well that was a lot of build up for
nothing welcome to watchmojo.com
of the century so far for this list
we'll be looking at the most
disappointing video games that have been
released throughout the 2000s and 2010's
we're not necessarily saying that these
games are bad rather they were
considered monumental disappointments
that weren't able to capitalize on the
pre-release hype number 20 Resident Evil
6
the writing was on the wall Resident
Evil 5 went into a rather surprising and
non entirely welcome action direction
but it still retains some core horror
elements that mostly changed with six
which served as the series most
action-packed and bombastic entry to
date while the cast of characters was
stellar the campaigns drastically
different in quality from Leon's attempt
to replicate the horror of the original
games quite poorly to Chris's cheesy
b-movie action spectacle it was not a
direction that the fans were interested
in re 6 was a game that was trying to
please both action and horror fans alike
yet failed to do both luckily Capcom has
truly redeemed themselves with Resident
Evil 7 and Resident Evil 2 remake so all
as well
number 19 Spore
spore had big ambition but like a lot of
games with big ambition it wasn't able
to capitalize on its intentions
pre-release hyper spore was quite high
mainly due to the involvement of Maxis
and will right along with the games
ambitious concept you control the
species entire lifecycle from its
microscopic beginnings through its
evolution to its eventual intergalactic
travel unfortunately the end product was
marred in controversy due to its DRM
software and inclusion of securom which
wasn't even mentioned in the software
license agreement EA was eventually the
subject of numerous class-action
lawsuits user ratings were abysmal and
Maxis developer Chris Harris admitted
that the DRM implementation was a quote
totally avoidable disaster number 18 no
man's sky like here we're at the
boundary between two warring factions I
could join in
I could take sides first of all yes
hello Games has improved this game in
many respectable ways it's really not as
terrible as it was when it first came
out
hence whites-only number 18 that being
said few video game launches are as
monumentally disastrous as this there
was an unbelievable amount of hyper
seeding this game with Shaun Murray even
appearing on Stephen Colbert to discuss
and promote it unfortunately what killed
the game's launch was the laundry list
of unfulfilled promises made by Shaun
Murray throughout the marketing period
which all but ruined Murray's public
image as we said things are better now
but there are some things you never
forget trading fighting exploring
survival and it's a huge gang number 17
Metroid Other M there's only one person
who calls me princess
and that person is Anthony Hicks of the
Galactic Federation army by the
late-2000s the metroid series was riding
high metroid prime essentially changed
first-person shooters for ever in 2002
and metroid prime 3 corruption ended the
trilogy on a fantastic note in 2007
everyone was waiting with bated breath
to see what nintendo whipped up next and
then we let that breath out in a
collective sigh when we all experienced
metroid other m it wasn't a terrible
game by any means but the first-person
perspective was janky the writing was
terrible and the characterization of
Samus made everyone want one of those
memory erasure things for men and black
we are desperately waiting for Metroid
Prime 4 but we may also be living on
Mars by the time that comes out
unbearable thoughts welled up in me
making me want to get as far away as I
could number 16 Red Steel
Red Steel was going to be one of the
best launch games of all time and it was
going to redefine how we experienced
video games specifically first-person
shooters Ubisoft showed us the future a
new form of motion controlled gaming
that promised an unprecedented sense of
immersion and interactivity what we got
instead was well a Wii shooter and if
you've ever played a Wii shooter you
know that the controls are often clunky
slow and totally unengaging this wasn't
the future this was a mediocre FPS with
fuzzy 480p graphics and crappy controls
that had us hunting the Wiimote across
the room in frustration though we
certainly had its strengths but dazzling
shooters was not one of them
number 15 final fantasy 13 send a big
guys watch and learn any new Final
Fantasy game is worth celebrating
but that's not to say that every game is
an absolute winner and that was
especially the case with Final Fantasy
13 hype was quite high for this entry
that it had been nearly four years since
its announcement at e3 2006 and Square
Enix was utilizing a new game engine we
couldn't wait to see what this puppy
could do and while the production was
typically astounding many critics took
issue with the game's terribly
disappointing linearity this was an
intentional design choice with producer
Yoshinori Kitase a stating that they
quote wanted to create a new genre with
Final Fantasy 13 something more like an
FPS than an RPG obviously that was not
what Final Fantasy fans wanted at all
okay if we don't know our focus how do
we complete it number 14 SimCity
to think this was once the greatest city
building simulator series of all time
which is what makes this disappointment
sting really hard during a reddit AMA it
was revealed that this highly
