today learn how to make hyper realistic fur in under 15 minutes
and trust me when i say it's a whole lot easier than you think
and sponsoring today's video is skillshare the place to learn a new
skill set heading into 2020 with classes on music
photography design freelancing and much much more
it's bound to be something there to trigger your creativity and something
that can provide vital skills learn more about how to
grab a skillshare premium membership later in today's video now next week i
have a video coming out about the future of graphic design
and in that video one huge part of the future in this industry is going to be
3d design so blend is free to download and with my
step-by-step method you will learn something awesome in
today's video so let's get cracking and in blender
press shift and a which is the command to add something
and let's grab a uv sphere now turn on the shortcut vui
and don't worry about these icons here your screen should probably only have
around about three
but for now come into the renders properties menu here
and make sure you are in the cycles render engine
now the cycles engine is going to be more simple for this kind of 3d
realistic fur today although however the cycles render might
slow down your machine so let's move the render down to 12 and
also the viewpoint to 1. you could max them out to around 24 and
12 but for the example today let's just stick with this
so with the sphere selected come down to where it says particles
and we're going to add a new particle system like so
so this is my particle system and yours will probably have a different value
attached to it but just be concerned about coming down
here and pressing hair and this is going to offer us a really
basic starting point with the fur or the hair for our design
so from here check the advanced box and then come down to where it says
source and then we want to emit from volume
here in this box on the right
this is going to add some more randomness to the length of the hair as
you can see here you can also do something like turning
off the even distribution but i think it's probably gonna look
better if you keep that check today
we can also come down to the velocity menu and make things a bit more random
by cycling the randomizer here this is going to be subjective to your
style and your design of course
so now look down to physics forces and in the brownian menu
and this is gonna let us twist our hair a little bit and it's gonna make things
look unruly or kind of unkept if you're talking about a hairstyle but
let's go ahead and give it a slight modest twist and again this is going to
add some interest to our design
also up here in the admissions menu we can change the length of the hair itself
again this is totally going to be subjective
so now come down to viewpoint display and also to these strand steps
the more steps you add the more kind of kinks and curves that will be in each
strand of hair and if you do jack this number up it's
going to slow your computer even more so so just be aware of that
so for today's fur design come down to children and we're going to use the
interpolated option and this is really going to fill
out our hair
so we've kind of got a snow white sphere of hair at the moment but we want to add
some color the actual style of the hair is far from
finished but let's just add some color at this point in the tutorial
and to add color we need to come down to the material properties menu
here and we're going to add a new material and give it a name relevant
something like hair color
so now come up to the shader workspace and let's turn off our viewpoint
all i did there was change my viewport shading to be material preview
you can navigate out of the camera by clicking this button here
or you can use a middle mouse button if you do have one
so to add the color come down to the ui here and kind of hover your mouse around
in the left hand side and then press that shift a command to
add something and we're going to add a texture which is going to drive
two colors into our design so give a search of muzz
grave and you should just type in mus and it should appear up in the box
so drag the height value into the base color and that should give you a kind of
black and white look as of now now the contrast between the
black and white is too stuck for my liking so we can bring down the
detail which will smoothen out the contrast between those
two colors again this is going to be subjective to your design
but i like to have it just above zero to be honest
and of course you can play with these other settings too for your design
but now press shift a again and give a search for a color
ramp
and with a click held down on your mouse drag this color ramp around
until you see this white line illuminate brightly and then release the click
and so now you should have some more control over the colors of the fur
seen up here
for your design you want to pick two colors that you think will work well
together and will have a kind of interesting blend
and if you see the movie monsters inc i'm kind of going for something
similar to sully in a way and you could use more than two colors of course but
we're just gonna use two for now so for my design i'm gonna go for a kind
of pinky purpley kind of approach the aim of the game in this
section of the video is to kind of balance your colors and spend time
really finding that nice contrast between everything going on
you can also come over back to the detail section and you know reset things
