UV curve is very useful tool in Rhino 3d modeling, and I'm being using it in many different
applications hi. I'm PJ Chen and authorized rhino3d trainer
We would like to discuss today how to use the UV curve what it is and a difference between apply UV curve
Compared to flow along surface. Let's get started
Let's go ahead to create a cylinder
We're gonna use the solid tool and in this case we're going to type it 20 and
High for 10 I'm using millimeter as my unit and I'm gonna turn it into the ghost view
Okay, so what we're gonna. Do is we we're going to put the word
Around this cylinder you know on the side, and I need to know like how
What is the dimension of them so what I'm going to do is you go into the curve and you have
curve from the Object
and right here you have create UV curve
Now in the command bar here to asking you select the surface so we are going to select this surface
And then we gonna hit enter so now you have here it is if this cylinder is
flattened out and
This circumference where you see on the side of the wall if it is flattened out you will be in this area
Okay, so what we gonna do is we are going to use the word. I'm just gonna type it
Create
UV
and in this text
We can use the curved surface and solid. I'm gonna show you two ways to build the same thing
I'm gonna use the solid first. Okay, so create a UV and they are a group
I want to make sure they are in line, so I'm going to
Using the align tool to align right there, so now here is create UV alright
So how are we gonna put this create UV text and?
Around this surface is the command we are going to use flow along the surface before we do that
We need to give it a reference
So this is our reference and but it has to be a surface
We're going to turn it into the surface by surface form planar curve commend
So once we put it there, and the text is actually sitting exactly on top of the surface
Okay, so what we're going to do is go into
the
transform
You have here flow along surface
So we are going to pick up the object we want to flow and we are going to pick up one of a corner on
this base surface, and then we are going to come in here to pick up one of the corner and
Happen to be inside the reason is
where on the edge right here is
Where the seam here so I was clicking on left side of the seam
And that's why it going to inside
So we're gonna redo you, and we're gonna use the same command again
I'm gonna click on the same corner, but this time. I want to click on right side of the seam
so you can see we have this create UV curve
So I'm going to move it right here. This is done by flow along the curve, okay
Second way I'm going to do. It's going to do the same things
We are going to use the text and
This time we're going to use the curve instead of solid okay. I kind of put a curve here and
Kind of line up by Center them okay
So this time the command we are going to use since they all curve, and we are going to use
Curve from the object and you have one is called apply UV curve, okay?
It's going to select the curve. It's going to
Apply to that surface, and then we pick up the surface and this time we want to pick up here
Often time there will be upside down so what we like to do and you also notice that
C and the V is really really close it's because I did not choose the outside frame
So this time what we like to do is we gonna rotate it
180 degree and this time I want to choose the outside frame, so I will make sure that has the distance
In between C and the seam
Let's do it again curve
Apply the UV curve this time we will select all the curve
Hit done, and then we're gonna come in here to pick up this corner. Then we will see this
UV this curve is applied to that surface, okay
So I'm going to delete the curve that we don't need and I'm gonna select all the curve at once
Let's go ahead to trim
The surface make sure to trim those inside like e. and a
The middle part, okay once we trim in now we have all
The surface individual surface, okay, so what I like to do is I'm going to offset
These surfaces we are going to pick up those surfaces
And we're gonna hit offset in this case since we're gonna make something exactly the same we're gonna offset
One millimeter make sure solid equal. Yes, it's quite important here if you click solid equal NO
you will only come up with the surface, so you need to make sure sorry is equal. Yes, so that's two again
Solid equal Yes
one millimeter and
This is how we get it
They are looking very similar
To create in this application either way will be fine. They both are very good
Tool to use either with this one is
Flow along the surface and this one is done by
Apply UV curve, I hope you enjoyed the video, please
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Thank you for watching. I'll see you next time