hey what's up guys Nuno here. D5 render just to released its latest version and in this video I
want to walk you through some of its best features first up we have the new GI the latest release
of D5 render version 2.4 brings with it a number of significant improvements but perhaps the most
noteworthy is the upgraded Global Illumination in 2.4 the new GI algorithm enhances the lighting in
poorly lit scenes by increasing the GI bounces of the Skylight this change has a profound impact on
the final result as demonstrated in a side-by-side comparison with the previous version 2.3
as you can see the comparison the 2.4 version fills the space with light much more effectively
resulting in lighter Shadows handle more evenly lit scene this eliminates the need to rely on
additional lighting sources such as area lights by the windows to fill the space with light
and another thing to note on the 2.3 version is that when you move the camera you see a
lot of this noise you see a lot of this noise happening here so of course in the final render
this will not be seen but you do have to wait a little bit so to see how the end result will
look now opening the same exact scene in the D5 render 2.4 you can see a huge Improvement you
don't see when you move the camera you don't see that big noise anymore so everything is
much cleaner okay and even the lighting you can already tell a big difference comparing
one and another I'm using exactly the same settings I just opened the same scene in 2.4
and we can see already a big Improvement I'm going to show you a side-by-side comparison of
this exact render without any texture so we can compare just the lighting foreign
we don't have such Dark Shadows and we have a more balanced scene and we don't have the need
anymore to use those area lights by the window even though we could use them but now this new
GI avoids having to use this type of lighting all the time the upgraded GI feature in D5 render 2.4
makes it easier than ever to achieve realistic and immersive 3D visualizations and second feature is
subsurface scattering material to witness the subsurface scattering effect in action all you
need is a smartphone flashlight simply Point your flashlight at your fingers like this from a close
distance and you can observe how the edges take on a reddish who see how I pass my phone
this is a visual presentation of how subsurface scattering works by simulating the way light
penetrates and scatters within translucent materials resulting in a more soft diffuse glow
that enhances the appearance of an object this is a lining technique used in 3D computer graphics
and animation to create more realistic materials such as Skin wax and marble let's take a closer
look at an example to better understand the impact of soft surface scattering material in the image
we have a character that is rendered without the use of subsurface scattering material the surface
of the skin appears flat and lacks depth making it look artificial and unrealistic however once
we add the soft surface cutting material you can see a significant Improvement in the final result
the soft reddish glow that appears where the light penetrates the skin gives the character a
more realistic and natural appearance the subtle shadows and highlights add depth and texture to
the skin making it look more like a real human skin a next feature is New Edge assets different
render has added more options for the edge Assets in its latest version the most significant
Improvement in my opinion is the ability to quickly and easily create edges or green Walls
by selecting all the assets that are named single to create edges using this feature simply select
the desired assets and set the brush tool radius to maximum then click on the surface you want to
cover with the edges and boom the selected assets will automatically fill the surface
this makes the process of creating edges or green Walls a lot quicker and more efficient quite nice
isn't it and guess what I'm excited to share that I'll be hosting a workshop for D5 render 2.4 where
you can learn how to create an amazing interior scene if you are interested you can sign up for
the wait list using the link in the description below don't miss this chance to level up your
rendering skills next feature is more frame rate options for video rendering in version 2.4 of D5
render the video rendering feature now offers more frame rate options for users to choose from these
options include 24 25 30 60 and 120 frames per second each of these frame rates serves
a different purpose and can be used to achieve different effects in your videos for example
20 frames per second is typically used in movies because it creates a distinct look especially in
fast moving scenes where you see a lot of motion blur on the other hand 60 or 120 per second can
be used to create a slow motion effect it is worth noting that by default only 30 and 60 frames per
second options are available if you want to unlock the other frame rate options you need to go to the
menu select preferences and turn on the frame rate on the widget this will enable you to access all
the available frame rate options and create videos with the frame rate that best suits your needs
next up is improved material emissive effect there is a significant Improvement to the emissive
materials light intensity the update allows the 5 render to calculate multiple bosses of emissive
Lights in the global elimination resulting in a more accurate preview and output results with
the latest version emissive material scholar will be more detailed based on their texture Maps it
is important to note that the lighting effect will be different from the previous version the version
2.3 due to the more accurate calculation of the light bounces next we have camera focal length
this is great news D5 render now has a camera focal length feature with this new feature you
can adjust the camera focal length to follow the equivalent real world lens physical parameters
which makes it easier to select the best shot for your scene to access this feature simply go to the
top right corner of the screen and click on camera from there you can adjust the focal length by
dragging the slider or typing in a specific focal length number that you would like to use this
new camera focal length feature will allow you to choose the perfect focal length for your scene and
create more accurate and aesthetically pleasing renderings the next feature is zdaf Channel D5
render now includes the ability to render a Ziploc channel the z-depth render element is a useful
tool for adding depth of field to your final image in post-production using a compositing application
without having to re-render your entire scene it can also be used to create basic fog effects
to access this feature go to effect style and turn on the Z Dev mode from there you
can adjust the white and black points by dragging the slider to control the depth of field effect
objects that are closer to the camera will be color darker while objects that are further away
will be colored white these two points will affect the color of the zdap channel output in your final
image and video rendering with this new feature you will have more flexibility and control over
your final output making your post-production process much easier and more efficient next one
is path tool improvements the path tool in the 5 render 2.4 has some new features you cannot
choose between curve and linear modes curve mode is the same as before where you use a busier curve
to create the path but with linear mode you can adjust the smoothness of each point individually
additionally there are changes to the path tool for visitation assets you can now set
a fixed distance between plants emitters and D5 render will generate the right number of assets
based on that distance next feature is backdrop planes this new version comes with nine different
backdrop planes which are pre-made images that can be used as a background for your 3D scenes the
backdrop images are useful in hiding the horizon line which can make your scene look more realistic
to add these backdrop planes go to Landscapes Tab and then select the outdoor components category
next one is color temperature for interior Parallax you cannot change the color of the
light inside your interior seams more easily with a new temperature parameter
this allows you to adjust the color temperature for each interior Paradox individually to use
this feature simply select the interior you want to edit and look for the temperature parameter
by moving the slider to the left you can make the light warmer and to the right you can make
it cooler this can help you achieve the exact look and feel you are going for in your interior seams
next one is new assets D5 render has added various new assets that you can use in your Sims these
include edges new plants Dynamic Asian characters search surface scattering materials and models
Transportation assets and dynamic water particles the dynamic water particles are particularly
interesting and you can find them under the particle category in the fluid section you
can customize the look of the water particles by adjusting parameters such as reflection scale and
color there are even more cool features in this new version of D5 render check out the link in the
description to see the full list of updates let me know which feature you like the most and make
sure to sign up for the interior Workshop wait list alright I'll catch you guys in the next one