What’s up guys, Rogue-9 here.
I have been talking about the mobility stat in Rainbow
Six Siege a lot recently and one of the suggestions I have made is to replace the stat with reload
time instead and that led me to thinking: “What are the reload times for all of the
various guns and is there maybe some useful information to be learnt by recording them manually?”
We’ll, good news everyone, I have done just that, so let’s take a look at the results!
At least for the magazine and belt fed weapons; the shotguns that are
reloaded one shell at a time are a little more complex so I will cover those in a separate video in future.
As has become tradition, I have added this
info to my online weapon damage sheet and you can find a link to it in the description
below, should you wish to go over the raw data in detail. In this video, I won’t be
discussing the results gun by gun; instead, I will give a brief rundown of the two types
of reloads, the average results by gun class and I will highlight a few of stand-out results.
But before I jump into all of this, I would like to say a quick thankyou to Moot for sponsoring this video.
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Now about those reload times: first off, as many of you might already know, there are
two types of reload for each gun in the game. We have the tactical reload (when you still
have some bullets remaining) and the full reload (when the gun is completely empty).
For almost all guns in the game, the tactical reload is a little faster since you only need
to switch the magazine, but there are a couple of exceptions. The GIGN revolver and the belt
fed LMGs do not get a tactical reload advantage and Zofia’s LMG-E (probably the weakest
machine gun already) even gets a penalty of just over half a second for using the tactical
reload (Yes, it is actually slower!). But apart from these exceptions, you are usually
better off reloading your gun without fully emptying it.
Now let’s compare the average reload times by weapon class and unsurprisingly, the machine
guns not only have the longest reload times but also have the greatest variation amongst
themselves (shown by the little black bar in the chart which is a measure of that group’s
standard deviation from the mean – but that’s just for you stat nerds out there). All you
really need to know is that the longer the black bar, the more different the individual
values within that group. For example if we look at the tactical reload of the LMGs, we
have an average of 5.6s but within that group we have Ying’s T-95 LSW on the one hand
with a tactical reload of only 2s and on the other hand is Fuze’s 6P41 with 8.5s.
And if we now look at all of the other weapon classes, you will notice that they actually
have very similar average reload times and the times within each group are clustered
very close to those averages. Of course, the sidearms (pistols and machine pistols) reload
a bit quicker than primary weapons and out of the primary weapons the SMGs & mag fed
shotguns are a little bit faster than the rest but overall the reload from empty for
primaries tends to be just over 3s while the tactical reload tends to be around the 2.5s
mark. So the takeaway here is that the reload times
in general are so similar that it won’t really make much of a difference to you except
that the LMGs are super slow and if you are ever in an emergency situation where both
your primary and secondary are empty, it’s slightly quicker to reload your sidearm.
But despite the general similarity in reload times, there are a few standout weapons that
I would like to highlight to you. Amongst the pistols, the JTF2’s Mk1, the Spetznaz’
PMM and the FBI’s M45 have the shortest full reload time of 1.9s, while at the other
end of the spectrum, Caveira’s Luison and Capitao’s PRB92 have a full reload time
of 2.6s and of course the GIGN’s LFP586 revolver reloads in 4s flat.
Amongst the assault rifles, Jackal’s C7E is the quickest to reload from empty at 2.7s,
followed by Buck’s C8-SFW at 2.9s and while most of the other rifles will reload in 3.3s,
Thermite’s 556xi stands out as having the slowest reload from empty with 3.7s.
The DMR’s have virtually identical full reload times but in terms of tactical reload,
Twitch’s 417 and Buck’s CAMRS are the quickest at 2.6s, then we have Blackbeard’s
SR-25 at 2.9s and last of all, Dokkaebi’s Mk14 at 3.1s.
As mentioned earlier, the belt fed machine guns have the same reload times for full vs
tactical reload (except the LMG-E) but the two magazine fed LMGs still get a tactical
reload advantage and Ying’s T-95 stands out as the fastest by far, with reload times
of 3s and 2s respectively. I covered all of the machine pistols in a
recent video, so just as a reminder, they are all pretty similar but the SMG-12 is definitely
the slowest, at least in terms of the full reload.
Almost all SMGs reload from empty in 2.8, 2.9 or 3s with the exception of Frost’s
9mm C1 (2.64s), Valkyrie’s MPX & the Spetznaz’ 9x19 VSN (3.1s) and the only attacker SMG
in the game so far, Jackal’s PDW-9 at 3.4s. And last but not least, we have the mag fed
shotguns and here, the Hong Kong operators’ Six12 & Six12 SD shotguns stand out with the
fastest reload times from empty but due to their revolver styles design they do not get
any benefit from a tactical reload and that puts them almost right up there with the slowest
reloading shotgun overall, the Spetznaz’ SASG-12.
Before wrapping up the video let me just highlight a few guns to you that stand out because their
tactical reload offers either an above average or below average advantage. At the very top
of the list of guns that gain the most from a tactical reload compared to emptying the
gun, we have Ying’s T-95 LSW and the Korean SMG-12, both with a 33.3% reduction in reload
time. In fact, the Machine Pistols in general are best reloaded with at least one bullet
left in the chamber because they all gain a considerable advantage.
For the rifles, it’s the ones with the some of the worst full reload times that gain the
most from going for a tactical reload, i.e. Thermite’s 556xi, Jäger’s 416-C but interestingly,
Jackal’s C7E not only has the shortest full reload time of all rifles but also boasts
an amazing tactical reload of only 2s. I’ve already mentioned all of the guns that
don’t get any advantage at all from the tactical reload so I won’t repeat that info
but here’s a few guns that stand out because the tactical reload benefit is absolutely tiny.
The Spetznaz’ GSh-18 pistol only allows you to save around 170ms on a tactical reload,
closely followed by Dokkaebi’s semi-auto rifle, the Mk14 EBR and Vigil’s K1A SMG…
carbine rifle... thing and after that we have a bunch more pistols.
One last thing to mention before I sign off is that the reload times I measured for the
BOSG.12.2 shotgun are according to when the hip fire crosshairs disappear and appear,
which for most other guns represents a pretty precise analogue of the time it takes to reload
them but since the BOSG gun is reloaded one shell at a time, you can still interrupt the
reload process for a humanly impossible snap shot that would in real life probably cost
you a thumb and maybe a couple of fingers. This is a bit of an oddity in the game as
of now but it is definitely on the developers’ radar (although maybe not at the highest priority)
and I assume that, nevertheless, it will be fixed at some point in the future.
And that’s essentially it! As mentioned at the top of the video, there is a link in
the description to my online gun stat spreadsheet where you will be able to peruse each gun’s
reload times to your heart’s content. Overall, I would say that the various reload times
are far more similar than I would have expected but I can definitely see how that makes for
a more player friendly gaming experience. Imagine trying out a new gun and being completely
blindsided by a stupidly slow reload! And with so many different operators and different
guns in the game, having a load of completely different reload times could add confusion
to an already complex game. So yeah, keeping the reload times pretty similar, good choice in my opinion.
One last reminder of my Year 3 season pass
giveaway which closing in less than a week now, a link is in the description below if
you want to take part and due to some very generous last minute support, I am actually
able to offer a total of 8 passes for the platform of your choice. Nice!
And that finally wraps it up, I hope you enjoyed the video and I will see you in the next episode!