welcome to watch mojo and today we're
counting down our picks for the top 10
video game product fails
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for this list we aren't looking for
games that failed but rather peripherals
and accessories that just didn't pan out
whether it was because of faulty
programming or just overall cheap
quality
these peripherals fail to become
financial successes let us know in the
comments if you've ever had the
misfortune of using any of these
number 10 game boy camera and pocket
printer
want to embrace your inner photographer
or take goofy pictures with friends
well do yourself a favor and get a real
camera
not the game boy camera while it was a
cute novelty that gave us a window into
the future of cameras in handheld
consoles and phones
you couldn't save and relish in your
picks unless you had the flimsy pocket
printer
this is where the experience is ruined
as pocket printer would print your
creations on thermal paper
aka the kind of paper used for cash
registers which was flimsy enough for
ink to be easily smeared
again cool in novelty but the enjoyment
lasts about as long as it takes to
refill a register with the cheap paper
[Music]
number nine steel battalion controller
one impressive feat in gaming is how we
can pull off complex actions with the
press of a few measly buttons
but capcom decided a few buttons weren't
enough and what gamers really needed was
a deck of controls akin to that of
military technology
despite steel battalion seeing critical
success the same could not be said in
the financial sense
as it bombed harder than a patrol boat
trying to take on a nuclear submarine
who knew that people wouldn't want to
spend 200 for a controller that was only
developed
for one game and to think this was made
to show
what can be done in the game industry as
producer atsushi naba puts it
at what cost though
number eight guitar hero grip you've got
the power in your hands
now open the ds if guitar hero was a
literal cash cow
it would have died from milk fever after
the obscene amount of band specific
spin-offs
or handheld spin-offs our money is on
the handhelds on account of how terrible
the grip peripheral was
players had to insert this into the
gameboy slot of their ds
holding the system sideways and pressing
buttons while strumming the touchpad
yes there was too much physical movement
involved for a game and it made us wish
we had a guitar hero 4 instead
we didn't need a true sequel that could
have shaken up the formula
no let's go with something that'll make
us look like uncomfortable doofuses
that's what the kids are into right with
the dual screens of the ds
sending your opponent an attack that
flips the screens can
really bum them out number seven aura
interactor
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want to spend a ludicrous amount of
money to look like a rejected
ghostbuster
no then stay away from the aura
interactor released in 1994 for the snes
sega genesis and sega cd this clunky
plastic backpack was designed to immerse
users with their games through
vibrations
basically it was an oversized rumble
pack and it would vibrate to just about
any sound effect making the entire
experience uncomfortable
oh and the power and filter dials barely
made a difference in the vibration and
audio quality
and this is why we don't wear haptic
suits yet
introducing the interactor the world's
first interactive game fest that lets
you
feel the action
number six power glove
the power glove for your nintendo
entertainment system
while we could have put the virtual boy
on here the infamous red headset
is more of a platform than it is a
peripheral the power glove on the other
hand no pun intended
is more than deserving to be here
despite having sold a million units
the power glove was proof that even the
coolest ideas should not always come to
fruition
as it made playing games even more
difficult with its odd and inaccurate
controls
seriously how are you even supposed to
use this thing
if it weren't for the cultural impact it
made having been in the 1989 film the
wizard this ancient peripheral could
have been forever lost
in time number five play on connect
gameboat
[Music]
who would have thought that connect
adventures a game that requires no hands
to play
would get a peripheral to make setup a
bigger pain in the keister
what exactly was wrong with connect
gameboat aside from the absurd name
was it easy to tear susceptible to mold
we wouldn't be surprised if both were
true
but the most common complaint among
critics was how the product reeked of
plastic and
ink as soon as you opened the box to
make matters worse
it did nothing but make the game
frustrating to play not to mention
uncomfortable to sit in with another
person
if you're a sadist looking to burn money
good luck finding a unit
number 4 sega activator now take a look
at your fingers
identify the ones we like to call thumbs
pat them on the back if you can find
their backs and
thank them up until now they've been
doing all the work but that's about to
change
of all the ancient peripherals from the
80s and 90s the sega activator was the
worst
with the idea of turning buttons into
physical inputs one would think the
activator existed for the sake of
novelty
and the quality certainly implies that
users would place themselves inside the
ring and gesture in different directions
to play their game
the exaggerated marketing hid one
crucial detail though the device was not
as accurate as the commercials led you
to believe
and the absurd price point of 80 bucks
made it clear that consumers should
spend their cash on another game
rather than malfunctioning plastic also
yes
the footage you've been seeing is an
actual official instructional video for
the product
better yet unleash two inner warriors by
going head to head with another
activator
number three wii vitality sensor the
vitality sensor first recognizes your
pulse
but pulse is not just a measurement of
your heartbeat
you know what the wii really needed
something to clap onto our finger to
make it seem like we were using some
kind of homemade medical equipment
that's exactly what nintendo thought we
needed when they announced the wii
vitality sensor at e3 2009
the device was to hold your finger and
help players relax by emitting pulses
however it was revealed throughout the
years that the vitality sensor was
failing to provide consistent results
during the testing phase
and it wasn't until late 2013 when the
late satoru iwata finally said
the project was canceled it's okay we
have a feeling this wouldn't have sold
well anyway
i very much look forward to that day
thank you very much number two tony hawk
ride skateboard
here's an interesting question what's
big plastic and is a hundred dollars of
poorly designed technology
if you answered the skateboard for tony
hawk ride then congratulations
you haven't erased this from your memory
either it was designed to bring a sense
of immersion to the game by having users
awkwardly pedal their foot against the
floor
and tilt the board to steer however
these controls barely worked
making the experience incredibly
irritating perhaps what's more shocking
is that the game and board managed to
sell more than a hundred thousand copies
and even spawned a sequel
before we reveal our number one pick
here are a few
dishonorable mentions wii car power
adapter
because who wants motion controls in a
moving vehicle
res transvibrator it was apparently
being used
for other things microsoft sidewinder
dual strike
supposed to combine gamepad mouse
controls not confuse and
awe dj hero now anyone can turn a dial
and press buttons
oh wait
roland rocker whose idea was it to
replace buttons with a pad to stand
and tilt on before we continue be sure
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number one you draw game tablet anyone
can create and play
with instant artist included with the
you draw game tablet
using both standard and innovative art
tools you can draw
remember how thq gained a reputation for
churning out licensed game after
licensed game throughout the 2000s
well the company's life ended
unceremoniously after the disastrous
launch that was the udraw game tablet
while it managed to sell over a million
units on the wii and garner decent
review scores
the tablet severely underperformed in
sales approximately 1.4 million units
were unsold
and thq suffered hundreds of millions of
dollars in revenue loss
forcing the company to shift focus into
other ventures alas
thq would close its doors in 2013 only
to make somewhat of a return
when the company trademark was acquired
by nordic games thus birthing thq nordic
now i'll make the brush smaller and i'll
use the next lighter shade of green
in the mood for more awesome gaming
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