Hello its Ricardo and welcome to the episode of reboot and restart the series
where I start elite dangerous again and hopefully try and impart some of the
knowledge that I've gained over the years to help out those new players
among us whether you be on console PC or the Mac now starting off elite dangerous
is a daunting task and there are so many things to do so many missions to go into
so many things to go and see what you go and see first what you do first what you
go and spend your hard-earned money on once you finally attained and have to go
and buy yourself a new ship well in this video we're gonna take a look at just
that so sit back grab a biscuit get a cup of tea and let's go through it
number 10 straight in at number 10 we've got the SRV now the SRV is the elite
dangerous all-terrain multi-purpose vehicle the Oni will allow you to go
trundling around different landscapes but exploring abandoned outposts mining
for rare material so you can take them to an engineer to modify other
components of ownership the horizons customer or commander can do land-based
missions and not only explore those strange new worlds and find out what's
going on with Guardian ruins thyroid ruins and the search the SRV I think is
one of the most important tools any command and have within the elite
dangerous Network Andrea's open up the game so if you haven't got horizons it's
my advice go out and get it it can be that expensive and it'll open the game
up tenfold number 9 now I've got ninth place allocated to ships now starting
off in that old Sidewinder is gonna be a hell of a bind then you want to try and
trade and work your way up to get him a better ship one of the best ships to go
for really is gonna be the Cobra mark 3 is one of the immediate goals that you
should have and then from there onto ships like the ASP or a trading vessel
steer clear of things like the Eagle steer clear things like the adder and
the hauler but why you want to be looking at is to get yourself a nice
meaty ship like the Python the Python in my opinion is the best multi-role ship
you can possibly get with an elite dangerous
it's got load a module bays it's got good power allocation it can land at
outposts so small landing pads as well as accommodate some of the larger
missions however I've run that and I also run an
ASP now the ass for you fine is another good multi-role although it does look a
bit like a dinner plate but it's pretty good for exploring number eight
I love fuel scoops they give you the total freedom to go out and do whatever
you want to do without sticking it to the man and buying your fuel from a
space station or star port fuel scoops for the Explorer are essential if you're
gonna go anywhere with a long jump range or a long journey for example to Colonia
anywhere outside the bubble get yourself a good fuel scoop make sure it's at
least a rated and you can scoop up as much fuel as you possibly can the
shortest period of time but remember you fly too close to that Sun you're gonna
get your wings bird you're also gonna need when to use the neutron
superhighway and together pull that neutron star fuel number seven ship
power core now the power core is the heart and soul of your ship without that
Power Core you can't do anything you can't power any of the toys or gadgets
you brought for your ship or your weapons or your engines
now some players will target your power core in combat to try and disable your
ship power cause all power plants are nuclear fusion reactors which supply the
ships with energy they are however not a hundred percent efficient at converting
fusion energy into electricity so some energy is lost as waste heat and must be
exhausted through radiation panels the fusion process also produces helium in a
highly energized plasma state or very good however large power plants are able
to produce more energy whilst power plants with a higher rating are more
efficient now you can also engineer your power plants with armored powered plants
lower emissions power plants and also overcharge power plants
it's number six the discovery scanner now there's a whole galaxy out there of
rare and wondrous planets to go and explore with the advanced discovery
scanner and discovery scanners the discovery scanner is a unit that fits
inside an internal compartment of your ship which allows you to scan for
unknown astronomical objects within a certain radius of your ship this can be
increased however with engineering all vessels come with a basic discovery
scanner fitted as standard but there are three levels the basic scanner the
intermediate scanner and the advanced discovery scanner and the advanced one
has a system-wide range and you want to be aiming for that one for you
commanders who are intent on going out and exploring the galaxy then having a
scanner is essential you will get cartographic data which you can trading
at the Space Station's to get you not only money but also notoriety within the
game of elite dangerous when you discover a planet a system aster or
whatever that nobody else has and get your name on the game it's number five
and that's the docking computer now this really is one of the most handy devices
in the game base at number five for a particular reason that you should be
able to dock as it is this is strictly for convenience in my honest opinion the
standard docking computer is a ship module that automates docking with a
space station surface station if you've got horizons or an outpost the process
can be slow so it's not recommended for pilots who need to talk quickly and
please do not leave your ship unattended so there's a warning attached to this
they're not perfect and may not work correctly at times especially around
planets I've got high gravity that I have found be careful because that
docking computer might outlast you caused you to get blown up by station
defenses or just plant you directly into the surface so be warned
number four if the power distributor the power distributor takes power from the
power plant and distributes it to the ship's three main onboard areas that of
systems sis engines Eng and weapons WEP it also includes a capacitor bank for
each of the three systems plus a three-way recharge capability power
distributors are rated by their energy storage capacity and they recharge rate
very important to have one of these don't all these big funky lasers on your
ship and then it being discharged really quickly you gotta have that capacitance
within your power distributor all distributors are keep all of recharging
the weapons considerably faster than what they do when they recharge the
systems all the engines so bear that in mind and make sure you go and get
yourself a good one number three shield boosters shield boosters are used to
increase the integrity of a ship shields but also increase the time it takes to
replenish the shield's should they become depleted in combat or through
collisions it's a relatively easy addition to your ship to increase its
endurance within battle equipping multiple shield boosters will see shield
multipliers stack additively this meaning - Oh a shield boosters will
combine provided total multiplier of 1.4 to shield strength but when in danger
and they deplete it turn them off to recharge a shield's quicker
number two the kill warrant scanner the thing that every bounty hunter needs to
make more money from their kills now know what happens you're gonna get into
a scrape or two and you're gonna come into combat with other players or NPCs
if you're a bounty hunter that's gonna be by choice if you're not you get
pulled out a frameshift you're gonna be getting attacked by somebody else
or something else now the kill warrant scanner is a great
little device that when you do get your kills and you defeat that player NPC
you're gonna get extra credits in the form of a bounty for it so in my opinion
it's a worthwhile device fit into your ship as stand as it would be to fit
thrusters making those kills equals more money not only a rank towards the lid
number one there are right weapons choosing the right weapon can in fact be
a minefield and there's no burning through there do you have fixed weapons
do you have gimballed weapons do you have multi cannons beam weapons they all
have their pros they all have their cons with gimballed weapons it gives you more
time to fly around and concentrate on what you're doing the guns will move
with your target with fixed weapons you have to be a better shot Multi cannons
and projectile weapons don't use as much heat whereas being weapon to the pulse
being lasers they are going to incur lots of heat and drain your weapon
battery from your power distributor even quicker it's my recommendation it's only
my recommendation that gimballed weapons and a mixture between beam and projector
weapons would be your aim and this is why I find it much easier in player V
player or any other form of space combat to wear those shields down take the
shields out completely with beam weapons once the beam weapons have eaten through
the shields and their shields are decimated get in there with your multi
cannons or your projectile weapons while you're being lasers at recharging okay
and the heat is dissipating thread through their hull destroy their ship
that's my opinion anyway I've been Ricardo and this has been my top 10
items to buy in elite dangerous for your ship we've enjoyed watching this video
I've had a lot of fun making it fly safe and check back for more videos see you
soon