I feel like there's that basic thrill
of seeing something
you haven't seen before.
You want to see something cool?
A kind of big screen
wish fulfillment,
visual spectacle,
but paired with feeling.
Hey.
Hi.
That's the full package of the movie.
The movies that we grew up watching,
they all had
this element of wish fulfillment.
They had this wonderful element
of action and adventure.
They are still filtered
through the prism of my own nostalgia.
So like the opportunity
to actually make a movie like that?
I think for both of us, it's so personal.
You're me.
And to come across this script
with this super juicy idea.
What if you could go back
and meet your 12-year-old self?
This is amazing.
Isn't it, though?
A time travel movie
that was less about saving the world
and more about saving yourself.
Hey guys.
I remember these little turd burpers.
It's one thing to go back
and say to that little kid,
"Hey, it's all going to be okay."
But now imagine
if somebody is deeply self-loathing.
I had no intention of coming back to revisit...
this.
And one step further,
what if you could go back and interact
with your parents
at the same age as them?
To explore that and with this action-adventure
time travel element
was really unique and special.
So by being here,
you may have just changed my
whole future.
Honestly,
your future is pretty tragic either way.
I'm kidding!
Seeing Walker and Ryan together -
their chemistry is off the charts.
The premise of the movie is Ryan Reynolds
goes back
and meets his younger self.
If you don't find that younger self,
you have no movie.
It was not only a physical similarity
we were looking for,
but that ability to be sort of verbal
and funny in a way
that you believe this young person
could grow up to be Ryan Reynolds.
So when does
all this happen and does everyone skip
leg day in the future?
I saw hundreds of kids.
Walker was incredibly talented.
He had this extra super power.
We need to go. No, you need to go.
This is my fixed time.
You already had my childhood.
He had seen "Deadpool" 30 times.
So he has an innate sense
of how to channel Ryan back to Ryan.
You can say, "lightsaber!"
and I'm going to say,
"It's not a lightsaber."
We're the same person.
So every time
I didn't know how to say a line,
I just ask him
and he'd tell me how he would say it
and so I could just say it like him.
Anyone ever tell you you talk too much?
All the time.
It's come up.
"Adam Project" is my
13th movie as a filmmaker,
but it gave me a chance to bring to life
visuals that I haven't done or seen.
I want a certain visual spectacle
in terms of action,
but also in terms of setting.
With time, I've learned to create sets
that will be not only like
playgrounds for stunts,
but playgrounds for special effects.
We're going to replace a huge amount
of what's actually here
with a virtual digital set
that we will create in post-production.
Early in prep, I told the VFX team,
I need some kind of program
that allows me
to see the virtual set on a screen.
So we've got this new technology
that we're working on
which Shawn calls the magic iPad,
and it's really like a virtual viewer
that can show you using the iPad
what the whole of the set will look like.
It allows me to explore the set
and it's really opened up
shot design possibilities in a real way
and from angles that I can't even get to.
So this is it.
This is it.
I'm reliant on an army of artists
who all need to bring their instincts,
their expertise.
You know this bag of toys you love so much?
Yeah.
Being a geek is about to pay off.
A big thing on
this show was Sorian technology.
There's a certain design
language or pattern
within everything that Sorian designs.
In the flight bag,
Young Adam pulls out the MAG/CYL.
And I think it stands for, like,
magnetic cylinder.
I don't know. It's called a MAG/CYL.
Look it up.
You can't because it's not real.
I found this small design
firm in Australia called Super Vixen.
The world hasn't heard of them yet,
but all the better to get fresh ideas.
They design the weaponry, the spacecraft,
and it
gave kind of a fresh, new aesthetic
to time travel tropes
that might feel familiar,
but we haven't seen them
look the way they look
in “The Adam Project.”
A lot of these 3D
models will be handled by vis effects and post,
like the
center core for the computer
at Sorian labs.
Screw it.
Oh! Oh!
There's probably 200
plus pieces that had to be 3D
printed and assembled.
Vis effects will now be able
to take all 200 of those pieces
and fly them around the room
and then they won't
have to make things up.
There's just daily communication
with every department.
Stunts become really important
when they get on board
and start rehearsing.
