Hey, what is up, nation?
In this session I'm going to teaching you how you can
get a clay looking 3D model rendering from Lumion.
All right, so I've imported my moon house into Lumion,
and the thing that really I like, I love Lumion so much, but it
did sort of bother me there wasn't an option to get like a clay model
rendering. Like you see so often in concept models and things like that.
Because it has like the sky. So this is actually the white preset. Let me just
open that really quick. If you go to start, and when this when lumi infers
opens, you'll see that there's this white that's what i selected it for this. But
you get a blue sky. And there's no option as far as I'm aware to change the color
of the sky. So it's sort of what you're stuck with. Even if you REM render as a
Styrofoam model, which I'll show you later,
you still get a blue sky. So the trick to getting around this if you want like an
all black background, or you just want your concept photo, is to cheat. And I'm
gonna show you how to do that. So, if you open Sketchup, I have this dynamically
linked. You just sort of have to go old-school with this. So, I'm going to
draw a plane here. And then choose a vertical line, or make a vertical line
Let's bring that over here. That should be a face now him. And then
I'm gonna choose the arc tool. Make sure that I'm in this direction, it's not the
right tool. Try this one, yeah. There we go. That's much better. So
that's what I want. I want that little arc and then I'm just gonna extrude this,
or push-pull this, excuse me. All I'll add. So I get a nice a really nice smooth
transition between the horizontal and the vertical surface. I'm just gonna
extrude this up or move it up rather.
And then make this a group. So it looks pretty good. Now you just need to
basically extrude this. So that it covers everything that you're going to be
looking at. So if I go back to Lumion, come in here, and you can see that we have a
really nice gray model. Now what might happen, is this could be white. You just
want to make sure that that plane here is not above your ground plane, or below
it, rather. And then you just sort of adjust this, as you need, you can see in
that, that I need it. And need it to be longer, this needs to be higher. And this
isn't. I mean, it's not increasing the poly count at all. And just because it's
larger. It's actually the same amount of polygons. So, it is slightly annoying that
it has to be so massive. But it gets you what you're looking for. And I can be, you
know, like right up on this, and I can change the angle a fair amount. And still
get that gray look. I'm just gonna move this down a teeny tiny bit, just enough.
That's they give a shadow. And you can actually see here that my object is
going through the ground. So, you just take this, hit F and you move it up. But
you'll notice that I'm getting a shadow down here. So you need to put in some
lighting if you want to get rid of that. So I like to use the...what is this called...
area light. Let's just put in that area light, make it as big as you can, and then
rotate it. I like to put the brightness pretty high. Rotate it, so that it's going
on the horizontal surface.
Just make sure it's up. Right, we've got that guy. Then you may just want to like
undo muffin. I don't want to. I just want to move it this way. You just mess with
it to get what you want. You can see that that shape gets rid of that shout out,
that I didn't want. So and then, if you need to put it another one, you can
always shift. I think might be alt. Undo movement, alt. Yeah, just select this. It's
good to zero.
Hey, I just moved it how you need to, to get what you're looking for. You can see
there that the that curve pretty much disappeared completely. Now I don't have
any lighting life model. But you can always fix that, as well. If you needed to,
you could make duplicates of this as well. Cuz it kind of has given me the light
that I want, just not over here. We're just gonna add in one more light. Just so
that our lighting doesn't suck. Let's just make another area light. I'll
just make another one. Let's bring it over here. And I'll bring it up.
Then I'll target it.
This is more like a Sun at this point. Right, you can always change the, you know,
use the Sun as well, if that's what you want. So we have this, and you can
certainly render into this. Obviously, I would copy this, these two guys off in
the distance. Make group of this or something. Group it, and then maybe shift
alt. That didn't quite work how I wanted it to. But just make a copy of those, you
guys know how to do that. Come back here. Okay, so we have this guy. Then if you
want to render, I already have it applied here. Let me just get rid of it. This is
kind of what it would look like. You can always mess with your focal length and
your camera to get the exact sort of thing that you're looking for. But then
you just come into custom style. Are actually FX. And then under this tab, up
here this is various. There is the stair if I look. And you can change the
amount of diffusion, change the color if you want. If you wanted to be more red,
you can certainly do that. Where like a blue look is always kind of cool. And you
just messed with with those sort of things. And then you can render. And it
gives that conceptual render without all that stuff in the background.
This is just looks like a floating thing. And you know, you could copy the light
out here so it's the same amount of brightness. Or this would give you a
really great background that you could just Photoshop out if that's what you
want to do. Alternatively, instead of this being white. You know, you could change, I
don't know how easy it is for you to change all of the colors of this. Of your
actual model. But you can make the backdrop green. So maybe an actual model,
you change it so that it has no texture. And then render the background so you
can just select the background. Thirdly, you can also do it, so that when you
export, you can export the lighting map. The
lighting map is seems to be the thing that is best for creating these sort of
things. So I'm going to say "moon test". Okay, so I'm gonna open this folder now.
Now when I look at, I actually can't see it because it looks that way. But, let me
find a different rendering, that we did that on. Yeah, so you can see this is the...
this is the lighting map that we did on the snow office. And it has a black
background instead of the sky. So alternatively, if you want to try to
photoshop that out, you could just export with that lighting map. And try to
photoshop that out. But I'm not really a big fan of the whole black thing. I like,
like I like this look, as it can, as a concept. But yeah. But anyway. Hopefully
this helped. If you like this video, please don't forget to Like, subscribe
and share this video with your friends. And as always, happy hacking! All right,
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