♪ [MUSIC] ♪
[NARRATOR] Welcome to Unite Now, where we bring Unity to you
wherever you are.
[JESSICA] Hi, everyone!
Very excited to spend some time with you today
talking about the great year that we've had here at Unity.
For those of you who don't know me, my name is Jessica Lindl.
I am the Global Head of Education here at Unity,
which means I support all of you,
all of you hard-working educators and students out there,
as well as supporting all of our hobbyists and adults
who're aspiring to become professionals,
and then, finally, our professional market as well.
What we wanted to do today
was talk through some of the big changes at Unity overall
that we've had over the last year,
as well as some contributions we've made to you, the community,
during this time of COVID-19,
And then, finally, wrapping it up with some highlights of some tools
and support projects that we provided to you
in the marketplace.
So with that, let's go ahead and dive in.
Why are all of us here today, and why are we working so hard
for our students?
These numbers in our minds really sum this up.
We're preparing our students
for jobs that have incredible demand:
1400% over the last year in the growth
and year-over-year demand for VR and AR jobs,
as well as a significant increase in growth for game-engineered jobs,
over 2018 to 2019.
And then, finally, all of that demand really resulting
in excellent high-earning salaries for our students.
And so how do we really provide for our students
the technical skills, the social-emotional skills,
like team-working collaboration, and the creativity skills
to succeed in these jobs and build their carееrs.
So with Unity, I wanted to make sure we were all on the same page.
Of course, I think, all of you are aware
that we really are leading
the real-time 3D revolution together
as a global community of students, educators,
and the global eco-system of Unity.
And what really drives us in our mindset is the belief
that the world is a better place with more creators in it,
and, specifically, more diverse creators as well,
as storytellers, interactive experience designers,
programmers - those are all critical roles for us
to be increasing the diversity of and then also making sure
that those creators, our creators,
can make the change in the world that they want to see.
There are three key components of our business:
Create, Operate, and Monetize,
and we wanted to take a little bit of time to dive into each of these.
I'm sure most of you are familiar with obviously the Unity Editor
as a key platform for creating in the world.
Some incredible interactive game experiences,
as well as transforming multiple industries as well,
which we'll talk about in a little bit.
The Operate side of our business really helps you
operate your interactive experience once it is live,
and get it into the world.
With Unity Cloud, we're able to support all of your needs
for team-working collaboration, as well in schools.
And for those of you who are not aware,
we made two significant acquisitions
to bolster our ability to help you operate games in a marketplace.
First is ChilliConnect,
which is a leading Game Management platform.
And the second is deltaDNA,
which is a leader in games LiveOps management.
The Monetize side of our business really insures
that all of the hard work
that you've had in creating your game
can return the financial rewards that you're looking for,
whether it's through our ops platforms
or analytics to improve the game experience
and the user retention.
Just a little bit of Unity and numbers.
We reached 3 billion devices today on Made with Unity experiences.
33 billion installs of Made with Unity experiences
over the last 12 months.
And looking at the number of installs Made with Unity apps
per second - it's over 1,000 every second in the last 12 months.
So significant reach, significant engagement
on our platform.
Half of all new mobile games are covered by Unity,
half of the top 1000 mobile games powered by Unity,
and 60% of all AR/VR content is powered by Unity.
So let's dive a bit deeper into the industries
that we're supporting and really partnering with
in this revolution to real-time.
First up is Architecture, Engineering, and Construction.
We had a major announcement this year on Unity Reflect,
which makes it much easier for real-time BIM experiences
to be integrated into Unity in real-time,
so you can see it from an augmented reality
or virtual reality perspective.
In addition to that, Taqtile, which enables companies
to use AR and VR to visualize processes
on top of real-world equipment,
providing greater flexibility and speed
in training and maintenance.
The second industry we're really partnering in
for a strong revolution with real-time is Automotive,
Transportation, and Manufacturing.
Another great example is our partnership with Volvo,
where we've been able to support safe driving simulations.
As well as BMW, we partnered with NVIDIA to collaborate
around showcasing the 2019 BMW 8 Series Coupe.
There's a great challenge to identify the real BMW
or the simulated BMW,
and I still at this point
don't think I've ever gotten it right.
