- In this video,
I'm going to be showing you how you can separate all of
your different audio sources for your stream
so that you can have complete independent control
over your game audio, your Discord chat,
your music and your microphone
without having to spend any money
on something like a GoXLR or an Elgato Wave microphone.
And don't worry, I'm not going to be asking you
to install some super complicated software like Voicemeeter,
This new solution can be done completely within OBS Studio.
(gentle music)
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All right so to get started,
we need to download the win-capture-audio plugin
for OBS Studio, which I've linked
down in the description below.
It is worth mentioning that this plugin
is still in beta testing,
but I've been using it for the past few weeks
and I've had absolutely zero issues.
So download either the executable for easy install
or the zip folder if you want to drag and drop
this manually into your plugins folder.
Once installed, you should have this new option
in your sources menu called
Application Audio Output Capture.
But before we go about adding
all of our individual audio sources,
you want to jump into the settings,
go to the audio tab and just make sure that Desktop Audio
and Desktop Audio 2 are both set to disabled,
and this will prevent us getting any duplicated audio.
Whilst we're in here, you might as well make sure
that your Mic auxiliary audio is
set to the correct microphone.
And then once that's all set up properly,
you can click okay to close down the settings.
Since we're going to be adding all of our
audio sources individually,
it can get quite repetitive to add them to every single
scene that you have.
So instead I'd recommend setting up a nested scene
to put all of our individual audio sources within.
To do that, let's add a new scene
and name this nice and easily,
I like to do [NS] (for nested scene)
and then Audio Sources.
Okay so let's add our first audio source,
which will be our music player.
Now it's important to note that you actually have to have
the application open that you want to capture.
So for me, that is Spotify,
but if you use iTunes or Deezer or Amazon Music,
you just need to have the application open
and ideally playing some music as well.
So I'll start playing some music using Spotify,
and then back within OBS within our nested scene,
we want to add a new source
using the new Application Audio Output Capture
and then you probably want to name this
just to keep things organized.
So I'm going to call this Music since we're going to be
capturing our music audio source,
and the only option we need to change here is the window.
We want to find the right executable.
For me that's Spotify.exe,
and then we can leave the Window Match Priority
at Match title otherwise find a window of same executable,
which just means no matter what song is playing in Spotify,
it's going to be capturing the audio from the application.
Everything can be left at their defaults,
and then we can click okay.
And if we look down here at the Audio Mixer,
we can see that we have a new meter hit for our music.
And if I was to then pause Spotify,
you can see the meter comes back down again
and this is completely independent
of any of the other sounds happening on my desktop.
So any system sounds of game sounds or Discord audio,
won't be coming through this music channel.
So next you want to repeat this process of adding your audio
sources and capturing the specific window.
Maybe you want to do one for your teammates using Discord
one for your game audio, one for your system sounds
or one for your browser audio,
if you're the kind of person that likes to watch
things like YouTube, whilst you're on Stream,
once you've gone through and added all of the different
audio sources you want to capture,
we can head across to any of our other scenes,
like this example game scene,
and actually add the audio sources nested scene as a source.
So come across the sources here,
click the plus icon, look for scene
and then we're going to add our
existing nested scene of audio sources
and you can see, as soon as I click that,
we then in our Audio Mixer,
get the options for all of the different audio sources
that we added within that nested scene.
So now you have complete independent control over all of
your different audio sources for your stream.
So if you need to change volumes or mute certain sources,
or even add advanced filters
to individual sources, you can do so.
A couple of advanced bonus tips.
If you own something like a Stream Deck,
you can add keys to individually control
each of these audio sources.
So without having to alt-tab,
you can quickly lower the volume
of your teammates in Discord, for example.
You do need to use the OBS Tools plugin from Bar Raider.
But once you've done that,
you can just drag onto a certain key on your Stream Deck
and then control an OBS Audio Source directly.
Or so if you want OBS Studio to automatically lower
and raise your music volume,
when you start and stop speaking,
you can do that by doing something called audio ducking or
side chaining directly with an OBS.
All you have to do is add a filter to your music source,
which is the compression filter.
And then on the Sidechain/Ducking source,
you set that to be your microphone.
Now you probably have to play with some of the other
settings here, like ratio and threshold.
If you want to learn exactly how to do that,
I have a really quick but detailed four minute guide
that I'll leave linked up in the top corner,
as well as in the description down below.
Finally, if you haven't yet added
any filters to your microphone,
I'd absolutely recommend you check out my five steps
to make your microphone sound pro video,
where I go through how you can use OBS studio
to add filters to your microphone to make it sound better.
It's a banger, I promise.
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Go catch the next one, peace!