Hello everyone welcome back to PJ Chen Design. Today we are going to work on
this scrolling pattern into 3D, and it's been using in the jewelry, product
design and furniture design a lot with this pattern. Are you ready? let's get started!
There are many resources online that you can find by typing scrolling
patterns. I type vectors, so we're coming in the black and white, so we use the
command "picture" to bring it in. It can be any size at this point. Let's go ahead to
lock it first, and we are going to trace over here. There's a little trick on it.
We are going to trace. To trace this online, you cannot just trace like by
this way, follow the outline, because it's no way you can creating a 3D like this
way in the Rhino. So you have to separate it into a few parts, so that will
be your first part, then you're gonna have a ball that will be second part.
Then you're gonna have the third part come over here as a connection, four, five
and they are coming over here and the sixth one is here. So what do you need to
do is you are going to work on this part like this. This part like this and
remember they will come closer right here, so you want to have it a
little bit overlapping. The first one's gonna go all the way, and come back and
connect it right here with all of them. So you got one, two, three, four, and
five is going to come over here, and come back like this. And this will be the six.
So you do have six part and Boolean together. It's not just gonna done by one
part, so let's take a look on this, and how we're going to trace it. The first
one, I'm going to trace it. You want to get it as close as possible, so we are
going to trace something like this.
And remember when you wanna coming in to the end you don't want it to be pointed,
so make sure that, right here, you want to have nice curve coming in.
The second one is gonna go from here
and remember right here is quite important. We want to have it overlapping,
so we actually want to trace a little bit over than what we need there, and
make sure it's not to point it, and snapping into the end point. You can turn
on the control points, and need to edit a little bit, so it doesn't look like too
bumpy. The same thing we're gonna do on this one is we're going to trace. It's
gonna go from here, and kind of blending in here. You do want them to have it
overlapping. It's going to hide it inside, but you won't
see the gap in between, and then we're going to continue to trace this one. We
are going to use the "Sweep 2 Rails" to finish all of them, so what I'm doing
here is creating the rail. Alright and again, you can adjust it to make it
nice and puffy, and fitting into your design. I'm grabbing an online image for
the demonstration purpose, but you can always design your own. The third one.
Look at where I click. This is going to be overlapping so make sure that it has
all the way to here, and again, this is a bump there, so I might want to get it
something like this, and then we are going to continue to trace this one, and
again, we want this one coming here, and they were overlapping right here.
The last one. It's gonna be like this. We're going to trace the
outline first, and it's coming a big circle over here, like this, the second
one, remember right here, we need to have it overlapping. We want to make sure
that is inside of this form, and coming over here, and I'm tracing a little bit
rough here is because I want to save the time to show you the rest. You can
adjust it to make it nicer looking, and fit into the design. When we
trace, we may not click at the right point but that's alright. Okay so the
tiny one right here, we have to imagine that it has a part for overlapping, so
the whole point of doing this is you have to see behind the shape, kind of
imaging what the 3D look like. Alright so after we've done this. We want to get rid
of the background. Let's go ahead to delete it, and for the casting purpose,
you do not want to have something really pointed there. so with the next things
we're gonna do is we're gonna give it a little bit radius there. To make it a
little bit rounded on the tip. Depends on what size you have. I'm using 0.1
it over here, but if your piece is pretty big you may need to adjust the size as well.
Okay so now let's go ahead to join all of them. The purpose of tracing this
line is going to make a Sweep 2, so right now they are joined all together.
We need to split them with the point, so it's going to split right at the middle
at the coronor at the middle and so that will turning into two curved I have
another one's going to be split with the point
and this one is a closed curve so I need to split a two spots.
One spot is right here. The other spot is right here. Now I turn it into two
curves, and this curve as well. I need to split with the point, and let's do right
here, same with this one.
Okay so now everything is done, if you would like to practice, and you do not
find the pattern that you like, I have the curve is ready for you. You can use
them as a practice. All you need to do is go into the link below, and when you
click on the link, you're going to see this subscription form, and just
subscribe my newsletter, and it will guide you to the file to download. Once
you download, you're going to see is those curves. They are already traced, and
already adjusted, and when you follow the rest of the tutorial you'll get exactly
for what I have here. Okay so the following step is we need to create
the profile, so I'm going to come over at the front view, and I'm going to create
something look like this. Like a half circle, and then because I want to
make it into the solid, so I want to close the button and this will be my
profile, so let's go ahead to join it. Once we have this one, we are going
to use the command. It's living under the transform, and then you have the
"Orient- 2 points". Let's go ahead to snapping into the end point, and the end
point. Make sure that copy=yes, and we do want to scale into 3D and let's
zoom in the top view. We want to put this cross section right here, and also right
here, and also right here, at the end of everything so one right here, and then
for this one, we wanted to create something.
This close curve we want to creating something right in the middle, so
something like this. Now let's take a look on the perspective view. Alright, so
I change all the profile into the red color. It is easier for you to see, so
let's go ahead creating the surface. Let's use the Sweep 2. We're gonna pick
up this one and this one, and cross section, and then you will get something
like that. Notice that is folding right here. It doesn't look really good so
let's go ahead to the top view on the option right here. You do have a choice
to "add slash". So we want to add the slash right here to make it more uniform.
And right here and right here really quickly. You can see the form look much
much better, and then we click OK. The same thing is going to
happen on this one. We are going to "Sweep 2" Again, rail one, rail two and this is
the cross section. If you do want to make sure it look nicer. it's
looking more uniform, you can always add slash.
so I'm going to fast forward here, so you won't feel too bored.
Alright so this is what we have, and then I'm just gonna add the sphere with
the diameter and snapping into this point, and this point. so then I get the
sphere there. Because my profile is half round, so it will match exactly. So
now everything is done. Let's go ahead to cap all of them. This one's a closed
curve so you don't have to ca.p Alright, now many people may have this problem.
everything now is solid, as you can see on my property.
Everything that I click is closed solid polysurface. Ideally we should
able to Boolean, but let's try this one. It said Boolean fail, and the reason it is
fail, and it will happen to yours, I guarantee, it's because you can see from
the bottom. Everybody is on the same level, so all the seams are hundred percent
aligned. To fix this problem is pretty easy. I'm going to pick up this one with
the Gumball, and I'm just gonna type 0.01. so we're gonna move it up.
The reason we are doing this is because we want to make sure the seam is
not aligned. Let's do a test. Now we can Boolean perfectly, so we
are going to Boolean this one. It's because the middle and raise up so the
other two are stayed the same place. We're gonna Boolean in this one, and if we say
it's fail, so we are going to move this one up 0.01, so they're
no longer being flat. That's okay, because 0.01 is really hard to see. So let's go
ahead to Boolean all of them, and for that ball, I will need to Boolean Difference
this one out first, because everybody else is flat. So we're gonna do
We're gonna do a bowling difference this one out of this one, and then we
were bowling Union this two, and again if it is failed, let's moving up a little
bit, and let's do the Boolean.
Now this is what we have for the scrolling pattern, you can repeat the pattern to
make many different interesting jewelry. Thank you for watching. I hope you enjoy
please like and comment and share my videos, so that way I can reach more
people. Thank you and see you next!