Of course, core to our industry and where we were born out of
is the games industry
where we're able to operate over 25 platforms,
and supporting and monetizing games.
Through the power of Unity. "Call of Duty" arrived on mobile,
and the game broke records
by achieving 100 million mobile downloads
in its first week.
Another beloved game and title is Nintendo's "Mario Kart,"
which was the fastest downloaded game ever,
reaching 90 million downloads in its first week.
Media and Entertainment.
Some great films have been created with the power of Unity.
"The Lion King" was shot in VR through the power of Unity.
One of my favorite projects that we've created is "Sherman,"
which is a Unity-built project that will help any learner be able
to understand how to create high-end experiences in Unity.
And then we've ushered in the next phase of storytelling
with really immersive storytelling.
Childish Gambino's first AR app was built in Unity,
as well as "How to Train Your Dragon,"
which was promoted in a VR experience in Unity.
So, where are we now
from an education and learning perspective?
I would be remiss to not recognize the incredibly challenging phase
all of us are in, as our lives have been transformed
over the last month or even longer for our China partners out there,
in being able to really understand how could we do virtual learning,
and experiential learning remotely with our students.
To support you during this challenging time,
we've gone ahead and launched Learn Premium
to give you access for 90 days,
as well as a Live Training offering for seven weeks
on Create with Code, which we'll get into in a second.
If you haven't noticed, I wanted to make sure everyone knew
that we launched the Unity Student Plan.
Our hope is that the majority of you are using
our Education Grant License,
which is free access to professional tools on Unity
that you can use in your schools.
For students who are not lucky enough
to be in your classroom or in your school,
we've released the Unity Student Plan
which allows students to get access to our powerful professional tools,
as well as being able to collaborate with other students
around the world.
In addition to that, if you haven't realized,
we've launched a whole new learning platform last summer.
We're reaching over four million learners
on the Unity Learn platform,
which is providing on-demand tutorials, projects, courses,
and we've got an incredible road map ahead of us
that we will be releasing in 2020.
One of the most well-visited courses on there
is Create with Code Live.
Absolutely no programming experience required at all.
A seven-week daily live class - almost 40 hours of instruction.
And by the end of Create with Code, you or your students are qualified
to take the Unity Certified User Certification.
And we're in the midst, as we mentioned before,
on teaching it Live right now,
during Coronavirus challenging times,
and we'll be doing the same over the next three months,
launching a new Live class as well.
Some incredible feedback that we've received
from our global base of instructors.
Another great project we've released
is the VR Beginner Escape Room.
This is, again, no coding experience required.
We'll give you, the teacher or the learner, the tools you need
to start building in virtual reality,
compatible with most Oculus platforms,
as well as HTC Vive.
We've got a webinar on this on May 5th, at 11 am PT,
so please, make a note of that and join us.
We've also created quite a few Creator Kits,
which is, again, similar
to all of our learning materials - Learning by doing,
walking you through different game mechanics and multiple genres.
No coding required to get you started,
but we do give you a taste of scripting and C#.
We've also launched in partnership with Oculus,
a very comprehensive Oculus Course: 25 hours of online content
to be able to design your VR experience in Oculus.
Some very, very strong feedback from our customers
and users around this.
Just a reminder - it's free.
And then, we would be remiss not to be recognizing
all of the incredible learning experiences
that have been built in Unity.
This is just a small sample
of the thousands of experiences out there
that are really transforming global learning
in an immersive storytelling and learning format.
Virtuali-Tee was created as an AR app
that lets you see inside the body.
Anne Frank House VR travel in time experience
is the secret annex where Anne Frank lived.
Labster is really around empowering the next generation of scientists
to change the world,
and Equal Reality is a diversity and inclusion app
that really gives the experience of understanding
how to try and eliminate bias and discrimination
in the workplace.
We also want to make sure that all of you
are joining our community for educators.
If you're not aware of it,
we have an incredible community on Facebook,
92% engagement which is really high,
lots of live webinars, and shared resources,
and peer support to get you started
or continue your journey in teaching - teaching Unity
and preparing your students for 21st-century jobs.
