Hi everyone. So I'm going to be taking you through
another tutorial for one of the heroes in Heroes of the Storm,
this time a new addition to Heroes of the Storm, the Lost Vikings.
Now these guys play completely differently to
any other hero we've had in Heroes of the Storm so far but also generally
quite a bit different than any hero I've encountered in a moba before so an interesting
experience all round.
But let's jump in shall we and start a game? Now
the main thing to remember with the Lost Vikings is there are three of them.
They can each die, attack,
be moved, do actions individually but
they are a different play style completely because essentially you have
three heroes to deal with.
So you can either keep them as a blob or you can split them up.
There's a high risk reward with these guys because at the end of the day they are
very powerful as a threesome but they are very weak
individually. Now they actually are a melee class.
They're a melee specialist. Essentially the big blue guy's the tank,
the green guy is kind of a range damage dealer but
at a very tight close range and then the red guy is kind of like a
medium-range damage dealer. But essentially they really do play as kind of
more of a
melee character because you're so up close and personal the whole time.
Whilst the other two characters might be hanging back throwing their damage in from range really
it's such close range that it really only counts as
melee. These guys are really vulnerable to AOEs as you might expect
with having one-third the health effectively across all of the characters
but together having a full set of health if you
think of it like that. So we're going to play on cursed hollow
this is quite an interesting one for the Vikings because you've got three heroes
being able to actually tap the
tributes is quite a bit easier especially if you're able to use two of the heroes
effectively to defend
the other guy who's pulling the tribute. Now power wise you'll notice that they don't have any
abilities unlocked to begin with.
Instead we have the ability to switch between the individual heroes if we
want to, controlling one individual hero
or controlling the whole group.
Over time they will unlock as they level-up,
some of these clickables, effectively these cool downs.
Now what I think we're going to do, I'm going to go up top this time
and the one I'm taking here is Viking Hoard. Essentially what happens is when these
guys
whoops, have I left Olaf behind? He's coming up
the rear. Basically as these guys pick up regen orbs
what will happen is they will gain additional regen over time. For every two
regen orbs
one additional point of health per regen tick. That makes a big difference later
on in the game
Now one of the tactics that is quite useful to use here is to actually split these guys
up and make use of them to grab regen orbs
each lane but it's a really difficult high-risk strategy.
When it works it works beautifully. When it fails well
you end up losing quite a few of your Vikings very early
on and you don't really gain anything extra from it. So like I say, a very high risk high reward
strategy with these guys
need to back off. See here they're zoning's out a little bit at the moment.Just going to try and
get through the melee.
I think there might be four of them here. How many have we got? I think we might have four in this lane. Let's see.
You can see there they're constantly trying to tap me with
AOEs to the rear. Very good tactic if you want to deal with
the Vikings. Just got to try and keep these guys out of the combat really.
For now. You see I'm keeping them
all as a group. I'm not worrying too much at this stage about
splitting up or anything like that. So my blue guy he's the tank,
green guy is the medium and the red guy is the longer
range of the two. As you might expect the tank has plenty of health and defence
and then so on down the line. Ooh God, those AOEs are
gnarly. Not really managed to gain much ground here they're zoning out quite badly.
Just keep diving in.
Do some damage and then back back out, oh mind those AOEs.
AOEs here for really for the Vikings
are the most dangerous thing because one or two good
AOEs and it will just wipe them down really quickly.
But they are phenomenally powerful
later on. So we're going to get spin to win here. Spin to win allows me to do this.
All of the Vikings spinning round on the spot dealing out
damage around them. When positioned well
if you're an ao app then you're talking basically all three spinning around hitting
all of the enemy heroes. Basically run these guys into the middle of the pack
and let rip. Sippy cup time.
One of the key things with the Vikings is if they're close enough to each other and one of them
hits the sippy cup
then they will all gain the regen buff. Essentially these guys they work as a
team
and as long as they're close enough together then they'll
quite happily share these buffs out. You can see there again my little dude damaged all of those
creeps there. We spin to win, quick and easy way.
You can see at the moment we're basically three on one
as it were. He might be a full sized hero but
we've got damaged even on our side as it were.
He's there wailing away on our tank, completely ignores the two guys who
are actually doing the most damage to them at
this point and you can see there I'm just regenning away.
