Hey it's Ricardo and welcome back to elite dangerous yes its launch day with
launch day comes a host of patch notes that we're going to take a look at ready
for the April update 2019 of elite dangerous beyond so as we've seen from
the multiple live streams that people have been doing and all the videos
including myself all this is around about you know the beginner the beginner
commander there's some they call quality of life aspects that they're focusing on
there's some new menus they've got a new commander creation there's what they
call a pilots Federation district new modules like I mentioned updates and
navigation tabs pilots handbooks training simulation access commodity
market interface changes plus there's some fixes to the AI the Codex it goes
on on and on so let's take a look and see what's going on properly like so
this huge patch list starts off with changes to the main menu
those avid commanders who have looked at the livestream will notice that the main
menu layout has been updated to make screens and options clearer and to allow
room for descriptions I think more try to try and engage the newer player
they've also added commander details to the top right-hand corner of the screen
and a news carousel also what they've done as well is when the machine is
loading when you are when you're loading in with you from the rebuy screen or
they're just loading your screen in from the beginning there's hints and tips
that are also displayed during that load in sequence the players current main
ship is displayed as the background on the main menu and this will always be
your current main ship fighters SFA's will not be shown next up there have
been changes to the commander creation option now some of us only see this once
or if you're flush and you've got more than one account twice or if you're one
of those people like myself with rough start and reboot what I did that I
started again using the experience that I gained in the game so you've updated
the new commander flow to make processes more
informative and engaging well okay what well it's out on that really we just got
to see how that goes this is not a criticism of frontier and the work they
did with elite which i think is fantastic work it's more like a sort of
a critique we're just gonna have to see ship selection screens now display more
information on the ship and also includes an image of the ship and
players can choose to start in the drawee system which is a permit
controlled area administered by the Pirates Federation or in their standard
package location so that's either start in the drew me system or in a normal
system that has got no restrictions based on it now this pilots federation
district for new commanders who you know don't want to jump straight in is going
to be a collection of systems that have been designed to offer a regulated area
for new commanders a lot of people can be put off with a new game a complicated
game especially like early dangerous and we spoke about this and one of my other
videos the outfitting in these systems office
basic levels of equipment and shipyards to offer a range of entry level ships so
you're not going to see many anacondas which they should we suspect missions
offered in the district are obviously aimed at the early stage players nikka
see any big payouts and these systems are also marked with a special icon in
the navigational panel and map once players have gained a rank
that's a rank in combat trade or exploration they are offered at
graduation mission which directs them out of the district if they choose to
complete this mission they cannot re-enter any of the district
systems but here's the rub experienced players cannot enter that system and
then take out the players who have basically just earned their flight wings
so a good area for the beginners so that's the pilots Federation district so
next up is new modules there's been a few the advanced docking computer which
is an update on the provisional docking computer that we all know and love and
possibly hate which provide as they say cutting-edge guidance to control the
ship's computer offering a further launch option alongside the assisted
docking functions no longer will be planting your ship
hopefully in the outside of the station and no longer in the inside of the
station trying to get out there's also super crews assist this
module allows the ship's computer to regulate the approach towards a set
location within the current system and it disengaged the drive at the
appropriate time now they're saying that this module can also be used to enter
orbit around a planetary body also could be very good when entering certain types
of mining systems things like that planetside targets are excluded instead
they will engage the planetary orbit function of the computer and commanders
will need to manually guide the ship to the ground destination so who's you've
got an advanced docking computer of that then that's also going to help you out I
did a new flight assistant section to the ship's tab and you can engage flight
assistant auto dock or to launch rotational correction and hyperspace D
throttle no longer would you plant it in the middle of a Sun so now now plotted
route information is now displayed along the top of a navigational tab but box
for each entry in the navigational tab will now include extra information which
lets activities available links to system or galaxy maps where appropriate
highlights the threat level of that particular system so you know what
you're going to jump into and also displays various data on ports nearby
systems such as allegiance and economy and what security levels in the Galactic
region is going on there and it also maintains all previous actions such as
lock target and bookmark that location now the next section is something I'm
very excited about and I think it'd be a really good addition to the game and so
like give frontier a way of getting their law out into the game as opposed
to relying on other third party sites where information can be sporadic
sometimes the new section the pilots handbook has been added to the Codex
that contains articles detailing activities and features of the game so
how do you mind how do you do exploration how does crime
and punishment work Maps how you do Salvage and rescue missions how would
you go and attack the thyroids or Zeno hunting mercenary work all things like
that and sang to dig around the internet they're now gonna give an in-game
experience we're just going to allow you to turn around and find out how to do
that directly from the horse's mouth in addition you've also given access then
to the training simulations within game and not you know from the original menu