So with that, I'll be handing it over to Carol.
Thanks, Carol,
our incredible Certification and Exam Program Manager.
Thanks again, everybody!
[CAROL] Hello, everyone!
I'm happy to share some exciting news
from the Certification Team
about the initiatives and progress this year
to enhance the Certification Program
for the academic market.
Certification of skills is becoming more and more valuable
for a student to differentiate themselves from their peers
as they enter the job market.
As you can see, we provide certifications across all levels
from secondary students through expert levels.
Our 2020 initiatives focus on three main areas.
We're adding several new certifications
to round out our offerings in the student market.
By the end of this year, we will offer a complete track
for programmers and for artists at all levels of certification.
As Unity becomes widely adopted across many different industries,
all new and updated certifications
are being developed industry-agnostic.
Yes, some of the questions focus on gaming, but in general,
we are focusing on certifying skills
that translate across all industries.
Certifications help students become career-ready.
Our Certification suite includes two levels of certification
for the academic market.
The Unity Certified User level is targeted at secondary schools,
technical schools, and high schools with STEAM or STEM programs.
The Unity Certification will be a great credential
to highlight on college applications
and for any students seeking entry-level internships or jobs.
The second tier of the Certification suite
is the Unity Certified Associate.
This level is geared
toward post-secondary college university programs
or to self-taught hobbyists.
It's intended for anyone entering the job market,
college graduates or career changers,
anyone taking their first step into the Unity field.
The certification helps candidates differentiate themselves
from other applicants for internships, coops,
or any other entry-level Unity roles.
The first step in the Unity Certification journey
is the Unity Certified User level certification.
In 2019, we introduced the Unity Certified User Programmer exam,
and that is quickly gaining in popularity.
We understand that Unity is also widely used
in the secondary-education market outside of programming
and computer-science programs.
In response, we're introducing
two new user-level certifications for 2020.
First, the Artist exam.
This is a good fit for schools with design animation
and other arts-focus programs.
And we're also adding a Virtual Reality exam.
Many school systems are gaining access
to Oculus or other VR equipment.
This exam represents our first building block
for a future VR track
through all levels of certification.
Note that at the user level, some school programs
are broad enough to reach across tracks.
Students may not have determined
their focus on programming or artist yet.
It may be appropriate for them
to seek more than one of the Unity Certified User certifications.
The Unity Certified Associate level certification
is brand new to the Certification suite this year.
It's designed to bridge the gap
between the user level and high school
and the professional level certification
that is geared to those
with one to three years of on-the-job experience.
Many of you may be familiar
with the current Unity Certified Associate certification.
This is one of the original Unity certifications,
and it maintains the focus on the gaming industry,
covering all aspects of gaming, including programming, artist,
producer, and other roles.
We've recognized that post-secondary students
are gaining advanced skills well beyond these gaming basics.
We are excited to introduce
the brand new level of certification
for Unity Certified Associate.
To help students prove their expertise
and set themselves apart from the crowd
when seeking their first Unity job.
We will offer a Programmer, as well as an Artist certification.
Our marketing efforts will focus
on educating employers and hiring managers
to look for these certifications when hiring interns, coops,
and entry-level roles.
Let me also point out that this certification
will serve the purpose of allowing a hobbyist,
career changer, or other self-taught individuals
to demonstrate their qualification
for gaining an entry-level Unity role
regardless of achieving a degree.
As you may know, we involve the Unity community
in building our certification exams.
After all, you are the subject-matter experts.
There is one specific area where we need your help
as the teachers of students
in secondary or post-secondary programs.
That is for the Beta Exam Administration.
After the first version of the exam is prepared,
we need a few hundred students to take the Beta Test.
The results of the Beta Test help us to determine
which items to include on the live exam,
as well as to determine the passing cut score to earn certification.
For the Beta Exam Administration,
we are looking for students that fit the target audience.
We also want to ensure that we gain global representation.
If you think you have a group of students in the target audience
for one of these Beta exams,
please e-mail me at
You can always reach out to me or your local Unity representative,
if you have any questions about the certification program.
I look forward
to potentially working with some of you in the near future.
Thank you!
♪ [MUSIC] ♪