Hi, I'm Luke. Today on Out of Darts we are going to go over the D-Dart Tempest
blaster. This blaster is one of the most exciting offerings of this year, along with the Perses,
and maybe a few others coming from Hasbro. Now, as usual, I am *not* a review channel,
but I will review any blaster that I'm really excited about, which means that most of my reviews
are going to be fairly positive. That's just sort of forewarning here, but this blaster was shown
at Toy Fair and I've been really excited to get my hands on it. Foam Blast and WalcomS7 both got this
before me, so they already have some great videos (or at least Walcom has some great videos on it,
and he's already modded it). So thank you, Walcom, for getting that up because it was insightful and
as far as figuring out what I would do with it. This blaster... We're just gonna bust this out of
the package here. Now this is not a true unboxing because this is the second one I have. We'll get
to this one a little later in the video because I have already modded it, and I may even do a mod
guide depending on whether you all think that's great. Please hit that like button as you're
watching this because it makes a big difference in the YouTube algorithm and my ability to make
more videos. So this is a unique blaster. It is an around-the-wrist, grip-action, single
button with an on/off switch. These blasters are available at Target. Online, currently,
is the only place you can get them along with the their website directly, I believe. I am looking at
carrying these blasters but I have to figure out if it makes financial sense. Target has these for
$29.99 which is higher than a Stryfe price, but given its novelty and uniqueness I think it's a
pretty good buy overall, but we'll get into that a little more in-depth here shortly. I am going
to pop open the battery tray, which I know takes four AAA batteries I saw "AAA" on the box when I
opened this, and I was wondering, "why would you bother with AAAs?" My complaint being I know the
battery life cannot be very good. Now one thing is this battery door always seems like a little bit
of a trick... They sort of doubled down. There's a good latch, right, and then on top of that,
we've also got a lever -- or a screw, rather. So inside we've got four AAAs. I fired about three
shots with the triple A's on my other one here that I modded and immediately ripped it apart.
Amazingly, the whole mod only took me less than an hour to rip apart, put back together, test fire,
and be ready to go. So it's really a fast mod; I would say it takes less time to mod than a Stryfe,
which is saying something considering it is a flywheel Blaster with a pusher. So the way
this pusher works says we've got this ratcheting system here and a small hammer, a plastic lever,
literally rotates around this bezel, and after it leaves one of these notches it pounds down.
And that's what you see right here. Now, this is just incredibly clever because, as Walcom figured
out it, can fire really really fast. As fast as you can rotate this barrel, from what I can tell,
you will get darts through the flywheels. Now the problem with the stock flywheels, of course,
is that the spacing is very large. I can fit my pinky through this. This feels like it must be 44
or something. I could be wrong, but it seems even looser of a fit than even a standard 43.5 cage
that comes in, say, a Stryfe or a Rapid Strike. Now, the reason I'm excited for this Blaster was
not about the rate of fire it was really about the novelty of the shape, because holding one or
two of these just seems like a really fun way to play. It feels a little bit like Ember Celica or,
I don't know, like MechWarrior... Not exactly, but you kind of feel like you've got integrated
hardware. With that ratcheting mechanism, all that needs to happen in order to fire it is
for this to rotate. Each time this rotates, the hammer will strike forward, pushing a dart into
the I wheels and firing it. So in practice, let's take a look at that. And we're gonna,
really immediately here, get to one of the issues. You guys remember the Stockade‽ Okay,
so even stock it's kind of fun. You can pretty easily get off one single shot, but the rate of
fire is only about three darts-per-second. So overall, we're getting mid-50s at best on the
stock blaster. And on the modded blaster, with High-Crush Worker wheels, the Foam Blast cage
(which I will soon have in the shop), we're getting around 110 -- at least over 100 FPS.
