Theory welcome Internet hello game!
Hello to Internet welcome Theory Game!
Hello Internet Game to Welcome Theory.
Hello internet, welcome to Game Theory!
where we've finally finished out long Easter Egg hunt.
(Silence with Game Theory title in Petscop style and of course, welcome to game theory :3)
It's been about four months since we last covered the horror let's play: Petscop,
and it's been even longer since we got ourselves a new episode, that was until this past Easter when we got not one
not two, but five new uploads.
Nearly a quarter of this entire series, all in one day.
Let me impress upon you how unusual that is.
Petscop is a creepypasta in progress, a giant murder mystery unfolding via a youtube let's play
of a fictional PlayStation game, that may or may not be haunted by the souls of the dead
and it's been telling that story very, very slowly uploading like one video every four months
so to suddenly get five in a single day is unusual to say the least
Needless to say, that's a whole lot to unpack in a single episode.
Even if a solid minute-and-a-half of those uploads is dedicated to just this.
Yup. Just that. It's slightly closer and bigger.
A MINUTE AND A HALF!
Here people say that I pat out my run times.
But that's not all.
It's also, at least in this theorist's opinion,
The end of the series.
I mean, let's look at the facts here.
Five episodes, all on one day, Episode 21, "The Finale".
Airing on Easter, which is also the 21st of April,
And the channel description adding a final line about:
"Our long Easter egg hunt" being over.
Plus, you got four episodes filled with
a LOT of concrete world-building.
Which just seems to be like the creators
trying to tie up loose ends answer any remaining questions.
It's all just *too* perfect.
20 episodes out the door and then you got
episode 21, which is just a climactic final-dance break.
(Dancing in LOL style)
Well... as climactic as you can get
when your avatar is a sea sick butt.
To me, if you forgive me borrow a phrase from
another franchise you might be familiar with,
The pieces are in place for us to solve this thing, but
But, uh, damn if there aren't a LOT of pieces.
I mean, in the aftermath of these uploads I re-watched
the entire series again, both forwards and backwards.
(Yes, backwards, and honestly, it's more helpful backwards)
And have over 25 pages of notes!
And I'm not the only one here, either
On the Petscop Reddit, there's a discovery document for beginners
that is over 100 pages long!
And that doc doesn't even include the latest 5 uploads.
EAT YOUR HEART OUT SCOTT CAWTHON!
Heck! Even Marvel doesn't have lore this elaborate.
But here's the thing: To my knowledge,
No one has talked about what I've uncovered today.
And it breaks this mystery wide open.
Sure! Petscop may have finished its long egg hunt, but that means ours is just getting started.
So, fire up those playstations and tune up your needle's piano
Because today we start our quest to put this series to rest
By answering one of its biggest overarching questions.
Is this game actually haunted?
Or is there something else going on?
The true anwer lies in these five new episodes and in deciphering the 200 separate save files that exist buried
in the game's code.
Before we begin dissecting this elaborate web of clues that the creators put into this thing,
let me remind you that Petscop IS an entirely free to watch series here on Youtube.
So if you haven't seen any of this incredibly thoughtfully constructed experience,
go ahead and click over and watch 'em.
With 21 being the last episode or, I would expect the last that we're gonna get in a LONG while,
you can now binge watch the entire season. For... lack of a better word.
It's honestly hard to summarize for someone who hasn't seen it.
I mean how would you explain the narrative of a time-jumping, multi-character, meta murder mystery
that covers everything from Darwinian learning algorithms to Ace of Base?
Well, I guess you start off with what we know and build from there.
So, let me catch you up with the essentials.
Throughout the series, we mostly follow Paul,
who found an old playstation game made by a man named Rainer.
At first, the game appears to be just a crappy version of Pokemon where you collect creatures
called pets by solving puzzles.
And.. uh.. They're pretty difficult puzzles, honestly
for this being the opening stage of this supposed game.
Things, though, take a dark turn after Paul enters a cheat code that he found attached
to the game's cover.
Which leads him to the dark and spooky Newmaker Plane.
Throughout the first 16 uploads, we learn more and more about the mysteries of Petscop.
That it's trying to tell us a story.
A story of Mike Hammond who died as a child,
a story of Care, a girl who was kidnapped and trapped in a school building for five months by her father,
and the story of Care's father, Marvin.
Who, in addition to being a kidnapper and serial abuser, also appreciates the finer things in life.
Like windmills, pianos, and well-groomed eyebrows.
He also might have most definitely have killed his childhood friend back in 1977.
But what exactly happend to these three?
And how Paul fits into it is the mystery that we've been trying to solve since my first theory on the topic.
But this series of convoluted riddles starts to break open with the help of the sound test menu.
You see, sound tests are where developers have been hiding some of their coolest and most nightmare-fueled
secrets for years. You think that the new Sonic design for the movie looks disturbing?
Ha! Then you have never seen the secret hidden in Sonic CD's sound test.
*creepy computer and bell-like music noise*
Creeped out MatPat: EuUuH!
The Japanese that you see on screen translates to "Infinite Fun"
SEGA, What were you taking?
Anyway, Rainer apparently had a similar idea when he was programming Petscop
hiding a secret backend menu through a similar sound test code.
In Petscop 17, we see how it's unlocked.
By selecting the sound effect of Care saying "Bye-bye"
Care: Bye-bye
366 times,
Care: Bye-bye bye bye bye bye bye bye bye bye bye
Followed by an "Uh-oh"
Care: Uh-oh
We get access to all sorts of new information about this game.
First, character design histories where we spend A LOT of quality time with that house.
NINETY WHOLE SECONDS OF HOUSE!
But it's not all waste of time. We also learn that butt-face here has a name -- Guardian
and that the big bird Toneth started his design in the game without his signature broken leg.
Very interesting. Second is the all recording sub menu.
Which allows us to see the 200+ recordings that have been made within the game Petscop.
Where we gonna come back to that one at a minute,
coz you have imagined, there's a lot going there.
For now, let's start with where the video starts explore 'Room Impulse'