Okay, everyone, today I'm going to show you how to use PBR materials
specifically sub materials in both 3ds Max and v-ray and
then also in Unreal Engine so many of you may know that with the newest
version of Unreal Engine 4.19 it comes with some free substances 112 of them
what you may not know is that 3ds max also has free substances in there and
you can actually use the new free ones from Unreal Engine in 3ds max with v-ray
as well so it gives you a lot of options I'm gonna show you how to use them in
both places and how to get as many free ones as you possibly can the first thing
you need to do is have a substance login and in the new unreal engine if you open
4.19 and you have the substance source plug-in installed already and operating
in your engine which you can do by going to edit plugins make sure it's enabled
and it will reset your engine I showed this in other videos but you should have
this button here source if you go to this you can see I'm already logged in
and these are all the ones that I've added to my personal library the
included with Unreal Studio 112 of them you can see you can download any one of
these and add it to your library I like this one so let's add it to my library
so by just hitting download it download when you are signed in it will add that
so if you go to my assets now all the ones you've downloaded will be there so
there's that one so I've showed you how to use this a little bit in unreal
engine in a previous video but what's really cool is if you search the
internet for substance 3ds max plug-in it can take you to here alig your ethnic
which is the maker of substance splash hub substance 3ds max I just did a
search for 3ds max substance plug-in if you go to download if you go to the
download Buy button and press it this actually just brings you to the list of
all the different substance material substance products and if you go here
and scroll down okay you'll see that there is a substance plugin for 3ds max
substance plugin for 3ds max 2018 it's available for download
and it works so when you have that installed in 3ds max you will get a new
file menu up here or a new menu item up here substance again this is what it has
substance settings okay the cool thing though is that there has the substance
source here and it also has substance to v-ray so I'll show you how to use those
so an unreal engine we know how to access substance source we get all those
free substances in there which is awesome so we know how to use those in
unreal engine basically if you haven't seen that yet then what you do is just
when you hit download here inside Unreal Engine boom you'll hit that it'll add it
to my assets but it will also add it to your scene here so here is that same
thing and then if you have a new substance before you can go watch my
other video and it shows how you can take these substance graph instance
click on it and it gives you all the parameters that are adjustable that are
exposed in that substance and you can just use sliders to adjust the look of
that object pretty dramatically of that material pretty dramatically okay so
that's I use it here and you can do it in max as well using this plug-in which
acts as kind of a bridge so the way you do it is you go into your material
editor okay and you'll want to use the not compact but the slate material
editor here and what you can do there's with all your maps over here you'll
notice that there's a substance map and there's a substance to map substance map
is the old one and it does not will actually work with this this new plug-in
that we're trying to use so what it is you drag it in the substance and then
you just load a substance from here and the good thing about this is it directs
you directly to your path for all the free substances that come with 3d studio
max so that's Program Files Autodesk 3ds max 2018 Maps substance and then you
have noises and you have textures okay so you can
use those say corrugated metal right the only problem is if we now select that
and go to substance substance the v-ray it will say please select a substance
note and slate editor to create the material so obviously it's not working
and that's because we use the substance map we want to use the substance to map
but keep in mind where those substances are we can go back to those and those
are just a bunch more free substances for us and they can in fact be used if
we use the substance to map okay so here we have two options available to us we
can load a substance and go to where we just were
right so corrugated metal is back okay and then we can go to substance
substance to v-ray and it links everything up for us okay so here's our
viewer material and it's using our substance map right there okay but in
addition to that we also have substance to drag it in we have access to the ones
that we added to my assets in unreal engine which is cool so when you go to
you can go here to substance source and of course we're in max now accessing
substance source but if you go to my assets we still have all those same ones
that were that we downloaded already in unreal engine so remember I downloaded
Iceland grassy cliff and here it is in max I just hit download here and it
actually just saves it to disk for me so Iceland grassy cliff SB sarz file
type okay so now that's available to me in here so if I go here load substance
navigate to wherever I've saved it there's my Iceland grassy cliff and then
I just select it and say substance substance of the array and it takes all
the proper maps and wires them up and you may know from
working with PBR materials that the maps don't translate directly to v-ray
because it works more with metallic and roughness rather than reflection and
