
to achieve those all-important head shots.
And last but not least, while the one extra point of damage at ranges up to 25m won’t
make much of a difference, the minimum damage of 25 vs 23 will actually mean that the G36
requires one extra body shot at long ranges against level 1 and level 3 armour.
Long story short, the numbers confirm without a doubt that in terms of the killing power,
the R4-C is simply the superior weapon.
But let’s continue with the comparison and maybe we’ll find some stats that will make
the G36 worth considering.
Capacity is the same for both guns but the G36 is a little quicker to reload, especially
when you go for a tactical reload instead of a full reload from empty.
Is that enough to make the G36 viable, no but I’m calling this a step in the right direction.
Aim Down Sight time is the standard 450ms for both guns but the G36 has the option of
attaching the angled grip which does allow us to cut that time by 40% to a pretty swift 270ms.
And this is where the G36’s saving grace may lie.
As long as the G36 stays controllable enough without the vertical grip, maybe having a
really competitive ADS time could make the G36 the better choice for Ash players that
like to rush the objective.
The quicker you can get your sights onto an opponent after bursting into the room, the
better your chances of winning the gun fight.
So, in order to decide if this is a viable tactic, both the hip fire spread and recoil
need be considered.
Better hip fire spread not only helps when hip firing but can also save a couple of frames
when aiming down sights, as I demonstrated in my Nomad gun analysis video.
Sadly, the hip fire spreads for both of Ash’s guns are virtually identical with only a couple
of pixels difference here or there and if anything, the R4-C actually has a tiny advantage.
So the only factor left that could give us some kind of a use case for the G36 is recoil
and to be fair, the in game recoil charts both with and without attachments, shows that
the G36 has slightly less muzzle climb and a slightly smaller randomised recoil factor,
which Ubisoft refers to as the recoil diamond.
I confirmed these recoil patterns with my own in-game tests and, good news everyone,
they appear to be accurate.
Is the G36 with an angled grip as easy to control as the R4-C with a vertical grip?
No absolutely not, the inherent recoil advantage is just not enough for this but I did go ahead
and I ran a comparative test to see if I would be able to control the G36 enough to make
an angled grip viable and my conclusion here would be that it can be done.
Angled grip G36 is not as easy to control as with the vertical grip but it’s not impossible,
so the tiny flame of hope I held for this iconic rifle is just about still alive.
The fact is that the R4-C is the superior rifle in terms of the stats that are the most
important for most players.
It has a significant fire rate advantage and, especially at longer ranges, also a significant
damage advantage.
The only possible reason for any player to pick the G36C would be to make use of the
angled grip and thereby the faster ADS time.
If you love rushing your opponents and you are happy to take on the slightly higher recoil
of an angled grip G36C, you may actually be able to get a bit of an advantage out of this
rifle but sadly that is just about it.
For anyone else, the R4-C will remain the better option in my opinion.
So nothing too surprising here but for completeness sake, I want to continue on with this series
by looking into other operators weapon choices.
One that really intrigues me is the choice between the LA85 and the AR33 for Thatcher.
What other characters’ guns would you like me to compare?
Let me know in the comments section below and with this, as always: thank you so much
for watching, I hope you enjoyed the video and I will see you in the next episode!