I've just noticed that
he needs to kind of take out these guys at the back So he's dropping a little bit more AOE in
there as he can but I'll just try and zone him out a little bit now I
think. Because it's going to be time for tributes soon. More regen orbs.
See our regen counter here so bonus plus for regen if you tick
towards the back half of the game you can be anything up to 20
additional health points every tick there. Quite easily. In a fight
that can make all the difference, you know, as you're diving in and out of combat
So what I'm going to do, I'm going to run these guys forward and I'm going to spin to win.
and again you can see there I've managed to hit all of the creeps reducing their health considerably.
Now that guy's backed off given me a bit of a clear run in this lane.
Seeing as I'm the only person in the lane I
think it's probably time to go and do some support somewhere else.
Someone calling me a noob. Honestly, people in this game can be so stupid.
You know at the end of the day
I'm dealing with something up top you can't be everywhere at once.
Now for this particular one I'm going to be taking Baleog's attacks.
Baleog the Fierce. What I will basically do is buff
the attack speed of the green guy
allowing him up to five stacks of increased
speed of attack and that does make a bit of a difference
because of
the way his attacks always strike units behind they're
effectively ramping up your attacks and you're managing to do AOE damage in a
cone. So you can see there I'm blasting away and that's just ramping up
tribute time.
So I use my 4 second run boost just to get up into combat and then we're going to
spin to win and just try and do some damage here. Let's lock these guys out
thrown the AOEs in, lost one person back it out, have to go
ouch!.
Just try and chase down I think now.
As I say, very vulnerable to AOEs and that's what caught me there.
Got hit by a few bits of AOE and of course
it doesn't take much with the Vikings to take them out of action but the good thing
is that they
respawn very quickly. Let me
just bring them all back together now. The respawn time
for each Viking is reduced by 25 per cent so strictly speaking the early part the
game
you're constantly able to bring these guys back a little bit faster than everybody else.
It does make a big difference to the gameplay
and later on there is a talent that you can get which will allow you to
reduce that death time by 50% so popping back
all of the Vikings 50% quicker than your opponents. Effectively a
sixty second timer then becomes a thirty second timer.
Again, it's a risk reward strategy. If your Vikings are dying an awful lot then you're actually
giving away XP
and so on. So you don't necessarily want those quick respawn timers.
They can actually work against you essentially because you're dying
much quicker. You just happen to be coming back into the fight that little bit faster
as well and dying again.
But the whole idea really I think is to try and keep the Vikings
alive as much as you possibly can as with anything
in Heroes of the Storm and mobas, you really don't want death. See what we've got next. Right longboat time.
The other option there is one that brings the Vikings back to life
very quickly and teleports them directly to another live Viking basically.
It's similar in many respects to Diablo's special power that allows him to
quickly respawn if he feels like it. If he's built up enough souls.
Get out of this fight. So because of the way the Vikings work there's obviously
stronger as a group and that applies to their ultimate as well. Their ultimate
is much more powerful than all three of them are present in the Longboat which I'm going
to show you in a minute. Just waiting for a respawn of Baleog.
He's back. Let's go.
Just got to try and grab that regen if I can actually as well.
You'll find that with the Vikings if you're using the regen talents as it were
then you will take those risks, go and try and jump through, grab that
regen orb and get out because it's worth it long-term. Right let's
deal with these guys. So Viking longboat
is the ultimate and what it will do is all of them spawn into a longboat, the more of them
there are in the longboat the more power
they have and more damage they do. Consequently
people don't really want to spend too much time anywhere near them.
There we're focusing.
Anyone who knows how to play against the Vikings well we'll just pick off the weakest
target first
then the tank and then Baleog seems to be the only one left usually
being at the mid-range point. Wipeout.
Gutted. This is an opportunity for me to show you how the deaths work here.
Basically each Viking is worth one third of a death
so if you kill it then you're only going to get one third of a point effectively which is why you're
seeing 25s against some of these guys or
quarter of a death point, whatever it's worth so essentially
the opponent doesn't get a full credit if they kill one. you only end up racking up the
full credit as it were if you kill all three of them. So again for those people that like
KDRs
that will that make some people happy and some people curse.