That's it.
The challenge is always
where to draw the line.
How much do we do practically?
How much do they do digitally?
Typically, I like to push the line
as far as we can.
That was awesome!
I think you get some of the best action
when you have a nice marriage of
the two disciplines.
This is months of preparation.
We've got futuristic weaponry.
We have martial arts.
We have fight choreography.
We've got vehicles being T-boned.
These actors are able to do
a lot of these stunts themselves,
which obviously is better
when you can actually see
the faces of the actors doing it.
Superhero landing.
Ryan is a very physical actor.
He's obviously done
a lot of action movies.
So as much as possible,
we are choreographing pieces
in longer sections
where the real actors
are doing the real stunts and real martial arts,
so that the audience understands
they're seeing something authentic.
"Adam Project"
is an adventure that is at its heart,
deeply emotional.
Well I'm not going to explain my plan
to a 12-year-old
nerd with an inhaler.
Because I do not have a plan. You don't have a plan.
That is correct. Exactly.
But I know somebody who might.
Dad.
We're gonna find Dad.
I have not done a lot of movies
that really reflected
my own personal life the way
"Adam Project" does.
Our past is complicated.
I find that we tell ourselves stories.
I have stories.
Ryan.
And I have stories
that I tell myself about my father
that sort of helped
make sense of my own deficiencies
or my own shortcomings.
But at some point in your life
and you look back and you think,
"Wait, are those true?
Or are they stories
that I've sort of embellished
or created to make my own life
make sense now?"
And I think
it's really interesting in this film
that Adam gets to go back
and see his dad,
not only when he was alive, but his age.
We get to look at each other
as peers for a moment, not father/son.
And so this idea
of re-meeting your own history,
but with the empathy
of your current self,
the understanding of your current self,
that's rich.
To do that with time travel
and badass action
and have a lot of frickin laughs.
I can't believe-
I can't believe you're here.
I mean, it's a very moving story.
You're gonna be okay.
It just feels like an embarrassment
of riches.
You're gonna be better than okay.
You don't know that.
Are you kidding me?
Have you seen this guy?
I feel like there's that basic thrill
of seeing something
you haven't seen before.
You want to see something cool?
A kind of big screen
wish fulfillment,
visual spectacle,
but paired with feeling.
Hey.
Hi.
That's the full package of the movie.
The movies that we grew up watching,
they all had
this element of wish fulfillment.
They had this wonderful element
of action and adventure.
They are still filtered
through the prism of my own nostalgia.
So like the opportunity
to actually make a movie like that?
I think for both of us, it's so personal.
You're me.
And to come across this script
with this super juicy idea.
What if you could go back
and meet your 12-year-old self?
This is amazing.
Isn't it, though?
A time travel movie
that was less about saving the world
and more about saving yourself.
Hey guys.
I remember these little turd burpers.
It's one thing to go back
and say to that little kid,
"Hey, it's all going to be okay."
But now imagine
if somebody is deeply self-loathing.
I had no intention of coming back to revisit...
this.
And one step further,
what if you could go back and interact
with your parents
at the same age as them?
To explore that and with this action-adventure
time travel element
was really unique and special.
So by being here,
you may have just changed my
whole future.
Honestly,
your future is pretty tragic either way.
I'm kidding!
Seeing Walker and Ryan together -
their chemistry is off the charts.
The premise of the movie is Ryan Reynolds
goes back
and meets his younger self.
If you don't find that younger self,
you have no movie.
It was not only a physical similarity
we were looking for,
but that ability to be sort of verbal
and funny in a way
that you believe this young person
could grow up to be Ryan Reynolds.
So when does
all this happen and does everyone skip
leg day in the future?
I saw hundreds of kids.
Walker was incredibly talented.
He had this extra super power.
We need to go. No, you need to go.
This is my fixed time.
You already had my childhood.
He had seen "Deadpool" 30 times.
So he has an innate sense
of how to channel Ryan back to Ryan.
You can say, "lightsaber!"
and I'm going to say,
"It's not a lightsaber."
We're the same person.
So every time
I didn't know how to say a line,
I just ask him
and he'd tell me how he would say it
and so I could just say it like him.
