Welcome to the League of Legends Champion Spotlight featuring Viktor, the Machine Herald.
Viktor is a mage, but the style of mage is up to the player.
Whether choosing a mid,ranged tanky mage, a bursty damage dealer, or a longer,ranged supporter, Viktor has a variety of tools to dismantle the competition
Viktor’s passive is Evolving Technology. Viktor starts the game with a Hex Core in his inventory.
This Hex Core can be upgraded within the in,game shop to one of three upgrades, corresponding to his three basic abilities.
Each upgrade grants different stats and benefits its eponymous ability in some way. We’ll go over these upgrades shortly.
Power Transfer damages a single target enemy and returns a portion of that damage as a temporary shield to Viktor.
If Viktor upgrades to “Augment: Power” then Power Transfer also gives Viktor a movement speed buff whenever he uses it.
As his most consistent damage tool, I max Power Transfer right away
Gravity Field creates an area on the ground that slows all enemies inside it. Enemies who stand inside the field for too long are also stunned.
If Viktor upgrades to “Augment: Gravity” then Gravity Field’s cast range is increased.
As his main utility spell, I grab one point early, but leave it until level 18 to max it.
Death Ray allows you to choose a start point and a trajectory, damaging all enemies along the path.
If Viktor upgrades to “Augment: Death” then Death Ray will bonus damage over time to every target it hits.
As an area of effect spell, it’s more useful mid,game than early game, so I max it by level 13.
Chaos Storm damages and briefly silences all enemies in an area, also leaving behind a storm for a few seconds that continuously damages every enemy around it.
You can command the Chaos Storm to move to your cursor by re,activating the ability. As an ultimate I rank it at levels 6, 11, and 16.
By ranking Power Transfer early, you can easily trade blows with enemy champions and come out ahead.
Here I make it a point to walk over to Morgana and tag her with Power Transfer.
I make the effort to stick around for a few attacks as my shield blocks most of her counter,attack.
Make sure to keep Gravity Field available for jungle ganks.
As Shyvana comes to gank me, I aim it such that I’m on one edge of it, Shyvana’s on the other, and I walk through the entire diameter of the field.
This means that if she chases me, I’m sure to get away as she is stunned in the field.
Unfortunately, through a combination of her Exhaust and Morgana’s Flash, I’m forced to dodge Morgana’s Dark Binding with a Flash of my own.
Viktor’s full damage combo is extremely potent.
I notice Shyvana trying to dive me, so I hit Power Transfer, lead her away from her turret, and keep running until the spell comes back from cooldown.
Immediately after, I lay down everything. Gravity Field keeps her in range of Chaos Storm as Death Ray and Power Transfer also deal significant damage.
Thanks to a Morgana Black Shield she just barely survives the encounter, but Rammus rolls in for the kill immediately after.
Gravity Field is a great way to set up a fight. As Nunu and Shyvana come down, I drop it to separate the two of them
Nunu can’t retreat and Shyvana can’t come in. They both try and get caught in its stun, so Rammus comes in to pick up on Nunu.
We burst him down and continue to push on our enemies.
Because they’re missing key members, I can play extremely aggressively, forcing Swain out with Power Transfer and Death Ray while cutting off Shyvana’s retreat with Gravity Field.
As the fight winds down, I’m able to find Swain with a Flash into Power Transfer.
Thanks to "Augment: Power" the movement haste plus shield allow me to escape Ashe as my team backs me up.
Gravity Field works phenomenally well when combined with a teammate’s crowd control.
As Lux and I happen catch Yorick on the Quarry, I hit Gravity Field right as she tags Light Binding.
As a result, he’s locked up under our entire damage output, falling before making it more than a quarter of a screen.
As Death Ray doesn’t interrupt your movement, and Chaos Storm’s continued damage also allows you freedom, they’re great abilities for chasing down opponents.
I open up on Ahri with Power Transfer and Death Ray, but as she runs away, I tag her with the tip of Chaos Storm and set it to follow Galio.
Even though I’m no longer in range for any of my other abilities, we pick up the kills easily.
This same combination works exceptionally on offense as well. As Rumble and I push on the Boneyard, we layer Gravity Field with The Equalizer.
Twisted Fate gets completely caught and falls before being able to deal any damage.
Tristana is able to push back onto Rumble, but I’m able to take her back out while my minions neutralize the point.
As one final tactical note, casting Death Ray at the edge of its range and aiming it outward lets you out,poke almost anyone.
As Tristana attempts to defend the Drill, a quick cast of Death Ray hits her for about 500 damage without any fear of counterattack.
For runes I take magic penetration marks, ability power per level seals, ability power per level glyphs, and flat ability power quintessences.
This setup is aimed at giving me significant damage with my abilities.
If you’re going to build for a tanky Power Transfer build, consider armor seals and magic resist glyphs instead.
My masteries are 21/0/9, focusing on increasing my ability power, magic penetration, mana regeneration, and neutral buff duration.
Like with the runes, this build is aimed at granting me significantly increased damage.
However, for a tanky build, consider 10/11/9, forgoing some ability power for bonus armor, magic resist, and health.
In Classic, I open with a Sapphire Crystal and two Health Potions.
I rush for Catalyst the Protector and Boots of Speed, upgrading to Rod of Ages soon after.
After Rod of Ages, I complete Sorcerer’s Shoes. The choice of augment is up to you, though I built “Power” in this Spotlight.
There are a number of strong items to consider regardless of your build, including Rylai’s Crystal Scepter, Rabadon’s Deathcap, Will of the Ancients, and Void Staff.
In Dominion, your build may end similarly but start differently.
I open with Prospector’s Ring, Boots of Speed, and two Health Potions.
Rushing Sorcerer’s Shoes, Rylai’s Crystal Scepter, and “Augment: Power” lets you run around in fights and use a significant movement speed advantage win them.
Again, consider heavy,hitting ability power items like Rabadon’s Deathcap, Will of the Ancients, and Void Staff.
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