I think if we increase the crush on this cage or change the actual flywheels, we could probably up
this considerably since it is ultimately just a normal flywheel blaster. It is a pretty fun
little blaster as far as how it works. Now, the exciting part with this really comes to the speed
mechanism. When you run it normally, that hammer goes "dook-dook-dook-dook." But simultaneously,
you can literally just rip through them manually. Now to show you this, I can't really do it on this
existing one because I went ahead and modded one, and the flywheels are a lot faster. So
this is the modded version that I've made. I replaced the entire gear motor with a better
quality gear motor -- and, more importantly, just a slightly faster motor that could take 3s. Now,
I did not mess with actually replacing the motor in the gear housing. I just stayed with the stock
one, and I will have this exact model motor for sale, along with a kit for this whole blaster,
if people are interested. Now, one of the other things that I really don't like about the blaster,
of course, is this on/off button. And you'll notice on my modded one, despite having a Li-Po
inside, here this doesn't do anything anymore. So this one's been set up for a single trigger,
which means everything is activated on this one trigger. I have a value MOSFET board -- the
Out of Darts value MOSFET board in here, and it's powering the pusher and the two flywheel motors,
so three motors on the one switch, that way... I didn't really think that switch would hold up
long term. Now it might, so you might be able to try just wiring it directly and see how it goes,
but for a five-dollar board, it seemed like a much easier solution. So this one is now a single
trigger, and overall it works fairly well. We did get a few misfires here, and part of that has to
do with the darts. Which brings me to the next complaint I have about the blaster, and that is
the darts that come with it are significantly shorter by at least three-eighths of an inch,
maybe eight millimeters, about like that than a normal dart. And I do not understand why
any company would make a blaster that doesn't use compatible ammo. The ninja blasters use this dart,
which actually fires in here perfectly because it is also shorter. The difference with this though
is that the ninja blaster still shoots the long darts. If you put a full-sized dart inside this
blaster, the heads drag on this rail. Now, Walcom already did this, and I'm going to do this myself
too, is to just cut this rail off and risk the darts falling out forward. Ultimately, I will cut
this rail off and I will make a 3D-printed ring that slots in here and grooves in place that way
you can use full-length darts and not have to worry about it. I really think this blaster is
going to be crazy popular. It is a lot of fun to mod, fairly easy to take apart considering
how complex it looks, and in single fire -- or single trigger mode, it is really viable. I mean
My mod set up currently, and this is somewhat due to what I had available at home in my shop,
but this is two Krakens for the flywheels a 3-S 550 milliamp battery that I sell in the shop,
and then Worker High-Crush black wheels. I'll probably switch to a smooth wheel, but these
just happen to be what I had at home because I was building Jupiters. The other big flaw with this
which you can probably guess is that runaway: Now, there is no motor braking on that MOSFET chip,
so I am going to be redoing a board just for this blaster that will do motor braking,
and a single switch for both circuits That way you don't have to do two different boards inside. And
that way I think we'll get this down to being able to snap, even at this high rate of fire,
being able to snap off one or two shots at a time; certainly, no more than two if you just tap
it. And I think that's gonna make this a really functional blaster. I'm also gonna work on a way
to hang this on a lanyard because it is missing any sort of sling attachment point [or] stock
attachment point. Maybe not a stock attachment point, but we will work on some sort of hook that,
I'm thinking it's gonna integrate right back here. And I'm I'm always excited for new
blaster season. I think the Tempest is a pretty great offering for pretty unique. I think kids
would love it and it's unmodded format, but I think it's a little wimpy in that format. And I
think where it really shines is upgrading that gear motor, upgrading those flywheel motors,
and the flywheels really easy to do, quite simple to take apart. It looks really cramped in here
but it's not honestly that bad. Ultimately, I was able to pretty easily fit the 550 battery in here,
and I think for not too much, you know, kind of standard flywheel mods, you can have a
really great secondary. Or as Walcom put it: "A room-clearing blaster," because at this rate of
fire it really really dumps. Thank you so much for watching (!) I hope you enjoyed this video.
I do plan to do a tutorial on this if people are interested. If you are interested in a tutorial
for this blaster, please let me know in the comments, and hit that like button, and don't
forget to subscribe. Lots more to come. Thanks for watching. Until next time, I'm out of darts.