anticipated reboot was going to require
a continuous connection to EA servers
prompting many fans to voice their
disapproval their hesitations soon
proved warranted as the SimCity launch
was an unmitigated disaster of epic
proportions people couldn't connect to
the servers which meant that they
couldn't even play the game those that
did connect were greeted with constant
network outages and corrupted safe files
even looking past those issues the game
was nowhere near as complex or enjoyable
as its predecessors there's a good
reason no one talks about SimCity
anymore
[Music]
number thirteen PlayStation all-stars
battle royale
it was the game that promised to be the
Super Smash Brothers of the PlayStation
brand it featured some of Playstations
most iconic characters including jak and
daxter Kratos Ratchet and Clank and
Nathan Drake what more could you want
well notably there was no Crash
Bandicoot or Spyro yet amazingly those
omissions felt like nitpicks compared to
the games core problems the stages were
unimaginative and the gameplay was based
entirely around the super combo meter
which meant if you missed your super
move all the preceding fighting was for
nothing it was an insane decision and it
ruined what could have potentially been
a legitimate Super Smash Brothers
competitor number 12 - human hey why are
you serving him a game entering
development hell is rarely a good sign
Silicon Knights announced to human way
back in 1999 it was going to be released
for the original PlayStation but Silicon
Knights later entered an agreement with
Nintendo to develop the game for the
Gamecube what resulted was a mess of a
development the game wasn't released
until 2008 on the Xbox 360 after once
again changing publishers unfortunately
it looked and played like something from
1999 with the terrible controls ugly
graphics and persistent performance
issues being singled out for criticism
those were far from the game's only
problems but they were the most
indicative of its general lack of polish
never forget what we have sacrificed
humanity number 11
lair
by the mid-2000s motion control gaming
was all the rage the Wii was a runaway
success
so naturally Nintendo's competition
tried hopping on the motion control
gravy train it didn't go well for them
laya relied on motion controls for its
air based combat and dragon flying but
these controls were horribly implemented
and shockingly frustrating the game also
took advantage of the new Remote Play
function but it was just as awful on the
PSP perhaps even more so due to its lack
of motion sensor controls and various
necessary buttons Sony was then brash
enough to send out a lair reviewers
guide which condescendingly told critics
how to properly play the game it's
shattered factor 5s reputation and like
a dragon lair faded into legend
easy girl
[Music]
but these Mokai bastards
number 10 anthem after a Mass Effect 3
Bioware seemed to go from one
disappointment to the next the Dragon
Age series went through some rough
patches and Andromeda's disappointment
closed Bioware's Montreal studio and the
most frustrating thing is that you
really wanted to see these games succeed
there's a real potential here despite
past failings there was some hype
leading to anthems release primarily due
to it being a new Bioware IP however it
proved to be the most disappointing
release by Bioware of all their titles
thanks to some horrible technical issues
and an over-reliance on grinding a
detailed Kotaku article was later
released stating that the game's
development was rife with mismanagement
indecision and a generally stressful
work atmosphere for many this was the
last straw for Bioware
number nine Sonic the Hedgehog
[Music]
by 2006 the Sonic series was in dire
straits following a string of
disappointments like Sonic Riders and
the disastrous Shadow the Hedgehog even
the most die-hard fans were putting on
their life jackets in order to jump ship
but we were promised something new at
this 2006 reboot a glorious return to
form that would both celebrate the
series iconic history and help launch it
into the new generation what we got
instead was one of the most infamously
terrible video games ever made critics
hated it casual fans loathed it and
ardent Sonic fans detested it this was
not a leap into a new generation this
was a nauseous step backward in nearly
every regard it almost single-handedly
destroyed the franchise forever
[Music]
number eight enter the matrix many
people have been asking for a matrix
game and we finally got our wish in May
2003 with enter the matrix only it
wasn't quite what we were expecting for
one thing we wanted to play as neo and
if not neo then at least Morpheus or
Trinity instead we got two random
nobodies from the crappy sequels and
because the game served as a tie-in with
the Matrix Reloaded many critics believe
that it was rushed to completion to meet
the movie's release window the game
contained lame characters no one cared
about it seemed unfinished and
unpolished and it failed to match the
movies thrilling sense of limitless
imagination and possibilities it was
just another crappy movie tie-in number
7 fallout 76
seriously what is happening to all of
our favorite developers in the last few
years both esta has similarly lost its
sense of direction fall at 76 had
unbelievable potential a multiplayer
game set in the open-world Fallout
universe how could that not be an
