Let's start with graphics.
At its core, computer graphics is about simulating
the physics of light and matter to simulate reality.
Simulating reality is a great computer science challenge and computationally unbounded.
This is the driving force of our company.
20 years ago, NVIDIA introduced the programmable shading GPU.
The GPU revolutionized computer graphics.
Hundreds of millions of insatiable gamers made the GPU the most advanced chip in the world.
NVIDIA GPU processing has increased a stunning 100,000-fold.
We recently launched Ampere.
It is the greatest generational leap ever. We expected and prepared for huge demand
and the response was still staggering.
I know many of you are anxiously waiting for your new Ampere GPU.
It's totally understandable and I assure you that it is worth the wait.
Ampere is the fastest ramp in our history. Everything we ship is instantly sold out.
We're working around the clock.
Your new GPU is coming.
You're going to love the Ampere GPU.
Ampere is the 2nd generation NVIDIA RTX.
Fusing programmable shading, ray tracing, and artificial intelligence - giving us photorealistic graphics
and the highest frame rates at the same time.
Once the holy grail of computer graphics,
ray tracing can now be standard.
If the last 20 years was amazing,
the next 20 will seem nothing short of science fiction.
The Metaverse is coming.
Metaverse, was first coined by Neal Stephenson in his 1992 science fiction novel, Snow Crash.
Humans, as avatars, and software agents interact in a 3D space.
A virtual reality successor to the internet.
With worlds like Minecraft and Fortnite,
we're already seeing the beginnings of the Metaverse. Though they seem like games today,
gamer inhabitants of these early Metaverses are building cities, gathering for concerts and events
and connecting with friends.
Future worlds will be photorealistic, obey
the laws of physics, or not, and inhabited by human avatars and AI beings.
The metaverse is not only a place to game, we will create the future in these Metaverses
before actually downloading the blueprints
to be fab'd in the physical world.
Omniverse is NVIDIA's platform for simulation and collaboration.
Omniverse is built from the ground up for the future.
Cloud-native, multi-GPU, photorealistic
with path tracing and material simulation,
and physically based, obeying the laws of physics
Omniverse is designed to connect many worlds.
Worlds like Epic's Unreal, Maya, Blender, Adobe, Autodesk and others.
Omniverse allows designers, artists, creators, and even AIs using different tools,
in different worlds, to connect in a common world,
to collaborate,
to create a world together.
Omniverse is even a world where AI agents are created and learned.
A simulator for robots.
In Omniverse, everything is physically simulated.
It's a place where robots can learn how to be robots,
just like they would in the real world.
Ladies and Gentlemen, NVIDIA Omniverse.
An open platform for collaboration and simulation.
NVIDIA Omniverse is in Open Beta now.