it's so beautiful huh
why call it the golden gate bridge if
it's not golden
welcome to watch mojo and today we're
counting down our picks for the top 10
games we all
knew would suck but we hoped wouldn't
my companions and i are on a quest of
sorts and this sword is our only means
of continuing our journey
unfortunately the blade has been drained
of its power
they've been here for ages oh yeah
that's just how things work here for
this list we'll be looking at games that
we held out hope for
despite all warning signs did we leave
out any games that you had high hopes
for despite all the evidence against it
let us know in the comments now on to a
top 10 that we all thought would be
awesome but
we just knew deep down inside it would
suck here we go
number 10 the elder scrolls blades
hearkening back to the first elder
scrolls arena
this game features both handcrafted and
procedurally generated dungeons whenever
a movie spin-off is announced for a
major franchise
it's met with a disappointing groan and
rightfully so
the name elder scrolls however does
carry a certain weight
in the gaming community and bethesda are
masters at creating hype for new titles
still even by our lowest standards we
expected more
shoddy and unresponsive controls a
bare-bones story with no
open world and the predatory nature of
the game's micro transactions
made this title a clear cash grab from a
developer whose reputation was
already on the decline so please come by
and check it out
you really need to see it running on the
phone we'd love to see you
please come by number nine crackdown
three
target located
the original crackdown was one of the
surprise success stories for the early
days of the xbox 360.
coming packaged with beta access to halo
3
might have certainly helped sales but
the title itself reviewed well
and became an instant hit microsoft bet
a lot on crackdown 3
positioning it as a flagship title for
the xbox one
and for the future of cloud streaming
warning signs came however in the form
of multiple delays
and by release the destruction had been
massively downgraded
wipe them out
the game was called out for boring
gameplay and its inability to bring
anything new to the franchise when terry
crews can't even save your game
it never really had a chance
number eight metroid prime federation
force the most elite members of the
galactic marines were chosen
and put through intense training to form
what would become
the federation force nintendo has
something of a rocky relationship when
it comes to their established franchises
gamers begged and patiently waited for
news of a new metroid game and nintendo
finally
answered with metroid prime federation
force
not only was franchise icon samus aaron
absent
the game was clearly aimed at
multiplayer audiences
gamers expecting the next mainline game
in the beloved franchise were
understandably upset
and the game was heavily criticized by
fans and critics alike upon release
here's hoping the upcoming metroid prime
4 will bring the franchise back to its
former glory
number seven tony hawk's pro skater 5.
tony hawk has had it rough in recent
years besides not being recognized in
real life
his games and their pedigree have
dramatically dropped with each new
release
and peripheral activision won't give up
a license when there's money to be made
though
so robomoto and disruptive games were
tasked with bringing the long dormant
property to modern audiences
in just a few months
the result made even the most die-hard
fans hide their faces in embarrassment
the game landed with such a thud that
many feared the franchise had seen its
last days
thankfully the remaster of tony hawk 1
and 2 re-established the series name
but with tony hawk 5 being delisted from
storefronts
it seems even activision wants to forget
the game ever
existed
number six duke nukem forever
and the time since duke nukem forever
began development
there had been three separate gaming
generations
production first began in 1996 by
original developer 3d realms
before it was finally released in 2011
by gearbox software and 2k
15 years is a long time and even though
fans were excited to finally have this
long delayed title
its lengthy and tumultuous development
did not bode well
and predictably enough the game turned
out to be generic
and bland a title clearly stuck in the
90s
many wish duke had simply remained in
his own time instead of leaving a duke
nukem sized
stain forever in our hearts i named my
daughter duquette
i even got her tiny toy rocket launchers
to play with i hope she grows up to be
just like you
you should record another album
number five daikatana
many of the games we enjoyed today
wouldn't exist without john romero who
helped create wolfenstein
doom and quake his game died katana
however
is certainly not a title that resides
among gaming royalty
my companions and i are on a quest of
sorts and this sword is our only means
of continuing our journey
unfortunately the blade has been drained
of its power
a bizarre marketing campaign using a
poster that announced romero's intention
to make
gamers his um well you can
fill in the blank there raised more than
a few eyebrows
but still gamers could be forgiven for
hoping
given the hype and the name involved
upon release however the game was
lambasted for its dated mechanics
atrocious ai and obtuse design decisions
john romero certainly owned gamers with
daikatana but not
in the way originally intended
unless you go getting any ideas young
lady
number four fallout 76
so much has already been said about
fallout 76's disastrous release
but it bears mentioning that up until
launch there were still quite a few
people
genuinely excited for the game gamers
had long requested an mmo style game
set in the fallout universe and 78
looked to finally fulfill that wish
however like most wishes there was a
catch
bethesda's decades-old and heavily
modded creation
engine which was clearly never designed
to handle the high demand of an
online game with multiple players on a
single server
the game crippled bethesda's reputation
and the developer only seems to keep
digging themselves in further with each
new update fingers crossed for starfield
and
elder scrolls vi
number three anthem
after mass effect andromeda bioware had
a lot of trust to build back up among
gamers with anthem
the much hype title got off to a
brilliant start with a jaw-dropping demo
at e3
2017 only to go mostly silent leading up
to the game's launch
gamers were cautiously optimistic about
the iron man simulator but after
andromeda
also justifiably wary
bugs and glitches dragged down the
titles already repetitive and grindy
gameplay in a world
far more linear and empty than
originally promised
reports of the game's development didn't
help matters when it was revealed that
most of the game was patched together in
the last few months amid an
already turmoil production well crap
i'd give him some time he's got to learn
for himself what he can and cannot do
i suppose so number two shenmue
iii
even today the shenmue series still
carries quite a bit of weight in the
gaming community
known for popularizing the use of day
night cycles and quick time events
the first and second games were far
ahead of their time
naturally fans had been clamoring for
another entry
and at e3 2015 gamers finally got their
wish
with series creator you suzuki launching
a kickstarter campaign
they've been here for ages oh yeah
that's just how things work here many
were understandably hesitant
and after multiple delays the game
finally released to middling reviews
at best it was a game seemingly stuck in
another time
and worse yet it ended on yet another
cliffhanger that might
never be resolved let's go
before we unveil our top pick here are a
few dishonorable mentions
predator hunting grounds asymmetrical
multiplayer
managed to make being the predator
boring
fast and furious crossroads even the
developers of project
cars couldn't save this broken franchise
tie-in
what is it not here
you know how this town loves to gossip
okay then
how about we go back to my place for
dinner mighty number nine another
crowd-funded disappointment
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number one marvel's avengers
i'll get to you as soon as i can
[Music]
the height for marvel's avengers game
was huge
with eager gamers wondering what kind of
game would it be
single player an ultimate alliance style
multiplayer
turns out the answer was everything and
the kitchen sink
it was a single player game but also a
loot focused multiplayer live service
title with battle passes
and in-game currency
that did it theo work your match
you're safe now with countless bugs
bizarre gear design decisions and bland
and repetitive gameplay
it was savaged by critics and gamers
spoke with their wallets
to date the game has yet to recoup its
production costs
and with future dlcs being delayed it
doesn't look good for earth's mightiest
heroes
in the mood for more awesome gaming
content be sure to check out this video
here on mojo plays
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[Music]
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