instant homerun it turned out to be a
foul ball as the game was instantly met
with disdain due to its abundant
technical issues and hilariously dead
open-world yet things only seemed to get
worse after launch thanks to a number of
bizarre and downright surreal
controversies that followed this
included a data breach a tone-deaf
yearly subscription that created a class
war and the recall of collector's
edition helmets due to health hazards
now this is what we call a certified PR
nightmare number 6 Star Wars Battlefront
2
it may not be the most disappointing
game of the decade but it was certainly
the most controversial it was revealed
during the beta that the game would
employ a pay to win system through was
deemed a quote predatory loot box system
EA responded to the criticism with the
now infamous
pride and accomplishment defense and
things went downhill quickly that
comment became the most down voted in
reddit's history EA share price took a
massive fall and there were calls from
various government bodies and
representatives to change gambling laws
all over the world it was a total mess
and EA eventually admitted defeat and
significantly altered the game's
mechanics yet even years later EA still
tried to find ways to defend new boxes
as a whole yeah that's that just doesn't
make any sense
surprise mechanics number 5 deus ex
invisible war thanks I guess I should
meet our hostess here already not much
else I can do and maybe I can get some
better answers in person ion storms Deus
Ex was a monumental achievement and a
thrilling step forward in the action RPG
genre and much like a pretty good album
following a classic invisible war was
considered a huge disappointment
it was gaming's let it be following
Abbey Road while most critics agreed
that it was a solid game it was
negatively compared to its predecessor
due to its simplified gameplay and
mechanics questionable design choices
and for artificial intelligence the PC
port received especially poor reviews
due to its shoddy performance and crappy
controls among other issues it was just
another head-shaking release under ion
storms surprisingly inadequate felt more
on that in a bit that's very generous
number for aliens colonial Marines
[Music]
the concept behind this game was quite
literally too good to be true this was
going to be a canonical sequel to James
Cameron's masterpiece aliens and actor
Michael Biehn and Lance Henriksen were
set to reprise their iconic roles
however the game suffered a long and
arduous development process complete
with outsourcing and according to
Michael Biehn a general lack of passion
from the developers what resulted was a
technical disaster it looked nothing
like the trailers had promised and it
had artificial intelligence that was so
laughably bad it completely ruined any
Dredd the iconic Xenomorphs post and
that's all before getting into the
layers of controversy and lawsuits that
followed number 3 daikatana
so back to ion storm that company name
proved dangerously prophetic because
they were hit with a storm of negative
publicity the hype for this game was
unlike anything seen at the time John
Romero was so confident in his vision
that he even slapped his own name on the
title a clear sign of clout and prestige
that he carried
however daikatana was Martin controversy
including numerous delays a PR nightmare
of a marketing campaign and gossipy
internal strife the game itself was also
a dumpster fire and is retrospectively
remembered as one of the worst games
ever made it was more than a
disappointment it was a disaster number
two Banjo Kazooie nuts-and-bolts there
was once a time when rare reigned
supreme
unfortunately that pretty much ended
when they were purchased by Microsoft
the 2000s contained a string of
monumentally disappointing games
including Perfect Dark zero and nuts and
bolts this was the first main
banjo-kazooie game in eight years
unfortunately it sidelined the series
traditional platforming for vehicle
construction and driving a move that
proved both contentious and enormous
leda visits some enjoy the game for what
it is while others called it a blind
sighting that should not have utilized
the banjo-kazooie property this was not
with a longtime banjo kazooie fans
expected or wanted
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notifications number one Duke Nukem
Forever and here it is not only the
greatest disappointment of the decade
but arguably among the greatest
disappointments in well and forever
really it's hard to express just how
letdown everyone felt with this cheap
nonsense in 1997 3d realms began work on
a sequel to duke nukem 3d which is
easily one of the greatest FPS of all
time everyone was expecting a bonafide
masterpiece but then the game got
delayed and delayed and delayed again to
the point where the publishers and
developers changed over the years
eventually fifteen years had passed and
gearbox and 2k finally released the game
in 2011 and it felt like it was only
made in two years
the combat felt uninspired the jokes
weren't funny and the game couldn't
decide if it wanted to be a retro or
modern shooter duke nukem was once an
icon of gaming but this title forever
turned him into a joke to be just like
you take your pills vitamins every day
and you might grow up to be as awesome
as me in the mood for more awesome
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