Hey, what's up, guys, Nuno here! Lumion has just released
the new version, the 11.3, into today's video, I would like to go through
the most important features available in this new update.
Before we start, I would like to invite
you to my free training, my top ten secrets to achieve realistic
3d Renders, where I share my secrets to have
a realistic 3d render and show how to make this interior render in Lumion.
So don't forget to sign up I'll leave a link
in the top right corner and in the description below this video.
So without further ado, let's check the new features of Lumion 11.3.
So let's start the video by talking about the future number one,
which is shadows for omnia lights, and this lights are lights that cast light
everywhere, like in a in a sphere and before.
And they didn't add any shadows, but now they do.
They cast shadows. So let's have a look in this scene.
I will just lower here the sunlight.
So it's dark so we can see this effect a little bit better.
A heavier sphere to work as a as a lamp.
So let's go here to lights now.
On the second top, we have on the light and we can see like this one.
And as I said in earlier versions, this didn't cast any shadows.
But now when you place it, it will automatically start casting
shadows and you can select your medium or high resolution.
I'm going to try to place this light inside this sphere so more or less here.
Actually, something like this.
OK, now that I have my life placed here
inside this sphere, you can see that all the light is gone, right?
Never going to change the color a little bit to a more orange.
And when it gets a little bit
of brightness, you can just see a little bit
and why we need to increase here, this shadow exclusion zone.
So you see this here.
OK, now.
So now it's properly casting the light and the shadows.
And as you can see, it creates shadows here.
It's casting light everywhere here on the ceiling
so
it can increase the fall off as well and is fall off.
So the light will just travel until this distance.
You can see in the shadow start to be a little bit more faint as well.
So
just reduce there a bit more or increase.
I can increase the brightness.
And also, there's another thing that you can do.
You can create highlights from this Omni Lights.
So let me demonstrate this to you by
let's grab here any carcan be this one.
Of course, you wouldn't put a car like
this here, but for the purpose of this video, it will do.
And paint.
And now let's select here this light
and let's show light source and now you see all the light highlights
on this car before you couldn't see and now you can see them if I move the light.
So you will see this highlights traveling for the car.
So this was one feature that you didn't have before as well.
And
and, of course, if you increase this
brightness, it will also increase the security here.
OK, this is for the shadows, for the only light, the very nice feature.
And I'm looking forward to explore more of this.
Now, as for the second feature, it's multifunctional cliff blinds.
So before if you go to hear the utilities, you had this
clip plain and you could only add one.
So if you want to show some cut of YAARA
building, you can just select one like this and that's it.
You can select this one.
Or you could, for example,
echo the rotated and now you could show like this the cut.
But now we can have multiple clip lines so we can have this one.
Now add another one.
And so now I can have this cutting from here, right.
Let's say until here.
And the second one,
let's say want a little bit further back, maybe until here,
OK, and you can have a total of three clicking blades.
So let's actually select one more
and I'm going to rotate it maybe this time like this and like this.
OK, so now I'm just saying until this
desk, so I can cut in three different planes,
so feature number three, it's new character silhouettes.
So now if you go to any character in Lumin
from these three characters, let's select this man, for example,
and actually
another one.
This one.
Now, if you select the person you have the staff colorize
before, you could just give it a full color like this and it will be white or
the black, but now you have different shading options like shaded or polygon.
So Polygon, you will see all of the polygons of the of the 3D model shaded.
It gives you this small clay look
and you can look, for example, this one like this and this one here.
Let's select which color eyes
have you selected shaded.
Now let's give it a color, maybe something like this.
OK,
so this new character, Silhouette could be interesting
to highlight different areas of your project.
As for the feature number for its groups,
they improve the way you can group objects in different categories.
So let me show that to you.
You can go here to nature, for example, and let's select some tree.
I can select ones from the fine detail.
The ones that have better quality
can be some people.
And maybe a car.
OK, let's see, all of them actually have to have here, they
select all categories to be able to select from all
the categories and now you can group the objects clicking
here and you can see all the group linked together.
And before to be able to select these
groups, you have to have all the time to select all categories.
Now, you can just select one of the categories, like, for example,
people, since I have people here and now you are able to select this.
But for example, if I select out indoor or outdoor, I don't have anything.
So I cannot select this group.
But if I go to nature or find detailed or people or transport,
I can select any of these objects and I can change the properties like the color
of the sky, for example, without having to unlink the group.
I cannot rotate individual objects, but I can change this this type of properties.
For example, if I go to this person, I can select discoveries.
Scholars say that and for example, put a blue color.
I can go to find it, tell nature and select this tree and I can
adjust the color of the leaves to be more saturated, less saturated.
So there's some improvement in this grouping.
And I think now it's really becoming
really handing this new functionality in feature number five.
It's rendered great and measurements before.
In other versions of Lumin, you could go here to utilities
and you find this measure tool here
and you can simply just go here and let's play it here.
