hey guys Spirit of the law here in this video we're going to take a look at a couple of changes
for the garage that should be coming in a patch due to drop sometime in August since release
gujaras have really been crushing it on 1v1 open maps and it was pretty obvious some sort of Nerf
was coming and now we have access to an early version of the patch so we can see what's being
planned the changes we're talking about here are still subject to change but presently include a
couple of tweaks their bonuses and the shrivamsha rider so let's check them out the first big change
is to their very unique Mill bonus previously Garrison sheep into Mills gave three and a half
food per minute for each one for example you'd get 28 food per minute with all of your starting
eight Garrison which worked out to about one and a half extra Shepherd's worth of income it didn't
matter if all the Sheep were in one mil or split between multiple as originally they all gave the
same food rate the way this tends to be used in practice is to make a very early Mill with one of
your starting villagers on berries and then put all of your sheep in it as soon as you can find
them to make up for the Lost early food players typically take an early bore and then push deer
a little earlier than usual while also chopping straggler trees to build their first Lumber Camp
of course you're locking up 800 food and the return is a very slow trickle that on paper
takes around 25 minutes to pay off though at the same time the passive income frees up some extra
villagers to chop wood making early Farms easier to accommodate the consensus has been this is
overall a good bonus if you're able to manage the unusual economic start which might be a factor in
micro jars have actually done noticeably better at higher elvo ratings than at lower ones that's also
a bit of a pattern we see with Chinese who have a similar more complicated start surprisingly though
the bonus is not being nerfed in the upcoming patch but actually improved switching to the new
patch with one sheep it'll now give seven food per minute as opposed to three and a half basically
you get double the previous benefit for at least sheep number one now though instead of all sheep
acting the same there's now a diminishing return for each one you add to a mill while each sheep
you add does increase the total food income each additional one gives a bit bit less than the one
before it turns out if you put in all eight sheep that you start with around your town it works out
to be the exact same income as in the previous patch but any fewer than eight sheep is actually
now an improvement to see it visually here the Blue Line represents the previous bonus as you
added more sheep improving as a linear function in contrast the rate for the upcoming patch is
shown in red and you can see with fewer sheep it ends up giving a pretty noticeable Advantage the
main implication is if someone steals two of your sheep you're somewhat insulated from any negative
effects as the final sheep added are the least important alternately you could eat two of your
sheep if you were short on early food sources and not lose out on as much as you would have
before of course by the same token if you manage to get more than eight sheep and a mill this is
actually a bit of a Nerf though there's a way to get around that one way you can exploit the new
system is by putting sheep in different Mills as splitting them as much as possible preserves
the better rate splitting eight sheep between 2 mils for example gives about 10 more food per
minute than keeping them all in one as the game doesn't seem to track how many sheep you have
globally personally I'm a little surprised they chose to buff this bonus given gurjara's top tier
performance but as we'll see in a minute it's just one of a few changes and we have to think about
all of them together the second set of changes is going to be to the shrivamsha rider which is
actually the most game-changing unit that the jars have in my opinion it's a very strong response in
early Castle age if you're under pressure from either archers or crossbows and double as great
Raiders as well soaking up town center arrows without taking a lot of damage it's not even just
shrugging off arrows but their speed also makes them dangerous actually moving faster than Knights
and even light Cavalry to weaken them a bit against archers the recharge rate is being slowed
so it now takes 20 seconds instead of 15 to fully recharge it's a pretty small tweak and basically
every four seconds now they'll negate an attack as opposed to every three seconds before a full
charge still negates the first five projectiles they perceive or 7 shots if they're Elite and
while this is definitely a Nerf I wouldn't say it's a drastic one and speaking of their Elite
upgrade it's also having its cost reshuffled increasing its food and lowering its gold cost
again this seems like it's actually a buff costing fewer total resources and significantly less gold
and finally their extra mounted unit bonus damage is going to be decreased from plus 50 to just plus
forty percent to give a quick snapshot of what that could mean Knights are going to survive one
more hit and buildings will take slightly longer for armored elephants to bring down though other
cases like Scouts against monks are going to be unchanged I could definitely see this bonus
being brought down from 40 to something like 33 in the future though I think they're trying to
be cautious about fiddling with too many dials at once and trying to make small incremental changes
combined with the shrivamsha rider Nerf you're slightly weaker as garage now to both Cavalry
and Archer civs while in many cases their early economy is unaffected it's hard to see them not
staying number one on open maps even after these upcoming changes as the civ still has a lot of
good weapons and possibly an even better early economy in some situations we'll have to see later
in the month how all of this works in practice but those are the changes we know of at least at
this point are coming that'll it for this one though let me know what you think of the Nerf
and if they're targeting the right things here thanks for watching and I'll see you next time