let's first presents 15 interesting
psychological facts number one peak
value in effect a student's performance
can be influenced by a teacher's
expectations
positive expectations impact students
positively negative expectations on the
other hand hinder student progress this
is called the Pygmalion effect which was
first brought to light by Rosenthal and
Jacobson it's therefore important
teachers create a learning environment
that positively affects students but
what is this positive environment entail
in short if you are a teacher and your
students aren't too bright and are
finding it hard to achieve things teach
them basic stuff put them through
multiple drills read the notes provide
them simple assignments etc you should
never forecast failure especially when
in a classroom setting in case a
particular test is difficult let your
students know it's difficult but hard
work will get them through number two
pratfall effect according to the
pratfall effect people who are viewed as
highly competent become more likeable
and look cuter when they commit a
routine blunder Eliot arenson a social
psychologist first study this effect in
1966 extremely competent individuals are
quite often looked at as above regular
people for their proficiency and
efficiency in their respective fields
when such people error while humanizing
effect gets attached to them which
increases their attractive quotient for
example a beautiful and intelligent
actress gaffing when walking the red
carpet looks cute number three priming
effect the priming effect denotes
exposure to certain words may more
easily encourage application or
recognition of related words for example
if you recently heard or saw the word
food the word soup would become more
prominent in your head than soap when
both the words could be applied to a
particular situation this is however a
temporary effect and should not last for
hours together the point being the word
eat has influenced your thoughts not
just words images could also
influenced thinking in a similar fashion
the effect is usually subtle and takes
place completely in the subconscious
mind number 4 anchoring effect the
anchoring effect is the negative and
positive feelings that come to our mind
when there's a reference point to make
comparisons with for instance you're out
to buy a pair of sports shoes according
to you $100 should fetch you a great
pair let's assume you know what great
quality is and there are no brand biases
as such if you happen to find a shoe for
$70 that offers the quality you desire
you feel you've got a bargain but for
another person who thinks $50 is a
reasonable price for good quality sports
shoes the $70 shoe would seem a bit
expensive this is because the anchor for
you is $100 the other person's anchor or
reference point is much lower at $50
number 5 framing effect the framing
effect is essentially framing a sentence
in a particular way so as to bring about
a certain effect in other words a
sentence can be worded differently to
make it sound positive or negative for
example 20 of the 100 people in the mall
fell victims to the mass shooting sounds
depressing if the same news is framed as
80 of the 100 people in the mall escaped
unscathed it doesn't sound as bad number
6 the marshmallow test this test
introduced by Walter Mitchell
psychologist discusses how both kids and
adults can master willpower the
marshmallow test is identified with
willpower grit and temptation investment
firms use this test to promote
retirement planning among their
employees the test has its roots in the
1960s experiment conducted by initial
along with his graduate students at
being nursery school at Stanford
University where the kids were asked to
choose between one marshmallow and two
marshmallows one marshmallow was to be
offered immediately two marshmallows
after 20 minutes some children chose to
have the marshmallow immediately and
quite a few waited for 20 minutes to
have their two marshmallows
several years later Mitchell found that
the students who
chose to wait fared much better in life
overall be that in academics or with
their general health
that said the marshmallow test is not a
truly scientific test in fact the test
has quite a few critics who claim the
test worked on a sample too small to
truly deduce anything also there are
quite a few other variables that imply
nothing some of the kids who
participated may not be too much into
food or desserts may just not be their
thing number 7 standing in a queue
contrary to what most people believe
queuing is something humans totally
despised in a queue people push ahead
wherever and whenever possible and
grumble and mumble the entire time also
the queue is invariably linked with dull
drones that have unwillingly submitted
themselves to an inefficient system to
the modern guy waiting in a queue could
be simply described as demoralizing
aggravating and frustrating as per
academic literature on queueing
psychology a cuban behavior and social
norms though the social rules vary
across cultures all humans are
reciprocate ershov heart they cooperate
whenever they see other people doing so
if a sporting event is postponed by an
hour
