So I just spent an entire year making a game based on the backrooms with the goal of adding
all nine quintillion levels and after all this time I managed to add 12 which is actually kind
of sad. But that won't stop me from adding every single level to the game no matter
how long it takes starting with level 9 which is an infinite suburban area at midnight with
houses that vary in design and size with each being completely different. The houses in level
9 appear to be furnished but some houses have a chance of being completely empty.
So I started off by drawing up a layout of the level and then blocked it out and added houses,
roads, and foliage and then adjusted the lighting to make it look like the references
and for the inside of the houses I added these washed out textures, creepy lights,
and dirty furniture to give it an eerie atmosphere and I'm not really an environment artist so it's
probably going to be a little rough around the edges but I think it'll work out for now.
So this level is a Class 5 danger level and contains entities such as deathmoths, smilers
skinstealers, hounds, wretches, and Jerry... who's the only one of the entities that I haven't added
to the game yet and is actually really important in lore and since everyone is asking me to add
more story to the game. Jerry is an extremely powerful entity who can literally control your
brain. Survivors that make physical contact with Jerry will be affected by his indoctrination
abilities and will worship Jerry like a God and start chanting phrases for hours on end like:
After a few hours, they'll disappear into the shadows of Jerry's room where they'll remain
until they choose to exit and spread the word of Jerry while acting like mindless zombies. So
if you've ever wondered why the AI in this game is so stupid, it's because they're under Jerry's
mind control and definitely not because of my terrible coding skills. So according to the wiki,
the mind controlling, all powerful Jerry can be physically described as a blue parrot... yes this
is actually canon, the most intimidating entity in the entire backrooms lore is a three pound bird.
And no I'm definitely not going to add this to my game but what I will add is a brand new entity
only found in level 9 known as the neighborhood watch which is a hostile entity that looks like
a giant walking eyeball and will attack on sight. So I added this awesome model to the game and made
it walk around patrolling the neighborhood for players. Now if you do happen to get spotted by
a neighborhood watch, then you have two options. So the first option is that once it starts running
towards you and reaches full speed, it'll only have limited control of its movement and won't
be able to make sharp turns so you can lure towards you then quickly juke it, but I'm gonna
be honest with you I would not recommend trying it. Your other option is to go inside the houses,
but the problem is that this level is a Class 5 danger level so not only do you have to worry
about a giant menacing eyeball chasing the outside the houses, but you also have danger lurking
around every corner inside the houses too. So just in case you haven't kept up to date with the
entire backrooms encyclopedia, once explorers get lost in the backrooms and lose all their sanity
they transform into wretches after undergoing many extreme changes due to completely unknown causes.
"Hey kid... never smoke cra-. The only way to stop someone from turning into a wretch is with
an immediate dose of almond water and turning into a wretch happens in three stages. In the
first stage, you'll feel mostly fine but start to feel slightly itchy. In the second stage,
you'll start to get some red spots on your skin. And in stage three,
well you don't want to know about stage three. Now it'd be pretty convenient if
you had a Super Soaker filled with almond water to turn them back into humans,
but unfortunately you're limited to these tiny cans and bottles so make sure you're constantly
checking your surroundings and are ready to hide if you happen to see something dangerous.
so according to the wiki, the level also contains an abandoned M.E.G. base so I modeled it out and
made it look really run down and abandoned and unlike The Hub which is completely safe,
this one is definitely not so make sure you don't choose this level to be the one you go AFK in
Now this level literally took multiple months for me to make so please hit the
like button for all my hours of pain and suffering. So before I add the next level,
be sure to subscribe and hit the bell notification icon or Jerry will take control of your mind.
And if you haven't gotten the game yet and want to check it out, it's called Escape the Backrooms not
exit the backrooms or escalator in the backrooms or Escalade in the classrooms but Escape the
Backrooms so make sure you get the right game. And I also quickly wanted to let you guys know why
these videos and updates take a while since every time I don't post anything for a few weeks every
single comment is either asking me when the next update is or just straight up saying that I died.
And the answer to that is... bugs. Not those kinds of bugs, but these kinds of bugs. So
when you have a multiplayer game with tons of different levels, you're always going to make
mistakes. Especially if you're a dumba-- like me and even some of the smallest features that
seem like they'll only take a few hours to make end up taking weeks to fix up so huge shout out
to all the playtesters who were brave enough to help me test the game, because if it wasn't for
their courage and sacrifice your computer would probably explode as soon as you launched the game.
But to speed things up I've already started working on a secret new feature that might
just make it possible to actually add all nine quintillion levels to the game. But for now the
next level I'm gonna add is level 188 which is an enclosed edifice with architecture resembling
that of a hotel. A large courtyard like area is present in the center of the level surrounded
on all sides by numerous small square shaped windows on each wall. Most windows in level
188 are obscured by curtains; however certain Windows may become visible on occasion with each
seemingly looking into different locations. So I modeled out the main area and adjusted the
lighting to make it look like the reference and I was originally going to model out all the window
interiors until someone told me that I can use something called interior cubemapping instead,
which is basically where you take a cube, flip it inside out, and then stuff a bunch of pictures
inside of it and if you squint from far away then it kinda looks real or something... I honestly
don't really know how it works but it definitely helps save a ton of time. Until I realized that
every single one of these windows was eventually going to be another level for me to add...
Now the good news is that I still have a ton of plans for this game and my next focus is
going to be polishing all the existing levels, fixing all the bugs, and adding replayability
so that way you're not just beating the game once and then uninstalling it until I add new
content. So things like a player progression system, a mission system, and maybe even a
couple secret endings and levels that you need to explore and solve easter eggs to find which
I think can definitely help the game out. Oh and remember those game modes I talked about
a really really long time ago? Yeah well for everyone out there who's been waiting for them,
those are going to be coming too. And speaking of fixing bugs, if you've played the game recently
then you probably noticed that voice chat was disabled because of an engine bug so complex
that even the team behind the engine was like "yeah I'm not fixing that it's way too hard".
So I decided to use a custom voice engine that lets me add things like
having your actual teammates voices coming from skinstealers and also being able to add
filters on top of voices like a walkie-talkie filter, an underwater filter, an echo filter,
and a running for your life from a deadly entity filter which will all come in the full release
along with a brand new character model which honestly should have been taken care of a while
ago. But I've been too busy with this update which is out right now so be sure to check it out. And
if you want to stay up to date with even more of the new features that I'm adding to the game,
be sure to subscribe and hit the bell notification icon so you won't miss my next video I add them.
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