If you want to know how to use a delay effect and what everything does, stick around.
This video will teach you about the principles of delay, regardless of the plugin you choose.
And you might want to grab some headphones, it will give you a better understanding of
what I'm going to be talking about.
[How to use a delay effect - Tutorial (explained + examples)]
Hey, everyone, Jake from Transverse Audio here.
We're going to go over a range of delay effects in this video, from standalone plugins to
delays that are built into synths.
Hopefully, this will give you a good understanding of what may be included in your effect.
Now, using delay with your music, sound effects and even your vocals can provide you with
an alternative to using reverb depending on how you use it.
It's not exactly the same, but the effect will typically give your audio an echo-like effect.
When synced with the tempo of your project, you can really start to see the potential
that this type of effect can reach, especially with the rhythm of music.
[Tempo sync example]
Now, depending on how long you want the sound to continue echoing, you can set the feedback level
to control how fast the delays will fade away.
It can fade quickly with a low amount of feedback.
[Low Feedback Example]
And you can make a long-lasting echo with a high amount of feedback.
[High Feedback Example]
Some can be set to never fade at all, going on indefinitely.
[Max (infinite) Feedback Example]
Ye.. yeah, no.
We'd be here for a LONG time.
The way the effect handles the output signal can be determined through the delay mode.
Different plugins come with different modes, some common types of delay are normal
(or stereo); which gives the left and right channels independent delays.
[Stereo delay mode example]
Mono; which sends the same delay signal to both (right and left) channels.
[Mono delay mode example]
And ping pong; playing the delayed signal on either the left or right channel by itself,
switching back and forth for each echo.
[Ping-pong delay mode example]
If you're using the ping pong mode, changing the spread of the signal will determine the
panning intensity of each delay and whether or not the delay is purely bouncing from left and right,
[delay panning example]
or sharing some output between the two on each delay.
[delay panning example]
This is very similar to the Width parameter, which changes the stereo width of the delay.
This feature will probably replace your mono and stereo options since that's exactly what it changes.
I'll show you with ping-pong turned on, it will basically turn it off if we have width
set to zero, putting it in full mono,
[Mono width example]
at 100% it will be at full stereo,
[Full stereo width example]
or anywhere in between.
[50% Stereo width example]
Making the delay more realistic or pronounced can be done by using diffusion (or smear)
depending on what your plugin calls it.
By blurring the signal, you can also get it to sound more like a reverb effect.
[diffusion (smear) example]
The time setting of the delay effect will control the time before the signal is delayed
and how much time is between each delay.
[delay time example]
In some cases, you'll be able to sync the delay time with the tempo of the project you have open.
This is a good way to represent the space a sound is played in.
Using a low time can help create a reverb-like effect.
[Low time setting example]
The last part of the delay effect is the dry and wet value.
This determines how much of the original sound will be mixed with the effected sound
in regards to gain (or volume).
A dry signal is the output of an instrument or synth, untouched by any effects.
The wetness of a signal determines how much of the effect is applied to the output.
When 100% wet, the output of the signal will only be through the effect and will not include
the dry signal at all.
Now, pay attention to when I press the note, you won't hear it right away.
This is because the dry signal has been removed from the effect chain,
which means you only hear the signal after it has been processed by the effect.
[100% wet example]
In this case, what you're hearing is exclusively the delayed signal that followed the initial input.
Delay effects come in all shapes and sizes, and certainly, complexity.
With what you've learned, you should be able to take on any plugin that you're put up against.
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