[Music]
[ __ ] off I'm a rotten destination point
excellence make any problems other than
my lower back no let me know when you
found the Metal Gear blueprints they
should be in that briefcase call me
[Music]
[Applause]
what's your status report over
[Music]
thank there's a lot of interference
coming from there I won't be able to
communicate with you and I don't think
your equipment is going to work good
luck
that we're on the same side here we need
to destroy those blueprints where are
they your team didn't tell you
our weapons the war care besides that
the good friend was told ray had head is
the basis of all combat only a full
trucks life to women
[Music]
I won't ask again
where are the blueprints they don't
matter anymore we're both too late
[Music]
okay we have a problem
[Music]
welcome to the behind the scenes of
Solid Snake versus Sam Fisher I'm Adrian
the director and I'm going to be taking
you through the process of making this
short film ever since I play the
character of Solid Snake way back in
2006 when I did one of my first videos
on YouTube dinner with the snakes I've
been wanting to make an action-oriented
adaptation of month gear I made a metal
gear inspired short for my junior year
in college but I knew I wanted to create
something directly placed in the
mythology of that video game franchise
if you've seen the other stuff on my
channel such as the my thoughts videos
you'll undoubtedly know I'm a huge fan
of the series and have played each and
every single entry multiple times
infiltration and combat are key to Metal
Gear so when I was writing the script I
took care to make sure those were the
focal points in the short originally
snake was going to fight a powerful
guard but I decided it would be much
more impactful to have him fight none
other than Sam Fisher the hero of the
other claim stealth series Splinter Cell
once the script was finalized Shawn
Huntley the producer came across two
excellent locations to film at and now
it's time to choreograph the extended
fight that was going to take place
between snake and Sam what you're seeing
now is really early footage of the
choreography as you can probably tell
we're performing it extremely slowly in
the technique behind each of the moves
hasn't been refined yet we practice it
several times in order to memorize it to
a point where we didn't even need to
think about the next move it would just
come out naturally my brother has dildos
an extremely talented cinematographer an
animator and has animated multiple short
films for his own channel so I was
extremely excited for him to not only
fill the short but to animate Metal Gear
Rex which I'll go into more later
despite having a large amount of set of
food the action-oriented nature of the
film everything ran smoothly thanks to
my small and efficient crew we were able
to complete every single shot I had
ambition and now was time to edit I use
Adobe Premiere Pro since I have been
editing on that program for several
years now and it was the best suited for
this kind of project sound designing was
tricky since the large majority of it
had to be constructed in post the only
production audio I ended up using was a
dialogue and everything else you hear
from the footsteps to the clothes
rustling to the environment was added in
layer by layer in post I turned to the
excellent composer Brian Grider for the
score who has also scored numerous
animations for my brother and couldn't
have been more pleased with his work he
nailed the Metal Gear vibe and brought
his own
modern twist to it the score brought a
whole new sense of urgency and
excitement to the piece and now for
Metal Gear Rex my brother began working
on that model long before we had
actually begun filming he spent over 300
man hours on modelling rigging and
texturing him of which you can actually
see a speeded-up version on his own
channel youtube.com slash skeletons now
that we had our shot that me staring out
into the nothingness it was time for him
to composite Metal Gear Rex into it
we ran preliminary tests with mock
version of the robot and once he figured
out a couple of things with nuke the
program used for compositing CG into
live-action shots he was able to deliver
the most realistic looking Metal Gear
I've ever seen for the remastered
edition that you just saw besides
exporting in a 4k resolution my brother
enhanced the look of the short film
using new techniques and I'm very happy
with how it turned out which is your
favorite part of Solid Snake versus Sam
Fisher let me know in the comments below
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