Hello everybody Jorphdan here the PH is silent.
Let’s continue to talk about Amn!
Amn has a population of about 3 million.
Over 80% being human and the rest mostly halflings.
Amn made it’s wealth through trade.
The cities here specialize in importing and exporting goods from neighboring regions.
It is a nation of merchants, the place where caravans start and end.
Ships leave for exotic ports and return with gold.
Amn really took off with the discovery of Maztica which lies to the far west, across
the ocean.
Creating a new city in maztica called New Amn, Amn maintains a large colony on the distant
tropical continent and profits great from its trade.
People in Amn are obsessed with wealth.
The wealthy seem to control everything, which was made especially true when the wealthy
merchants reformed the government during the creation of the Council of Six.
But currently by 1479 DR the Council of Six has been regrouped as the Council of Five.
Amn is home to Lake Esmel, which is a dark blue lake that plummets to unknown depths.
Rumors speak of an aquatic monster that lives in the lake.
Much like the Loch Ness Monster.
The western shallows have a sea green color as mineral springs flow into Lake Esmel.
Many believe the tales of the sea monster to be nothing more than Balagos, a red dragon
that lives in the area.
And although it’s true that Balagos often bathed in Lake Esmel the monster of the lake
is actually more than a dozen Pythosaurs who live in the deep cold waters.
They’ve been there since the days of the creator races.
The Pythosaur isn’t in the 5th edition monster manual, but I did find it in the AD&D book
“Lands of Intrigue: Part2 Amn.”
It’s 120 feet long with a 70 foot neck.
A really large animal that has the ability to swallow the victim whole.
The major cities exist along the ocean, rivers or Lake Esmel.
The capital city is Athkatla and is one of the busiest ports in all of Faerun.
Mainly due to the trade routes with Maztica.
The marketplace here is twice the size of Waterdeep’s.
That is before the spellplague when Maztica was lost to Faerun, being transported to Abeir.
Gold flows freely in Athkatla transporting vegetables, slaves, jewelry, strange relics,
pirated goods and more.
Above the bay is Goldspires, a temple to the goddess Waukeen nearly as large as a small
town.
Mentioned in my last video Amnians have a very poor view of arcane spellcasters.
This is due to certain wizards that released a series of plagues and monsters, some by
accident others intentional.
Divine spellcasters are looked upon favorably though.
Many deities are worshiped in Amn but some of the bigger ones include Bane, Chauntea,
Cyric, Selune, Sune, and Waukeen.
Amn has a high agricultural region that worships Chauntea in hope for a good harvest.
Sune for artist or actors, anyone who tries to create and bring beauty into the world.
Waukeen is particularly interesting and very popular goddess in Amn.
Known as the merchant’s friend or the golden lady her portfolio includes everything related
to commerce and the accumulation of wealth through free and fair trade.
Many merchants worship and pray to her.
During the Time of Troubles Waukeen walked Faerun like the other deities, but was determined
to get back to her Celestial spot.
She ended up paling around with another goddess named Lliira the goddess of joy.
Since Waukeen couldn’t travel freely back to the outer planes she decided to smuggle
herself back in.
She found a path through the Astral Plane and then in the Lower Planes.
She would have to make some deals with creatures of the lower planes to allow her safe passage
through their territory.
Believing that her divinity was trapped on Faerun and not her physical self she handed
over her divine portfolio to Lliira for safe keeping.
She managed to contact a greyhawk deity named Celestian the God of Wanderers who agreed
to transport Waukeen to the Astral Plane.
The plan worked and her physical self was transported to the Astral Plane.
Once there she contacted Graz’zt an Abyssal Lord to negotiate safe passage through the
Abyss into the Outlands.
In return Waukeen would give Graz’zt the location of a number of secret treasure hoards
on Toril and across the planes.
And on top of that she would give him super useful information on the financial deals
of the rival Demons and Devils.
Giving Graz’zt an edge in the Blood War.
Graz’zt lied about his end of the bargain and ended up trapping Waukeen in the Abyss
for an indefinite future.
Calling her his guest while they “renegotiated” the deal previously agreed upon.
Graz’zt’s goal was to substitute his daughter in place of Waukeen, hopefully without anyone
noticing.
Back on Amn the worshipers of Waukeen saw their lack of divine powers and their prayers
unanswered.
However Lliira appeared to the worshipers of Waukeen in dreams and stated that she would
step in for Waukeen until her return.
The Church of Waukeen desperately wanted her back, and through some divine visions her
true location and predicament was revealed.
Knowing they could not wage war on the Abyss it was decided that a small band of powerful
adventurers would cross the planes and rescue Waukeen, returning her to the Faerunian pantheon.
This is outlined in the AD&D Module “For Duty and Deity.”
You the players must climb the Infinite Staircase, use it to make your way to the Abyss.
Rescue Waukeen and break her out while being pursued by Abyssal demons.
Ultimately returning the goddess to the Outlands, her home.
The heroes are successful and Waukeen is returned home.
Lliira hands over Waukeen’s divine portfolio elevating her back to divine status again.
Priests and Priestess rejoice at the return of their god.
All is set right with Amn once more.
Today Amn is ruled by five noble families, the council of five
The Nation is richer than Baldur’s Gate and Waterdeep, it’s influence is curtailed
by the unwillingness of its rulers to work together in the nation’s best interest.
The spellplague removed their financial success with Maztica, but after the Sundering trade
with the reappeared Maztica has begun again.
Control has reached as far south as Chult, where Amn oversees port trade centers.
And that’s it for Amn.
There’s more to talk about I’m sure but those are the highlights I found interesting.
Let me know if you think you’d start a game in Amn, or maybe a Waukeen cleric from Amn.
Thanks for watching everyone and I’ll see you next Wed.