- Welcome back to Getting Started with Particle Illusion.
In this tutorial, we're gonna take a look
at the new 3D model emitter feature included
in particle illusion 2022.5
To choose a 3D model
make sure that the emitter note is selected
and from the shape dropdown menu
choose 3D model
Navigate to where you've saved your models.
And you can choose between OBJ and Cinema 4D format.
Now it's a bit hard to tell how this actually looks
So what I'll do is just make the velocity zero.
And so we can see it a little more easily.
I'm gonna check show wire frame
Wire frame has a few options,
opacity, color, and thickness.
So I'm just gonna bring the opacity down
to 10 and maybe just change the color to
be more suitable for these particles.
I'm just gonna change the view to worldview as well.
So there's my 3d model.
I'll just disable show wire frame for now.
And other options include emit from
currently it's set to emit from edges.
You also have vertices
and surface.
Now both vertices and edges have a threshold angle option
and you can use threshold angle to control where
on the model, the particles are emitted.
You'll get more obvious changes with this when you use it
with vertices
and the results you get will depend
on the kind of model you're using.
I generally tend to leave this at zero
Surface emission also gives you a subdivide
large polys check box.
And depending on your model if you've got very few polygons
you may get a more evenly distributed result.
If you check this check box
in this case it's a fairly high poly model
So it really makes no difference.
Beneath that we have model scale and scale X, Y, Z.
Those are self explanatory
Use model color for tint means that it's gonna use the color
of the model from either the OBJ file or cinema 4d file.
If I check that and just turn off show wire frame
we can't see a lot of difference.
That's because tint strength is set to zero.
So if we make this 100
now we're seeing the color of the model inside of cinema 4d.
And this particular model doesn't have a texture applied.
So it looks grey.
And that's pretty much all there is
to the 3d model parameters.
As far as creative uses, I've been getting some nice results
by using the orbit camera.
Just turn off show wire frame
and I'm gonna switch my camera model to orbit.
I've actually set some key frames for spin
and you can't see it in this view.
We need to go to render view
and you can see I've also checked "use depth of field".
And if we turn on motion blur,
we get some nice results spinning 3d models like that
and turning depth of field and motion blur on.
Let me just come back to the emitter node
and just turn off the tint.
Probably just increase number of particles.
Get some really nice looks. Let's just change the 3d model.
Obviously, once you have everything set up
you can just switch out the model
and get some different kinds of looks.
I'm gonna choose this one here, wavering
and just come down and I'll just change the angle to 90.
Now you can use the numeric values, of course.
2022.5 also has widgets. So if I just click
on the object and just change the rotate mode
I could have actually rotated
that directly here on the stage.
And if we do something like let's see
change position turbulence maybe we can make that fairly,
fairly high.
maybe a thousand, something like that.
Set a key frame.
Just move ahead in time. Just a little bit
and maybe change that to something like 15.
Now we can get this kind of look.
You can see how effective that looks with depth of field.
One thing to keep in mind is that show wire frame
doesn't currently recognize depth of field
but you can get some quite nice looks
where the wire frame is sharp
and the particles are being affected by the depth of field.
And you can see it also doesn't have any motion blur.
Nice thing to keep in mind
is that there's also some brand new presets in 2022.5
In the presets list you'll find emmiters 2022.5.
And there's a range
of different 3d model examples in here as well.
So go ahead and try those out.
Anything with a plus is a scene.
So you won't have an animated preview
but a number of these also have 3d objects.
You can see there's the spinning wavering one
that I just created,
but keep in mind that the scene
doesn't actually save the camera data currently.
So you need to set up your camera
to rotate around the object.
Okay. So that covers the basics
of using 3d models in particle illusion.
So thanks for watching.
Remember, you can download Particle Illusion standalone
for free, which includes thousands
of free particle emiter presets at borisfx.com
where you can also learn more about the plugin version
of particle illusion with features, including built
in Mocha motion tracking, after effects,
and 3d layer tracking
and text and mask emission all at borisfx.com