Welcome to the developer video for the 5th DLC of the Civilization VI New Frontier Pass!
Today, we're going to be revealing our next new civilization, a new alternate leader for two
existing civilizations, a new game mode even your rich Uncle Moneybags would approve of,
and a new district with two new buildings.
First up, the next new civilization you'll be exploring is...
...known for its dense forests, fertile floodplains, one of the healthiest cuisines in the world,
and a rich, innovative culture.
Chào mừng quý vị đến với Việt Nam--welcome to Vietnam.
Now as per usual, we're going to let the First Look provide the details of this culture- and
terrain-focused civ; in the meantime, brace yourself to ride some storms.
As we've shared previously, we begin our process for creating leader animations with highly-polished
and supremely professional do-it-yourself reference videos.
Our process for Vietnam's leader was no different and even more fun.
Like Ambiorix, this leader is a fierce warrior.
They're known for their bravery, guerilla tactics, and deadly temper.
They are not only considered one of Vietnam's national heroes, but a god-like figure
whose personality and achievements have become stuff of legend.
It was our honor and privilege to help bring Vietnam to life with these animations, which,
if you look at the reference videos, also make for a pretty rigorous, at-home, pandemic workout.
This pack will also include an alternate leader for our China and Mongolia civilizations.
The jolly-but-ruthless conquerer, Kublai Khan.
Again, we're saving the details for a Kublai Khan First Look,
but we really think his abilities create some new and unique opportunities for playing as China or
Mongolia.
New and unique gameplay have been a cornerstone of the Civilization VI New Frontier Pass.
Every pack has featured an optional, new game mode to shake up standard gameplay and
to present some engaging new challenges.
The Vietnam and Kublai Khan pack is no different.
We know a lot of you have requested more robust economic gameplay,
so we've created the Monopolies and Corporations game mode.
You'll now be able to build your own economic empire and live out all your fantasies of
swimming in pools of coins.
Previously, our alternate persona for Catherine de Medici was the only leader to offer any advantage
related to improving more than one of the same luxury resource.
With the Monopolies and Corporations game mode, you'll be able to create an entire industry around
duplicate resources. Industries provide powerful buffs to their home cities,
as well as a steady supply of Great Merchant points.
These buffs range from increasing a city's yields, to giving it additional housing,
to decreasing its production cost for training military units.
But don't stop there!
If you continue collecting even more of the cocoa and coffee tiles on the map,
you can level up an Industry into a Corporation!
Corporations further increase the buffs provided by Industries and
also allow you to create Products.
Like Museums offer slots for Great Works, Stock Exchange and Seaport buildings will now have
slots for Products.
Shipping Products to other cities and storing them in a Stock Exchange or Seaport
lets you share those powerful Industry effects with other cities throughout your civilization.
But of course, no real tycoon stops at a mere corporation.
If you manage to dominate the global supply of a luxury resource, you can create a Monopoly.
Monopolies increase the gold you generate each turn depending on how much of the market
you've cornered and how many other civs you're trading with.
However, the real power of Monopolies is the vast amount of Tourism they grant.
Of course, when the stock market stresses of a jet-setting billionaire get to be too much,
maybe it's time to get away.
The Vietnam and Kublai Khan pack introduces a peaceful new district, the Preserve.
Preserves are built in secluded areas untouched by infrastructure.
They can culture-bomb adjacent tiles, gain additional Housing based on Appeal,
and increase the Appeal of adjacent tiles.
Two buildings can be constructed in a Preserve: the Grove, which unlocks with Mysticism, and
the Santuary, which unlocks with Conservation.
Both increase the yields of adjacent Charming and Breathtaking tiles that have not been improved.
And that, Civ fans, is the New Frontier Pass Vietnam and Kublai Khan pack.
A new civilization, a new leader for existing civilizations, a game mode that rewards playing
the whole map, and a new district that shows the value of natural spaces.
Civ fans, you are the best fans in gaming.
Good luck with all of your New Year's resolutions and remember,
if your motivation starts to flag, just take one--
More--
Turn!