Anyone ever tell you you talk too much?
All the time.
It's come up.
"Adam Project" is my
13th movie as a filmmaker,
but it gave me a chance to bring to life
visuals that I haven't done or seen.
I want a certain visual spectacle
in terms of action,
but also in terms of setting.
With time, I've learned to create sets
that will be not only like
playgrounds for stunts,
but playgrounds for special effects.
We're going to replace a huge amount
of what's actually here
with a virtual digital set
that we will create in post-production.
Early in prep, I told the VFX team,
I need some kind of program
that allows me
to see the virtual set on a screen.
So we've got this new technology
that we're working on
which Shawn calls the magic iPad,
and it's really like a virtual viewer
that can show you using the iPad
what the whole of the set will look like.
It allows me to explore the set
and it's really opened up
shot design possibilities in a real way
and from angles that I can't even get to.
So this is it.
This is it.
I'm reliant on an army of artists
who all need to bring their instincts,
their expertise.
You know this bag of toys you love so much?
Yeah.
Being a geek is about to pay off.
A big thing on
this show was Sorian technology.
There's a certain design
language or pattern
within everything that Sorian designs.
In the flight bag,
Young Adam pulls out the MAG/CYL.
And I think it stands for, like,
magnetic cylinder.
I don't know. It's called a MAG/CYL.
Look it up.
You can't because it's not real.
I found this small design
firm in Australia called Super Vixen.
The world hasn't heard of them yet,
but all the better to get fresh ideas.
They design the weaponry, the spacecraft,
and it
gave kind of a fresh, new aesthetic
to time travel tropes
that might feel familiar,
but we haven't seen them
look the way they look
in “The Adam Project.”
A lot of these 3D
models will be handled by vis effects and post,
like the
center core for the computer
at Sorian labs.
Screw it.
Oh! Oh!
There's probably 200
plus pieces that had to be 3D
printed and assembled.
Vis effects will now be able
to take all 200 of those pieces
and fly them around the room
and then they won't
have to make things up.
There's just daily communication
with every department.
Stunts become really important
when they get on board
and start rehearsing.
That's it.
The challenge is always
where to draw the line.
How much do we do practically?
How much do they do digitally?
Typically, I like to push the line
as far as we can.
That was awesome!
I think you get some of the best action
when you have a nice marriage of
the two disciplines.
This is months of preparation.
We've got futuristic weaponry.
We have martial arts.
We have fight choreography.
We've got vehicles being T-boned.
These actors are able to do
a lot of these stunts themselves,
which obviously is better
when you can actually see
the faces of the actors doing it.
Superhero landing.
Ryan is a very physical actor.
He's obviously done
a lot of action movies.
So as much as possible,
we are choreographing pieces
in longer sections
where the real actors
are doing the real stunts and real martial arts,
so that the audience understands
they're seeing something authentic.
"Adam Project"
is an adventure that is at its heart,
deeply emotional.
Well I'm not going to explain my plan
to a 12-year-old
nerd with an inhaler.
Because I do not have a plan. You don't have a plan.
That is correct. Exactly.
But I know somebody who might.
Dad.
We're gonna find Dad.
I have not done a lot of movies
that really reflected
my own personal life the way
"Adam Project" does.
Our past is complicated.
I find that we tell ourselves stories.
I have stories.
Ryan.
And I have stories
that I tell myself about my father
that sort of helped
make sense of my own deficiencies
or my own shortcomings.
But at some point in your life
and you look back and you think,
"Wait, are those true?
Or are they stories
that I've sort of embellished
or created to make my own life
make sense now?"
And I think
it's really interesting in this film
that Adam gets to go back
and see his dad,
not only when he was alive, but his age.
We get to look at each other
as peers for a moment, not father/son.
And so this idea
of re-meeting your own history,
but with the empathy
of your current self,
the understanding of your current self,
that's rich.
To do that with time travel
and badass action
and have a lot of frickin laughs.
I can't believe-
I can't believe you're here.
I mean, it's a very moving story.
You're gonna be okay.
It just feels like an embarrassment
of riches.
You're gonna be better than okay.
You don't know that.
Are you kidding me?
Have you seen this guy?