[Krysta] -Hi guys, welcome back to Nintendo Minute. We are getting ready,
[sinister synth music] [Kit] -We're pumped. -for Metroid Dread.
-And my brain is being pumped out of my skull. Pumped, pumped, pumped,
[zany electronic music] out of my skull,
-That's right. It's OK-- -as we speak. It's fine. I don't need it.
[sinister synth music returns] -This is you now. It's fine. -I never did. It's a secret.
-This is gonna make your gameplay even better, right? -Yeah.
[Nintendo Minute jingle]
[spooky drone music] [Krysta] -Um, to get ready for Metroid Dread,
we're gonna play a little Super Metroid. [Kit] -Yes.
-Yeah. -Super Metroid.
Are you gonna give me some sort of a prize if I get through this video
with this Metroid not falling down? -The prize is,
you get to keep the Metroid. It's yours now. -The baby.
[eerie orchestral music] The baby. There, see. [laughter]
-Oh, there it is! -The baby.
I do remember what happens at the very beginning here. Do you?
-Yes, I think so. -What happens?
Uh. -Uh, [laughter]
-OK, what happens? -No. Well, I don't, well, I mean we're--
-Do you not know? -we're so close to it. You have a classic, you know,
-Metroid, countdown, -Escape countdown. -escape countdown sequence.
-Yeah. -Which is, I know this is something that you do not like,
-I hate this. Yes. -in life. -You know, counting down.
-I don't like being chased, or some sort of countdown is-- -But, then--
-not good either. -Right. Sometimes I just will randomly,
-Countdown. -countdown from ten, -And I don't like it.
-for no reason at all. -Just to freak me out. -And you get very--
-It makes me really nervous. But this game is really good. That's the whole point of it,
is that you have this, like, tense, sort of, nervous energy,
when you're going through it. -Right. Oh, no. -Uh-oh!
-See, this is what we were seeing before. The Metroid was in here.
-Now it's there. -Now it's on my head.
-Just, couldn't get away before that countdown, that's why.
It's not how the story goes. -Help me Samus. -She can't help you.
-Oh, see. -Uh-oh. Here he is.
-And that's, see, this, you know, this has become, you know,
something that I think people know what, you know, they know it when they see it,
but this idea of, like, a boss battle that you can't win?
-Right. -This is wild. Like, you get stressed out,
I'm like, "Oh, my gosh, -And you don't know. -I just started this game
and I'm gonna lose." -And, at the very beginning
when you first start the game, "Am I supposed to be able to beat this boss or, like, no?"
-Right. Yeah. -Yeah. It's, just, and you futilely shoot.
[laughter] Like, what you're doing-- -Come on.
-and just watch her energy go down, down, down. -There we go, there we go.
-Yeah, exactly. -All right. Oh! -Oh!
-Now, that's some, like, SNES Mode 7 wizardry, right there.
-Yeah. That made you gasp-- -I have one minute to get out.
It's counting down. What am I gonna do? Help me!
I don't know what to do. -You're not gonna make it. Don't shake your head too much.
You're gonna lose-- -I have to maintain my composure -You have to. This is, like,
that thing where you like, can't let your heart rate go up. -Oh, my gosh.
-Oh, OK. Things falling off the ceiling. -The shingles falling.
-The shingles. -Space shingles. [laughter]
-They need a space roofer to come and fix that later. -Who built this facility?
It's not to code. -It's, oh, no. -Oh, I shouldn't have done that.
Oh, I'm not sure if I can hit that. -Come on.
-Here we go. -OK. You're OK now. -I got 30 seconds to spare.
-That's not a lot of time. [Kit makes spaceship noise] -Blast off!
-There goes that space station. Now, what? -I made it. Onto the next one.
[eerie electronic music] Planet Zebes. -Zebes.
-Not zeebs. -Not zeebs. -Not zeebeez.
-Contrary to, belief, it's not zeebeez, -Zebes.
-or zebs. -No. All right. See you gotta always go left.
-I don't like going left. -Well, then I don't know if Metroid is for you.
[laughter]
When you start Metroid Dread. We haven't started it yet.
