Associate Level Designer.
I'm Brittany Pirello, Producer.
I'm Matt Coutras, Senior Level Designer.
In Satellite, a top-secret American recon satellite
has lost power and crashed in the deserts of Angola.
With hired DGI forces closing in,
now it's a race to secure the crash site.
What I love about Satellite is the fact
that it's just this amazing natural space.
Because larger maps have more components,
we can apply more details into maps like Satellite,
which make them feel even more natural.
The satellite at the center is like a king-of-the-hill.
Anyone who wants it has to run towards you
because it's raised higher than the rest of the map.
I'm usually playing one of two ways:
all in, full ham, dying again and again,
or in Objective modes,
I'll flank and get the jump on people.
Satellite scratches both of those itches.
Even though it's an outdoor space,
the map's two different regions mean I can play long-
and short-range tactics.
I'll be honest, I am trash with the sniper rifle.
But a shotgun? That, I can do.
I have always been a big fan of close-quarters combat,
and there is great cat-and-mouse-style gameplay
in Satellite.
The crash satellite is a super-fun spot
to try and outplay your enemies.
Predict which way they'll circle the debris
to run up behind them,
or duck inside the satellite and take your shot.
This is going to be one of those classic Black Ops maps
the world knows and loves for how quickly engagements fire up.
RADAR BEEPING
East and West collide on the open seas
in a top-secret mission.
Inspired by a real-life event, Project Azorian,
CIA-JSOC and Soviet forces converge
to recover a sunken prototype nuclear Soviet submarine
from the ocean floor.
The calm waters of Armada explode
into massive naval conflict
as players battle for control of large naval vessels.
With no lanes walling you in,
players can engage on ships' decks,
in the water, and on vehicles like Wakerunners and gunboats.
Armada is chaos in the best way. (LAUGHS)
This really cool map
that gives this amazing sense of exploration.
There are so many little individual areas to find,
and new ways to surround or flank your enemies
and get the upper hand.
RADAR BEEPING
A hidden safehouse has been discovered
right in heart of the USSR,
in the shadow of Moscow's opulent train station.
With Spetsnaz dispatched, the area has gone hot.
So, the Moscow map is set in the dead heart of a big city.
So, you're wandering through these streets
with a bunch of cars,
and there's tall buildings on either side of you.
There's this sense that you've been dropped
into a point in history.
First thing I do is run right to the center,
because that's where all lanes cross in the Moscow map.
And eventually, it doesn't take long,
people are going to run through the metro station.
So you can just sit there and wait, but chances are,
people will run into your line of fire, right off the bat.
It's a classic three-lane map
where teamwork really makes the dream work.
RADAR BEEPING
January 17, 1984.
This location is heavily influenced by Miami's famous,
or perhaps infamous, Ocean Drive.
This is a night map, but one unlike players have seen before.
You can sneak through dark, shadowy alleys,
go out onto the beach, out into the ocean.
You can dive in the water and wade along the coast
to get the drop on the other side.
Or you can just go right down the street
and bask in the neon light.
The first time I played through Miami,
I could hear this '80s nightclub music
playing through the walls of a building.
MUFFLED SYNTH MUSIC
The little details make it lifelike,
and it becomes this joy to experience.
Basically, my goal is to never be
on the main street, in the center,
because that is sniper heaven,
and that is Brittany hell. (LAUGHS)
So I always go and try to flank
and get those snipers from the back.
Our art and design teams worked really hard
to bring the best possible night experience to the players.
You'll see that play out
when you sneak in the shadows on the beach,
or engage enemies in the center strip.
It really makes people feel like they're in Miami in the '80s.
It's pretty... pretty cool.
RADAR BEEPING
In Crossroads, NATO has learned
a large Soviet missile convoy is on its way to the border.
Special forces dispatch alongside MI6
to ambush the convoy and secure the weapons
before all hell breaks loose.
OPERATIVE: Soviet convoy disabled.
It's one of our most cinematic maps,
with a boots-on-the-ground feel
that feels pulled from the campaign.
Your team will want to hold down and protect its own outpost
to guarantee access to one of these tanks.
But infantry combat doesn't take a back seat in Crossroads,
as natural terrain and foliage masks movements
and provides tactical advantages.
There's a bunch of snowmobiles when you first spawn,
and it's a mad dash to grab one.
And now running people over with the snowmobile
is my favorite thing to do.
Each environment changes the dynamic of how you play
and caters to unique loadouts.
Crossroads is a bigger map,
and that allows you to play the way you want to play.
The beaches of Miami.