hello it's ricardo and welcome back to elite dangerous a tumultuous couple of
days for frontier developments to be sure and what with the console development now
ceased and update 11 delayed and now released on the 15th of march 3308 or
2022 in real time let's take a look at those fleet carrier interiors and the new mission type
zack cochran a community manager took to the message boards earlier on this week
mentioning that update 11 was gonna hit on the 15th of the third 2022. great stuff
and as he says it seems like a while since i wrote one of these updates and it's good to be back
so they detected some issues in the final round of checks in regards to update 11 that resulted
it being moved from last week to this week of course we had the bad news in regards to
console development and we're not going to go on about that here i think it's kind of been said
so now what are we going to get we're going to get fleet carrier interiors and a new mission
type and they've been quite vague on this mission type alongside another wave of fixes
so time to jump in and see what it's all about
so the patch notes were released around about 10 am gmt this morning i had a quick read of them
i was out and about and they state that you know since the inception of elite dangerous commanders
have yearned to stand and walk on planets all well and good and now they say it's time to sit down
once again and put your feet up and enjoy one of the most glorious views in the game from inside a
fleet carrier jump now in the past all we've had to do is we've been confined to our cargo holds
in our ships and not seeing it you spend all that money on those fleet carriers five billion credits
or if there's a discount going at the time i think they there was a discount going for four billion
whereas everybody else would see the fleet carrier jump and you wouldn't
so what they've done is they've brought in fleet carrier interiors and lots of lovely windows
cool the carrier interiors have been added to fleet carriers to enjoy on foot these include main
areas a main concourse and hangar lobby a command deck with additional area for the owner and their
wing a seating area for safe fleet carrier jumps and optional areas and service where there's a bar
vista genomics service desk pioneer supplies store and the shipyard access point included
with the shipyard service now i've stocked my complete fleet carry up with all these and
i'll be doing a video a bit later on all of those other fleet carrier changes have included on-foot
access to the shipyard is now available added automatically if the shipyard service is enabled
service tariffs can now be set individually allowing control of each services cost universal
cartographics and vistagenomics should not use the tariff system though however the fleet carrier
library has been moved to the same environment as outfitted fit in and it now has a number of
concourse themes which would be interesting to go and see a small amount of random delay was added
for landing pads retracting during jump prep for aesthetics and the fleet carrier section of the
pilot's handbook now describes the new features and how to use the new bartender functionality
so there's new bartender functionality i'll have to wait and see a lack of notifications for fleet
carrier jumps until 10 seconds beforehand was also fixed they also mentioned as well that it's now
possible to sit in all chairs and bar stools found on all concourses albeit one at the time
but yeah well how many anyway i'm not even gonna go there so you can now sit on the chairs which is
great you can sit next to sleepy joe in the middle of that um particular lounge when he's sleeping
having a good kip so good stuff so far so what about other stuff what about these missions
well as they mentioned the beginning of their release and at the beginning of this
video a new protect mission has been put in so new protect missions ask commanders to defend against
criminals attacking delivery routes these missions pose a new challenge in both combat difficulty
teammates recommended and time response required to account for these factions will offer higher
sums than usual they fixed issues where missions could be repeatedly abandoned to produce a strong
negative influence on the faction offering fix an issue with shared missions not displaying
correctly when a failed state so hang on let's just stop right there the protect mission
all it says new protect missions ask commanders to defend against criminals attacking delivery routes
was that on foot is that in space what until we actually get our hands on it we don't know
anyway they fix some incorrect texting sabotage missions change the settlement
mission givers compass icon to match that of the concourse so on settlements they've added
the new cargo loader used in the new protect missions to various settlements so that then
indicates it's a settlement mission okay i was really hoping for a fleet carrier type mission
i really was anyway they fixed the control point being inaccessible at a pacific settlement
during conflict zones fixed corpses clipping through uh the floor added an adjust ammo
crate positions and floating consumable boxes were brought back down to earth ai on foot
friendly fire has been extended to include turret skimmers and ships combat fix an issue in multiply
whereby throwing a degree consume multiple grenades that didn't seem fair so they say
um fixed um the fleet carrier guide missing images they've gone to the knowledge base and
they've put some articles in there for aegis the consortium generation ships pilots federation blah
blah blah and they've also fixed a host of audio issues which i'm not going to go through either
on the graphical the art side again here's this cargo loader and cargo canisters were added for
protect missions they've small settlement landing pads were enlarged to aid navigation
tinted colored beverage materials were fixed they've gone through a load of graphical fixes
uh fix the glow on collectibles at guardian sites etc etc um with rendering they fixed the
suits and visors rendering in front of particle vfx whatever that means but it sounds impressive
doesn't it and they fix the cockpit rendering over the galaxy map sounds quite impressive
they've also fixed some things around the user interface truncated issues on ship panels text
coloring filters at the pioneer supplies vendor where buying selling a weapon or soup were fixed
and an issue on multi-crew with performance and ultimate optimization something that's really
close to my heart i have to say they have done a bit of work as well unnecessary operations were
reduced in the humanoid hood markers system fixed cases of shadow flickering selected
graphic presets now applies super resolution other rendering optimizations include planet rendering
fix some integrate text they fixed issues where factions sometimes target themselves
um but what about actual you know optimization optimization
nothing so far they've done some service stability work around um the stygian paint
jobs fix the black adder service server error and some more black markets not being activated during
civil unrest so that's server instability stuff as well fixed a crash when dying during the tutorial
now that was a classic one that a lot of people were complaining about and they
fixed the crash that could occur when jumping to hyperspace supercruise whilst trespassing
well if they fix the crash that happens when you instance with a friend in their ship and
you jump systems because simon mike and me we have terrible trouble with that issue tracker fixes um
with the ships not inheriting the spin stations when undocking with flight assist fixed issues
with not being able to correct resources from clustering structures great so the crystalline
structures are back and the brightness and flickering when mining icy asteroids was reduced
for those horizons commanders fleet carrier tariffs as described in the odyssey fleet
carrier section were made backwards compatible they fixed some stability issues an incorrect
string when selecting the multi-olympic controller was fixed hairstyles displaying
incorrectly on holo me were fixed oh dear crew voices changing upon relaunch of the game or
switching modes was fixed and fleet carrier name plates and decals appearing off-center was also
fixed a lack of notifications for fleet carrier jumps until 10 seconds was also fixed and that's
what they fixed in update 11. i'll put the patch notes link in there as well um and we're going
to get in and have a good look around those fleet carriers in another video and have a look at this
protect mission and this cargo loader i've been ricardo thanks very much for listening to what
they've fixed in update 11 for elite dangerous you can see it's a bit of horizons work in there as
well but mainly focusing around the fleet carrier interiors and this new mission with i'm going to
say some stability and performance optimizations hope you enjoyed the video and as always i
appreciate your attention and you clicking on this video link hit that like and subscribe button it's
a small thing for you but a big thing for me and it does go an awful long way see you soon
you