(suspenseful music)
- What the hell is happening?
- Detective
Detective!
(suspenseful music)
(ship hull exploding)
- Jesus, we've got explosions on the rear of the ship.
- It's going to go up the whole thing.
Get off that ship now! - Let's go! Let's go!
Get to the engine point! - Now!
- I'm bringing him in.
- [Woman] Leave the body.
Just get out of there.
- [Man] We have to know what happened to him.
- Wait, what's going on?
(electrical beeping)
(ship hull exploding)
- [Man] Any time now with that door guys, let's go.
- Open the airlock!
- That door's the only thing between
that explosion and my crew.
- Detective?
(ship hull exploding)
- [Woman] Detective?
Go!
(Metal clanging)
(suspenseful music)
- Hey!
(airlock door opening)
- Shit this is gonna be close.
Laura get that door shut as soon as I'm in.
(astronaut yelling)
(ship hull exploding) (ship debris crashing)
(electronic lock beeping)
(airlock pressurizing)
- Cole?
Hey Cole, it's me.
Okay stay with me. Stay with me.
Cole?
Cole stay with me. Stay.
(suspenseful music booming)
- Focus.
- Is he okay?
- Hey take it easy. Take it easy.
(men arguing)
- No! That's me! What did you do?
- Just relax!
- No!
What. What did you do? - Calm down!
- That's me!
What did you do? - Calm down!
That was me! - Jitters!
What did you do? - Calm down!
- [Jitters] No! No!
(man wakes with a shout)
- It's okay.
It's okay.
- How long was I out?
- Not long. Are you dizzy?
- No.
- Flashing lights?
- I'm fine. Just static.
- You probably have a light concussion.
- Laura. I'm fine. How are the others?
- We had to sedate Sanders. McKay has Jensen,
trying to figure out what's going on
and that other ship is completely
destroyed in the blast.
- Dammit
- What is it?
- Reminds me of my ship.
Poor Moe, didn't have a proper goodbye.
- Moe, it's a cute name for a ship.
- I'm not sure if cute was what I was aiming for.
- Well, I'm sorry for your loss.
- Yeah, I ruined a game of chess I had going for weeks.
I had her on the ropes. One,
maybe two moves away from finally beating her.
- You still play chess?
- Yeah.
- Cole, you're terrible at chess.
- Hey hold on, I beat you a few times.
- You never beat me.
(brooding music plays)
- How are we going to get out of this?
- We'll find a way.
(brooding music continues)
- Shouldn't have come.
(brooding music crescendos)
- [Man] Moira, how's the detective?
- He's fine.
- Wait.
Husband? Why didn't you tell me?
- I wasn't ready.
- Where does that leave us?
- With bigger things to worry about.
(suspenseful music playing)
(glass shatters)
- Any luck?
What are we up against?
- It ain't gonna help
- Jensen.
- We're up against time.
I picked up a faint signal from an old nav Beacon.
(faint electronic fizzling)
- It's broken?
- Listen closer.
- It's sped up.
(finger snapping)
- And it's playing backwards?
- What would cause it to do that?
- [Jensen] That's the thing.
The nav beacon is functioning perfectly.
We're moving backwards. (brooding music playing)
How long until you were expecting to catch up with us?
- Three months?
- [Jensen] Three months, eight days and eleven hours?
Here's the interrupt as a clock
compared against the nav beacon.
Now, detective here is your clock.
See, we have been traveling those last three months,
but we've been moving slower and slower the farther we go.
That's how you were able to catch up to us.
Now, I had the computer scan every pulsar
that we can see in order to map the anomaly.
(pulsar blips beeping)
It's crude, but it confirms my theory.
We are deep within a distorted region of space time
with an extreme curvature.
- What's causing it?
- [Jensen] Beats the hell out of me.
This thing doesn't play by the rules.
Here's what's happened since we woke up.
See right now, we're sitting dead in space
but we're being carried backwards through time.
And we're headed there fast.
- What happens when the lines cross.
- [Jensen] You know exactly what happens captain.
The moment two entropies try to occupy the same
space at the same time...
- We collide.
- Imagine reaching out to touch a mirror,
but your reflection doesn't appear
until the moment you make contact.
In this instance the reflection is our future selves
We're on a collision course by going nowhere.
- How do you stop it?
- Time?
- (scoffs) You don't.
- There has to be a way out.
- If there is, we still need power to exploit it.
We need air to breathe. We need engines to move.
We need Sanders.
- Let's get back.
- So they sent one guy
to tidy up an excursion that cost billions?
- That's the idea.
- I hope she's worth it.
- Do you think there was a way out of this?
- Every action,
every decision, no matter how small
is leading us to the fate that
we witnessed on that ship.
- The only question is
can we choose differently?
(empowering brass plays)
(medical equipment beeps)
(war drums crescendo)