you may feel annoyed and frustrated at
first but you would still wait with the
hundreds of people around you a queue is
one of the most interesting
psychological facts which sends a strong
and clear message that mass cooperation
prevails number eight junk cravings most
people have cravings for certain foods
generally the food being craved for is
unhealthy or of the junk variety at
first those cravings are extremely
strong and people succumb to the
temptation because they don't think
there is another way out however not
many realize that psychology has a role
to play in the way they perceive and eat
food according to research if a person
manages to hold on to his craving for at
least 10 minutes he can overcome it
easily this is how most healthy people
managed to avoid sweets and edible junk
moreover if you do not like a particular
food garnishing it or making it look
nice we
make the food taste better number nine
mere-exposure effect
have you seen ads of established brands
that literally do not need any
introduction
according to regular people an
advertisement is supposed to introduce a
product to a market and make potential
buyers take notice of it to them
repetitive promotion should ideally
irritate the viewer and make him despise
the brand but this is not how
advertising really works in fact on the
psychological front the more exposure a
human has to a particular thing the
likelier and individual reacts to it
favorably let's understand this with an
example there are two songs one being
fairly old and the other newly released
when both the songs are played at a
concert people are likely to respond
more positively to the old song because
they've listened to it multiple times
before though being musically superior
the new song gets a lukewarm reception
because people are yet to develop a
familiarity for it number 10 the
Benjamin Franklin effect the Benjamin
Franklin effect basically indicates
people grow fondness for individuals who
they treat nicely or do good things for
and despise people they harm or hurt
what has been Franklin got to do with
this psychological effect incidentally
Ben Franklin once had a hater to change
that hatred towards him Franklin asked
the man if he could borrow a book from
his library Franklin got his book and he
returned the book after a week with a
note of gratitude the next time both the
gentlemen met each other
the man was devoid of a say treat for
Franklin and became quite friendly with
him and his friendship stayed til the
man died
number 11 the multitasking myth it's a
common notion that some people can do
only one thing at a time and others can
accomplish multiple things
simultaneously but the truth is there is
nothing actually called multitasking
according to studies the human brain can
only focus at one thing at a time
multitasking is possible only if one of
the tasks doesn't involve the mind such
as walking running etc the brain can't
process two things simultaneously
shifting between tasks swiftly however
is possible and that's about it
number 12 backfire effect the backfire
effect indicates a person develops
deeper belief in his thoughts and
perspectives when contradictory evidence
challenges them in other words the other
person feels more strongly about his
unsubstantiated beliefs after being
presented with facts or corrective
information the issue here could lie in
the way the other individual is
receiving the information probably the
individual in the wrong doesn't see the
other guy as a reliable source of
information and may have possibly
changed his position if a more
authoritative person or an expert in the
field had presented the facts number 13
blaming people instead of the situation
when things don't go as per plan or when
people goof up they tend to put the
blame on another person and not
necessarily the circumstance that could
have been the culprit in the first place
people do not realize correcting the
situation could get things right on
track this blame game is primarily
because blaming someone else would help
one clear his own image for example a
husband usually beats his wife because
he believes she's in the wrong if he
realized it was him or the surroundings
that caused the rift between the two his
actions would change for the good
number 14 succumbing to pressure
most people don't perform well under
pressure they invariably choke and
under-deliver these scenarios are
commonly seen in sports when a lot of
people are watching or when the hopes
are high such subpar perform
is invariably attributed to nerves but
there's more to it than just nerves
according to psychology choking is the
result of the brains processing getting
jammed and this happens when people
overthink about things they do number
fifteen illusion of progress can
motivate when you believe you're moving
ahead you tend to perform better the
opposite happens when you feel there's
no progression happening this hypothesis
was first discussed during the 1930s
during a rat race where the animals
seemed to run quicker upon approaching
the end
researchers state ones perception of
being close to attaining something could
be manipulated easily by shifting goal
posts subscribe for more
[Music]
you
[Music]