glossiness so it's not exactly the same but what this is doing what this
substance plugin is doing is kind of making the transition more clean so
you'll notice that there's some output maps and some color Corrections on here
I believe that is for gamma correction so this one is kind of doing a ok so
that one's setting the gamma 22.2 on that particular map up here there is no
color correction on this color correction we're doing kind of a reverse
gamma point 0.45 for okay so I don't know exactly how its setting that all up
but the nice thing is that the substance plug-in is doing it all for us okay so
making maps like the metallic map properly translate into a v-ray material
which is awesome you know secos enough ra'nell IOR which
I wouldn't be able to translate these things like this because that doesn't I
haven't gone in and studied and picked this apart to see exactly how it's doing
it but it is quite interesting to see how those PBR Maps translate directly to
be ready materials so let's just try it out here let's put our Iceland Oh
one thing that we haven't talked about if you haven't worked with substance
materials before if you just click on this map here here's all your sliders if
we open preview window of just that map then we can change the growth amount
right so pretty cool so this is all working with masks that are set up in
substance designer and the mask is either exposing more or less of the
green depending on how we adjust this slider pebble amount it's kind of doing
the same type of thing you can see how cool this is and it's of course updating
every map as we do this not just one map so they diffused the reflection all that
stuff okay so there you go yeah that's adjusting it you can also go down to
okay here's the luminosity here's other settings for it
one thing I adjust often is the coordinates and that's just like with a
regular map I used by default use real world scale so if I turn that off it
sets it styling one which will show us better for this example
okay that's basically it so all these maps were updated as I was suggesting
those sliders so the whole viewing material adjusts which is super nice
because you don't have to go adjust the bump map separately and all that kind of
thing it's all adjusting together that's a pretty slick thing about these
substance materials so let's just put that on apply it to our object here now
one thing I've noticed this is this is all remap is just fear in a little
studio setup one thing I've noticed is that I'm having just some display issues
with these substance materials you can see it's just black and I don't know if
that's part of my setup or what but they kind of go on and off so sometimes
they're showing sometimes they're not I'm not sure what's going on there yet
but let's just render it so we can see what it looks like so that was an old
one you saw there that I had that was the airplane metal substance material
and now here comes our Iceland grassy mossy cliff okay I'm not gonna let it
render forever but there it is that's our material right there and everything
looks good and all the maps adjusted properly see the normal map is actually
matching the diffuse map even though all we did was those little sliders so
pretty convenient pretty cool that we can get all these free ones there's not
sure the number that's available free through 3d studio max but it's probably
like a hundred as well and then we know there's a hundred and twelve in Unreal
Engine so all those are free for you to use in either platform either 3d studio
Max or Unreal Engine so you can actually take the ones that are free and through
studio max and take them back to Unreal Engine as well so let's check out how to
do okay let's look at how to get to those
ones from 3d studio max back into Unreal Engine as we know with the launch of
Unreal Engine 4 19 we have a substance plug-in if you don't have it yet then
you can go search for it in the marketplace or actually it shows you
right down here substance plug-in install - engine right so that should be
installed for you already that's what we were using to get the substance source
and all that stuff but what it also does is it will directly import substance
materials so if we search again for let's go look for our substances so here
I can navigate and I can find my ice and grassy cliffs again I can find let's do
the aluminum hair line brush SB SAR so that's the file type is looking for if I
grab that it will just come in here okay aluminum hair line brushed there's my
material right there and my instance graph is here so that I can adjust all
those things okay so you can see that can import directly but remember we have
a whole stash of substance materials that came with 3d studio max too so we
can always go and find those and we saw the file earlier let's see if we can
find it like oK we've gone to Program Files Autodesk 3ds max 2018 Maps
substance and then we go to textures and let's go back to mmm
autumn leaves sure and then import it
okay and here's our material right here all set up ready to go
there's our autumn leaves of course we have the instance graph the graph
instance with all these different parameters that we can change okay so
there you go we actually have access to hundreds of free substances just by uh
just by having Unreal Engine 4.19 and by having a version of Max
this is 2018 that I'm using but substances have been included with max
since way back when probably since 2011 maybe not here okay
I'd have to go back and check that but I know it's been a long time and you can
use all those substances in either v-ray or Unreal Engine all you gotta do is
have all the right plugins so hopefully that's helpful you guys bunch of really
nice cool materials all available to you to use