a little bit if it's not showing up properly in terms of the
contrast
what we need to do next is to position the camera that will resemble
or give focus to the final render so grab the camera and then go into the
camera mode and then press n on your keyboard and
come into view we're going to want to lock the camera
to the view and then you can just zoom in or out as you would with the mouse
button
once you're happy with the view and do make sure you're happy with it
uncheck the camera view lock button remember you can also use this button
over here to come out of the camera view we are not finished yet of course but
let's give this a test render very quickly
oh another thing i should note is that under the denoising menu
you want to check the render denoise
so let's press f12 and let's give this a render
and you can see the progress bar down here in the bottom right
let's check the render progress up here and we are getting a pretty nice render
actually we have two different colors going on
and we've got some detail in the kind of strands of the fair
but we can enhance this further i'm going to do that by playing with
lighting values
lighting values are very crucial for 3d design and especially for things like 3d
fair
so let's come back to the layer first we already have a sun lamp right here
but let's remove that press shift a again for that command to
add something and then navigate to light and then let's grab a sun
yeah raise it up a little bit and then move it around says pointing towards the
object
if you want to see the true result of the lighting you have to come up to
viewport shading and that's going to show you the result of the lighting
another way you can change the lighting in blender for this design would be
coming over to the environment texture and we can change
the world color here this is going to add a
bit of ambience to the whole scene and i'm going to add a little bit of
blue light
so with the light selected i can come into the data properties here
and i'm going to choose a bit of an orange hue which is kind of
complementary to the blue world color and that will add some
interest to your final render
so let's jump into the camera view and see what it's looking like and of course
on screen this isn't the proper render and how
it's going to finally look we can increase the like strength here
and i'm going to do that by a factor of 25.
25 is pretty over the top so let's drag it down to something like five
and there you go that's looking really nice and crisp around the edges
especially again this is something you probably
want to play around with in your own time and it's
something that can really make or break your design
what i can actually do again is duplicate this sun and that's with shift
and d and then i'm going to use the move tool
to actually move it to a different position
yes the real world doesn't have two suns but i want to get a kind of backlight
which is going to you know illuminate different parts of
my design in more interesting ways
i'm going to point this new duplicated sun kind of into the camera itself
and to add some more contrast in the lighting let's you know reduce the
strength of this one down to about one or something around there
also changing the color ever so slightly will help as well with the final effect
but let's go ahead and add a third light and that's going to be a
point light and use that keyboard shortcut of shift a
point lights are really good for adding a kind of focal point
or highlight onto an object i'm going to jack up the power here to
about a thousand which will ever blow it then i could change the radius which
will soften that light you also want to play around with the
positioning of this point light as well
if we change the color of the point lights the hair is going to pick up
that color in kind of interesting ways so let's go for a bit of a blue tone
today
so you can press function 12 to render or you could just come up here at the
top
and now that render is looking a lot more complex more interesting and also
more detailed so like i said graphic design is moving
into interesting areas and in the next two five ten years 3d
design and 3d animation as well is going to be
a huge part of what makes up this industry if we fail
to adapt we're not going to succeed in this
career and yes 2d design is still going to be relevant but i
think if you can learn the 3d design you've got another skill set
under your belt making today's video possible is skillshare it's the online
learning community where millions of creatives come together to learn new
skills and to excel their careers or their
hobbies into 2020. i'm actually learning how to
create 3d and 4d animations through skillshare so it's really easy to
integrate skillshare into your day-to-day life and you guys
will probably see some tutorials around three or forty
animations on this channel when i do perfect and master those skills
it's something i've wanted to learn for a long time but i've never really had
the time to do it now you can grab a premium membership to skillshare for a
limited time as a free trial and that's going to lead you to learning
a new skill set in your desired field so join skillshare today and learn some
new essential skills for your career or your hobby
heading into 2020 so i hope you enjoyed today's video and i hope you enjoyed
making this 3d fur design let me know if you
want to see more tutorials in blender and what you'd like to see
but until next time guys design your future today peace
you