-Should we go right or left? -I'm gonna go left. -We're gonna have to find out.
We're gonna have that video, in a couple weeks here, so... -I can go here.
I literally don't remember, if going left is the move. -If anyone remembers,
please tell us. -Well, I mean, we'll remember as we keep going here.
-Will we? Or is it just gonna be, ooh. -Oh, see, look.
This game, just kinda, lets you explore- -Explore, yeah.
-maybe a little bit more than you feel you should be able to. -Mm-hmm.
-Cause again, I'm like, "Was left the right move? I don't know, but I'm,
I'm making--" Oh, no, no. Yes. Yes.
-What? -This, is the scene from the original Metroid game.
-Oh. -And this is where you go left to get the stuff. See look, yes.
It paid off. -There it is, there it is. Wow, you really do remember.
-Morphing. -Morphing ball, got it.
Morphing ball. -Yes.
-Oh. -Oh. -Look at this.
[serene orchestral jingle] -Oh, that's not, missiles? -Oh, got it. Missile.
All those people that went right, outta the gate, missing out.
Gonna get there eventually. It's OK. [laughter]
-Oh, no. I gotta go up that, that long shaft again. -Oh, you got a huge--
-Oh, no! -Oh, no! -They're here. Ah!
[laughter] -Oh, boy.
-Look at how nimble I am, though.
-Get a little health. Get the health,
the health balls still look the same. [chuckles]
You always know when it's there. You're like, "Thank goodness."
-Get out of here. -I miss the melee counter. -Yeah.
-You know what, I really do. -That's a nice addition.
-I need that. I'm not very good at this game, -Yeah.
-so I need all the help I can get, honestly. -Oh, these I don't--
-Oh, these guys move-- -They're too fast. -They move really erratically.
-Yeah. You can't, like, predict it. -I'm at a weird angle.
-Yeah. It's like geometry, but I'm bad at geometry, so I never know,
-where they're gonna end up. -You don't need to know geometry--
-It, no. It's-- -to play this game. Don't tell people that.
-OK, it's like it hits the wall, and then it moves at an angle.
See, this is the other thing. It's, like, I get it, but like, maybe
you shouldn't stick your arm into, like, strange things. -Sticking that arm cannon.
All over Zebes. -Yeah. [chuckles]
-Just, -Oh, look at this. Crateria,
the Wrecked Ship. -OK. -Brinstar,
Maridia, yes. -Maridia. OK. -Look at me.
-I mean, you have the, the morphing ball, already. -Yeah.
-No beams yet. All right, all right. It's not bad.
Oh, no, not again!
-See, look, geometry. -Get out of here. I'm just, just gonna leave.
It's these ones too! -Geometry. -Little bugs, leave me alone.
-Angles, degrees.
-See, I have time to finish this game before Metroid Dread comes in.
-You do. -Yeah. -You absolutely do.
-We may be featuring Metroid Dread in a future video. -I think we teased it, like,
too much now, because, like, -We might. Did we already say that?
-Yeah. I said it, like, three times. Watch the video.
Just kidding. [laughter]
Won't you? [chuckles]
-I always thought that these looked like loaves of, like, a baguette kind of thing.
Is that what you thought? Clearly not. -No.
-You're lookin' at me weird now. -I think this is starting to, [chuckles]
-starting to-- -Interfere. -Yeah.
-Oh, no. -Some sort of brain waves are, like, missing.
-I'm going. I'm, just, taking a break. OK. -Oh.
-One, two, three, four, five. Boom. Oh, -10 missiles later,
-There's a thing. -the door's opening and, something's happening.
-There's a thing. Give me that. -Oh. What is it? -Oh, it's a bomb.
I like this little, little cute, little Samus they have here. [chuckles]
-Boop.
-Good. -You're doing good.
-Oh, oh, see? They did, they did this. -They did this to--
-Oh! That's weird. -Uh-oh.
Ew, creepy.
They did this to, -Ah! -they lured you in.
-I might need to switch to, I'm gonna switch to missles. -Use the bomb.
Oh, way.
-Ah! I don't know which way it's coming.
-What do you mean? It's coming straight towards you.
