What’s up guys it’s me Jeremy!
I do a lot of research for my What Could Have Been series, because it's probably my favorite
kind of video to work on, I love learning about champion development and the process
that went into the champions we have today.
But a lot of champs don't have 8 minutes worth of information surrounding them, a lot of
them maybe just have one or two really cool abilities, and I can't turn that into a whole
video by itself, so here are some of the best of the best that I couldn't make into their
own videos, some of the coolest and craziest abilities that could have existed in league
of legends Just before we start here are some of my favorite
comments, where I asked what character you guys wish would be added into league of legends.
Today I want to know which one of these abilities would you like to see added into the game?
And if you enjoy the video hit that like button and if you don’t please hit the dislike,
Anyways let’s get started.
Our first ability started out as kind of a bug, but not that kind of bug, we’re talking
an ability that was on Elise during her development.
This ability was in her kit as a replacement for her Rappel, or at least part of it.
During one iteration of her development, Elise wasn’t able to jump to a target in spider
form after casting rappel.
Instead, what she could do was place webs in the rappel area that would ensnare enemies
who ran under her.
This ability was actually really really close to making it to the live version of her kit,
and really does a fantastic job of pulling off her spider theme.
However, elise was being developed in season 2, and for those of you who don’t remember
back then at the time Riot was releasing a new champion every two weeks in to the game.
So unfortunately since they wanted to publish Elise by Halloween, this ability had to be
scrapped in favor of the current form of her rappel, since it was too difficult to make
work in the time window that they had available, and it had a lot of problems involving the
coding with walls, and they just didn’t have enough time to make this ability work
properly.
If elise was being developed today on the champion cycles that typically now last as
long as they need to make an awesome champion, it’s not only possible, but in fact quite
likely that this ability would be in her kit.
Our second ability on this list is definitely my favorite because it’s an ability that
had been previously unreleased until about a week or so ago, and probably would have
still been unreleased, until I got Riot Scarizard to share the story behind it, so think of
this as my exclusive piece of info, kind of, and huge thanks to scarizard for sharing this
awesome ability with everyone.
He was doing a Q&A stream with Riot Ghostcrawler on the League Community twitch channel to
about like 200 viewers or so, something pretty small, but I was able to hop in in their last
few moments, and ask him to share some info on unreleased abilities, and he told us this
awesome story, that hasn’t been shared before about the original version of what was going
to be Fiora’s new ultimate for her rework.
And what that ultimate did, was that Fiora would throw out a glove as a skillshot, very
similar to the way fizz’s ultimate gets thrown out, and it would catch onto the first
target hit, and then it would teleport fiora and the champion hit by that glove across
the map to some randomly selected location, where no other champions were nearby, and
would create a barrier around the two champions and they would have to literally duel.
It was like a pocket plane almost, you just get teleported far away from anyone and you’d
have to just brawl it out within the confines of the barrier, and the loser ends up dead,
and the winner gets teleported back to their original location before the duel and comes
back with a crazy super saiyan buff for winning and starts to wreck everyone.
Now as hilarious as this ultimate could have been, it didn’t happen because what would
happen is that Fiora would just use her ultimate on someone who had literally no chance of
winning the duel, typically the enemy support most of the time, and it would be a guaranteed
free kill on them, and then you would come back as super saiyan fiora and kill everyone
else too.
And you guys thought rework fiora was overpowered on launch, but oh man this would have been
insane, because fiora would just win the duel every single time, and then murder everyone
after that.
For our third ability we’re going to get a little bit less crazy, but equally as powerful,
and it has to do with another ultimate that almost took place in the rework of a champion,
this time with Xerath, and it was actually quite similar to the current ultimate that
he now has today.
In the early version of Xerath’s rework, his ultimate was kind of the same thing that
is is now, but instead is had literally no cooldown, and I don’t mean like oh it had
a really short 4 second cooldown, no I mean literally 0 cooldown, with the only limitation
being the 0.33 second delay between shots, and the mana cost which was 20 mana per shot.
It’s a little bit unclear what the true specifics of the ability were, but it likely
activated in the same way that it does now, in that he kind of sets up and then has to
stand still while using it.
It also probably had a bit shorter range, and did less damage than Xerath’s current
ultimate but there’s not much doubt that this ability was beyond insane.
And to top it all off, the delay between shots was actually lowered with cooldown reduction,
so you could be shooting these things out like crazy, and regardless of the range or
damage that is a whole lot of projectiles.
Imagine like a kog’maw ultimate, but with a much smaller mana cost and shorter cooldown
almost.
With Xerath’s huge range, this kind of ability gave him immense power, so it was toned down,
and then probably toned down again and again and again, until it reached the current version
of the ultimate that he received in his rework that is still in the game today.
For our fourth ability, we’re heading back into crazyland with Thresh’s original ultimate.
Riot Gypsylord commented on his time in developing when he helped Riot CertainlyT work on Thresh,
and one of the original designs for Thresh’s ultimate was a targeted buff that you would
cast on an ally.
This buff would turn your teammate into an avatar of undeath, and would give then 60%
Cooldown Reduction.
But the kicker is that this cooldown reduction that was given to an ally by Thresh, actually
stacked with other forms of CDR from items, or anything else, so in reality if you had
an ally that had 20% cooldown reduction from items, they would get 80% cooldown reduction,
and if they had 40% cooldown reduction, well you guessed, they would go full sandbox mode
with literally 100% cooldown reduction.
Riot Lyte watch out, as this Thresh ultimate was literally just that crazy, and although
we don’t really know how long the buff lasted for, I’m sure it was long enough to cast
your ultimate at least a few times, if not more, and the version of this ability that
Rioters tested probably lasted long enough to get off around 8 or even 10 or more ultimates
if you had that 40% cooldown reduction.
Needless to say, this ability was just insane, and although it might have had some potential
in a different form or some kind of different ability, I mean the concept of giving your
ally stackable cdr is pretty cool, buuuuut 60% is of course way too much, and this ability
was scrapped for being, well, broken as hell.
And for our fifth ability on the list, we’re taking a look at one of our foxy friends,
and not my man foxdrop, no this time around it’s Ahri, although foxdrop does have some
crazy abilities himself if you know what I’m saying.
Anyway, Ahri was a champion released back in late 2011 that came with the launch of
the Korea League of Legends Servers, meaning that her development cycle took place during
season one, perhaps even earlier, and since she was designed by Colt Hallam aka Riot Ezreal,
as the saying goes, if it’s a Colt Hallam champion, it’s an op champion.
And on release Ahri was quite overpowered, but during her development her ultimate went
through a phase that I like to call the “Kassadin Phase” because that original design of her
ultimate was essentially a kassadin ultimate, in that she could travel all over the map
as long as she had the mana.
However, it was much much more than a kassadin ultimate, the mana costs were much more forgiving,
and the cooldown was shorter as well to the point where that crazy lady was flying across
the entire map, so long as she had the mana.
Essentially, imagine ahri’s current ultimate just with unlimited charges instead of 3.
If that’s not insane I don’t know what is because that foxy lady had a little bit
more bit than I would want to ever face.
Ahri on her own was strong enough already, but this kind of thing within her kit would
be just mind blowing.
So those were some of my 5 favorite abilities that could have been in league of legends,
but I’ve got loads more, some of which as well are info that I have exclusively, just
like the Fiora ultimate, so you can probably expect another video like this in the future,
and if you know about some crazy abilities definitely post them in the comments and I
can look into those ones as well.
If you enjoyed the video subscribe if you want, thanks for watching, and I’ll see
you guys next time!