which was a bit laborious and it seemed a bit unfinished and it just seemed like
well do this first I'm not really gonna tell you where anything and here it is
so what they've done an awful lot of work around there's probably the same
old missions let's not beat about the bush but it gives us sort of like an
integral flow within the game I think so the training simulations are now
accessible from within any ship cockpit from anywhere now note if you attempt
the start of simulation while in danger you'll have a 15 second delay before
proceeding so what's next the commodity market interface now once
I've seconds are the videos that we've done the subject of this April update
I've always thought the commodity market in the game prior to this stage has been
a bit unfinished and a bit of an afterthought you know in the other
versions of the game that we saw on the spectrum on the Atari and things like
that you've always been able to see the prices if you've bought the trade data
with your surrounding systems and it'll be easy but an awful lot of work has
been put into this now it's been separated by buying cell screens to make
it even clearer to the player and we'll do some videos on this as part of the
rebooting new start series so the player tends to know what they're looking at
they've added more filters they've added suggested markets so the comparisons pop
up so if you get an item then you're gonna know it's gonna suggest what
here's the best places in the area where you can go and sell your wares and make
a bit of money they've got a Help button involved as well if update the supply
and demand icons highlighted mission-related and rare goods on the
buy screen with key icons along the bottom now this I can't wait to have a
good go at and I think it's really gonna put the the interest back into trading
where it's people being very sort of focused on exploration and combat
trading this just seems to be the matter of course and I think these tools now
are really going to sort of like upsell it they've added local market data by
screen shows galactic average price per unit on the right-hand right
buy and sell and also added more detail to the pop-up box when selecting any
commodity in the players inventory now that's quite interesting rethink about
it but so those are additions really if they're being bug fixes of course there
is so this update is really what seems to
have focused on stability and there are over 800 fixes on this release of elite
dangerous now we're not going to go through more of these because that's
boring then you can read it all yourself in the sheets which runs through about
seven to eight sheets of 84 but we're just going to pick they've had a look at
the AI with some odd behavior that was going on they fix some issues within the
Codex and they've also looked at conflict zones and fixed issues there
which are quite important where Allied ships could suddenly become hostile to
the player now I think what a few of us have had this also stability crashes as
well and crashes in the game around when you're disarming seismic charges while
you're driving s RVs when you're mining in a wing now there's some balance
damaging as well now they fixed an issue here which is
worthy of note I think that was causing damage dealt by thourgh ons to increase
in multiplayer sessions and now I've seen that as well also a few Asians
there in regards to heat damage and something that you know drag munitions
engineering modification now disables the victims boost function didn't have
that they've looked at the Diamondback Explorer and done a few tweaking there
they fixed an issue with the yellow computer screen and the cockpit
incorrectly showing us blue well and I had the docking computer right okay I've
known awful lot of work the Diamondback explorer that Scott needs a bit of an
explanation there if you're still with me put that in the comments I'd love to
see what all that's about and fixed edge you know the edge case that could cause
docking computers not to be able to successfully dock the ship or for the
Diamondback Explorer shame how it wasn't for other ships as well like the other
so like Scout ships a similar shape so obviously something around the graphics
around the you know the edges of the the ship and what makes contact with the
exterior port of the game there's been a few things also fixed
with the Cova system that was saying system scan complete multiple times
driving commanders to right distraction as well and other issues around the
cases where planets can appear to be fully scanned when they haven't been
scanned you know index numbers to balance also have interests as well
there are a few things to correct some different systems on the galaxy map and
in general ship studies players picked settings they retained ones they
returned back to the ship after switching to a nursery or fighter
players can now use the key behind the tulip ship headlights whilst using
docking computers and they fixed issues where the dismiss ship could end up not
being able to be recalled now that's always a right pain as well
isn't it really we've also picked an issue where broken shield recharge
faster when dropping inactive supergroups
anyway in addition to that they've had some player journal updates there's been
some module item names are now in consistently displayed and are there
consistently in lower case then some work around the legal state where else
they don't yet the crape phantom fix the reverse thruster animations when review
of localization okay where is he in time and space and fix various type of gym I
hadn't noticed I really hadn't noticed with finding the fixed optimum
ensure that asteroids with their particular to
attempt stop chance getting stuck inside no idea one that about they fixed the
missing detonation successful message okay
rendering fix some lighting issues synthesis
correct message for the Auto field maintenance refill being displayed when
using the SRV repair recipe vanity cameras fix some stuff with via fix some
visual issues with the vanity camera like I say and then finally on weapons
they fix an issue that cause the remote flag would you continue malfunctioning
right so things allowed to be groundbreaking but things are certainly
need to be different from this point as a result of which that's great any
camping with some more blood and reinvigorate the game so thanks very
much for watching like being Ricciardo if you'd like what been seeing so far
but the like and subscribe button helps and goes a long way on YouTube these
days look out for more videos in the series
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