-Oh, wow. Oh, no. I thought that was it. Now it's, just, leaking.
That's gross. -Ew, alien blood.
-Come on! -And now you have no more missiles.
-Don't do that to me. -Oh my goodness. -Come on!
[Krysta gasps] -Oh. -Oh. Why?
-That's embarrassing.
-I need the bomb. I could just say, "forget it,"
but I need the bomb and I think I can do this.
-I think you should at least try it one more time. -I was so shocked,
that I was really, just, shook for a moment. -Couldn't recover from it?
-I did not. I-- -You couldn't recover? -I just froze.
-Froze. You were thinking about that loaf of bread enemy? [chuckles]
-Is that what it was? -I was salivating at the delicious baguette.
-You were thinking about baguettes, and not about aliens?
-Yeah, I'm gonna get some dinner ideas now. -Mm. Charcuterie board.
-Ooh. -Ooh. -I think I gotta just run.
-At least fill up your missiles after you used all of them to open up that door.
-I, I'm only short one. Now, why is that one going that way? Ack!
Come on. -See? Geometry again is gonna get ya.
OK. I, maybe I can open this. -And then get--
-No. It won't. -And then go back? Or is it-- -No. It's gonna close again.
-Oh, jeez. -I think they're doing it on purpose,
because they want you to use the bomb. -They want me to be weak!
-No, they don't. They want you to use the bomb. Switch to the bomb.
-Shall I use the bomb? -Yes. Just roll around and press X like crazy,
and you'll be fine. -I don't know if you're right. -I think I'm right.
Cause you can, maybe, roll between his legs. -Oh, see, now I'm already hurt.
-But why'd you do that? No one said to do that. -It does nothing.
-Oh, you definitely can't roll between its legs. Just kidding.
All right. Don't listen to me. I haven't played this game in-- -Little ol' me.
-27 years, either, so I don't know. [laughter]
I don't know anything. -Oh! -Get closer. Yeah!
That's good. I think he, oh, the, the insides are coming out.
-It's, like, it's a gut part. Yeah. Hit him right in the gut. -Ew. It's gross.
Oh! Jump away. -I got 41 health.
-Oh. Shooting the ceiling is perfect for when you have 41 health.
-Come on. There we go. Oh, no.
-Oh, no, no, no, no. He's faster now.
-Phew. -21? -Leave me alone. I did it.
Stressful. Oh. Look at all that. -Now, you get all the--
-Now, you get all the-- -That's kinda overkill, actually.
I don't have that much space for energy.
-The other thing that I really like in the newer Metroid game,
is that when you get the energy it just like sucks into you. -Oh, it comes to you.
It comes to you. You don't need to, like, go and get it. -But don't be lazy.
-I'm really lazy. I just need it to come to me, you know? Do ya? OK. We have--
-Bread. -bombs. -Uh, yeah. Bombs, yes.
[chuckles] Bread.
Do it now. -Do what? -The bombs.
-I am? -Do it. -Jeez.
-You're so impatient. -I like that, they're so cool. Yes perfect.
-Are we finally back to my ship? -Maybe. Yes. -Yes.
That's where we are here. -Phew.
Haven't even gone right once. -But we got, like, four things.
-Save, you can save in your ship, don't forget. -That's true.
[cheery synth music returns] -Well, I think this might be a good place for us to stop.
-I was just gonna say. You're gonna continue this-- -Wet our whistle a little bit
with this. Yeah, I am. -in your own time. And we are getting very prepared
and very excited for Metroid Dread. -Yeah.
-And stay tuned, please. Because we'll have a video on that in the next few weeks.
-Metroid Dread comes out October 8th. This game came out in 1994.
-Yeah. Good, with the dates and the years. -So--
-those are the times and dates. -October 8th, 2021. 1994, I don't know the date, but 1994.
There you go. -And we're of course, playing this on a,
the Nintendo Switch Online Super NES um, app.
If you want to play original Metroid, that's on the NES one.
-Yeah so it's all there for you. All right, we're gonna wrap it up for today, and remember:
-Nintendo Minute's never a minute. -Bye!
-Bye.
[energetic rock music] [rock narrator singing]