And now
I sit here
and I can actually let's make it until this place here,
OK?
And you can see here the angle
and the measurements here just going to push this slightly forward
like this and like this.
OK,
and you can only do this in build mode in older versions.
But now if you click here, render now if you go to the render,
you can see here the measurements show up
and you can display this in your final Randers as well.
To be honest, this could improve a little bit yet
because you don't have much control to where exactly you are placing this.
Maybe you could align to the verses could
be or to the edges could be a nice addition.
So again, it's probably a nice feature for some people.
I think there's still room for some
improvement, but let's see what they will come up in the future versions.
And the next one is actually one that I really, really like.
It's the no restrictions for fine detail nature.
So now you can finally
duplicate any fine detail nature elements in your scene using the ult and then drag
it all, duplicate these elements before in other versions.
You couldn't do this.
But now we found a place, many of them, they actually unlock this feature.
And not just that, as I showed you previously,
you can also add these elements to groups before you couldn't do that.
So now if I like all of this fine detail nature, you can add all of them to groups.
And not just this. You can add with multiple categories,
nature, people, fine detail can all these categories can be grouped together.
And also another thing that they did
let me just first and group this year and group, you can select any three
of this fine detail and now you have the ability to go click
here on the side and then replace selection.
And we this replace selection.
It can go to any point here.
Let's say I want instead of the three, I want to have some some person here
can me this one.
And now it's replacing that tree by this person in the exact same spot.
So before it goes into this as well,
in the older versions and feature No.7 is why the gismo.
So they improved a little bit how the light gizmo works.
I think many people complained when they had multiple lights in the scene.
It would kind of look like a net everywhere.
They couldn't really find anything because it was a lot of lines in the scene.
So now if you go here,
let me just place a couple of spotlights to simplify this so I can talk to you for
like this.
OK, I'm just moving up.
All right, something like this.
So now this gizmo that you see here, so it will always remain with the same size.
So if you go backwards,
they keep the same size,
but they don't occupy the full screen with these gizmos of the interface.
So they can see if you go closer,
you can still see them, but they are considerably smaller.
And since we are here, speaking of lights, I will move to my future.
Number eight, which is the updated light colored beaker.
So now if you click here to color,
you can see that they changed the little bit how this looks, the color picker.
So now you can select any color and then you can select here the saturation.
You also have to show more, which is the U.S. and its color.
And so this looks just slightly different than before.
So now moving on to future No.9 material, highlight effect.
We already had this feature before in previous versions,
but now you can have multiple effects stacked on top of another.
And this way you can have different highlights of different materials.
So let me show this to you.
You can go here to Faramarz and now if you go to redefect.
And let's go here to artistic tool, and we have your material highlight,
so you select here on edit which material we want to highlight.
So let's say I want to highlight this here.
This one here, Bresch.
And you can select the color, so maybe I'll select some.
Can be this green color
and you can select the style as well, so this style or this the transparency.
So I'll leave it like this because it's quite visible like this.
And as I said in the previous versions, that was it.
It's the only way that you can I like this
one material, but now you go again to the artifact and select another one.
Now let's select another surface can be the glass.
OK, so let's make this glass maybe
yellow, OK, and the same style.
And now let's go again to the effects material highlight.
Let's select the floor.
OK, and now for this floor.
Let's be blue collar.
Actually, a little bit brighter.
And so you see that now you can add
multiple material highlights and it's quite easy and fast to to do this.
And for feature number 10, they also have no new beginning tutorials.
So if you're just starting out and you
want to explore a little bit better how the software works, you can go here.
This will be the first time you run the software, but you can always find here
on the bottom and click to start the tutorial.
And they have your one tutorial,
one camera control, and you can save your current project, discard the save.
So now it's loading the tutorial project.
And so now we can take all the steps here
to really get you into the software the right way.
And speaking of that, if you want a more advanced story of how
to make a realistic Randers million, I have a course for that.
And I'll leave a link in the top right
corner and also in the description below this video.
And for the final feature, No.11 conform to landscape.
So this one, if you go to landscape and let's raise here the terrain.
This will look now you can select the nature, something more
akin to this one. Yeah,
and if you place these elements here,
you see that they
all the time stay vertical so they don't really follow the terrain.
So you can click here and press F and now
holding F when you move around, this tree will follow the terrain,
OK?
Of course, I don't think a tree will ever grow exactly like this,
but it's a nice feature if you want to create a little bit of randomisation,
even with some things like the grass elements can always play some like this.
And now if you select them, they as well will conform to the landscape.
Just remember to press F, hold F, and then you can move around.
And also if you are interested in creating a realistic landscape with Lumin.
I also have a video for that and I'll leave a link in the top right corner.
And in the description below this video.
What do you think of these new features?
Let me know in the comments below.
Also, don't forget that you can sign up
for my free training, my top ten secrets to achieve realistic for the Raiders.
I'll leave a link in the top right corner and illustration below this video.
I hope you like this video.
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