Version 1 - For this I just put the two bombsites into the same map.
Even at this stage I could see problems- the terrorist entrance to bombsite A is right
in the middle of nowhere and will skew the map.
Still, onto version 2.
Oh dear.
I began with the middle area with this version, added a sniper spot for terrorists to use
and changed the spawn points to a more central location.
However, the terrorist side of the map is horrendous at the moment- it's just a long
open area with no merit what-so-ever, while the CTs have a choice of 5 PATHS as soon as
they start.
At the moment the map is an embarrassment and really makes me wonder if I should have
done the overal layout first before focusing on the bombsites.
On the plus side, I know that my bombsites have the potential to be a lot of fun and,
if nothing else, I can just release them as aim maps.
Still, I expected something like this to happen.
Balancing a de map involves getting a lot of variables right and I feel that I mustn't
be against changing large parts of my map- even if it means redesigning a bombsite to
get it to work better.
Adding more to the existing bombsites changes the entrances and timings, and as a result
could skew an otherwise perfect layout.
At the moment with this version there is no point in the CT sniper area or the far right
hand side of the other bombsite as they're just too far out of the way to bother about.
Something needs to be changed.
Version 3 - For this I flipped bombsite A and inverted it.
Now, the CT and T sides are reversed and all of the entrances lead towards the middle of
the map.
Best of all, the bombsite remains unchanged.
This will really confuse people who are used to the map as it was- I spent a good 5 minutes
trying to get my bearings in the editor after this.
Version 4- This is the part where I'm pleased that I didn't add any detail to the bombsites.
For this version, I got the two bombsites and SMEARED them into each other.
Why?
Because.
I don't know how this will play.
Perhaps the map will need a middle bit.
Perhaps bits of the existing bombsites could smear together to make a decent middle bit.
Perhaps I'm expecting too much and this is all going to end in disaster.
Who knows.
The only way to find out is to playtest!