Right. Let's get him on some of
this. Don't know why he wants to pick on this guy first. I think
we'll go take this camp instead mostly because I can.
Bringing the Vikings into the centre, doing lots of damage to everything around
they just rip through mercenary camps. One of the great things they also have
is an ability to actually give
mercenary camps near them or mercenaries near them once they've been spawned
a buff effectively making them more dangerous and
more damaging towards the enemy fort. Now what I'm going to do here is I'm going to go
with damage dealing for
nearby enemies. It's basically AOE every time he hits. Again, what I tend to do with the
Vikings is really try and
build up their DPS during the early parts
of the talents. Later on they'll get a shield which lasts about seven seconds.
That is where we kind of go for the survivability on these guys. Prior to that we
might as well just
ramp-up as much damage as we possibly can.
So we'll keep him because he's capable of doing quite a lot of damage
and he can stand toe-to-toe with these defensive structures quite easily.
And run through and we'll deal with the sippy cup as well. You can see there the
amount of damage he actually takes is pretty minor and then
go Viking Longboat because they've come to try and defend.
Told to buzz out of here. So you can see that 4 second run boost
Oooh! Fired off an ultimate I think on me there.
But nearly got away with it. he got away.
You can see there that a 4 second run boost does give you an opportunity but again, everything with
Heroes of the Storm has counters.
There is no such thing I think as a perfect strategy in this game.
Not really with any of the characters. Everyone has a weakness
if you know how to exploit it and some players will just do silly things like
trying to run forward and giving us a free kill. But anyway, so
again here I've got my run boost. What I can do, I can
use this to start running these guys down but actually no need.
It's broken their attack a bit hasn't it?
Run back and get the
sippy cup. Actually, no I won't because it's still recharging. Let's just bring Baloeg back into the
fight.
Grab those regen orbs again. One great thing with the regen orbs is any heros that
grabs a regen orb
splits off and then hits any other hero who is nearby
on your side. So does give you some opportunities.
So you can see here the next set is charged. Every time
la-la Olaf charges he can stun
for one second, quite useful, run faster break-in slow en routes
or all Vikings gain a shield. All Vikings gain a shield. Later on in the fight this is going
to be absolutely
essential because when they start wailing on me I pop my shield and
they get finished off probably long before they get through the shield.
That's the plan anyway.
Spin to win
About to lose that tribute.
So we're currently, bonus regen is at 10, so that's 10 additional ticks
of health, sorry 10 additional health every tick.
Does make a humongous difference.
Right, this is going to be perilous so
Viking longboat and a shield.
and you can see there we are wasting these guys. But Olaf's about to die as a wipe
but how many did we get then? Oh I think three then
two, something like that. It was worth it. Always worth it.
Two-and-a-half deaths to seven kills. It's not a bad way to show at this point.
Obviously this is one of those games where when you're tring to play three characters simultaneously
trying to actually do a tutorial and play not the easiest thing in the world.
I would have done a few things slightly differently if this was more of a
having a competitive game from my point of view. You can see there they all recharge at
slightly different times
depending on when they die so you won't always have all of the
Vikings available simultaneously.
Again, you can use that to your advantage if you want to use Vikings for
denying ground etcetera. For zoning people out
that is an option that's available. One of the tactics that I've seen
and use myself, it works quite well is to have Olaf
collecting up or going for the objective and these two guys basically
defending
or deterring people on the enemy side from
coming in for combat, just essentially giving you one or two extra seconds
to grab that objective and get out. Olaf being able to take so much damage
does give him a significant advantage. I don't want to lose these guys. Oooh
damn, fighting back hard.
Going to have to use the Viking Longboat. It's less effective but it's to try and
just stop these guys on this charge a little bit. Give my
jana a chance to recover. Get out of there.
Does do quite a lot of damage. It's a very good deterrent I think, but does work best when
the rest of your team are there and it can just sort of add to the additional damage output.
I've not really had a scenario where
it's been able to rip down an enemy hero simultaneously,
you know, on its own simultaneously. It's much better as a good finisher
and obviously as a deterrent as well.
And should be back by now. I need to find the sippy cup.
You can see there Eric hits the sippy cup
everybody gets the buff in the Vikings.
Now I think we're going to have to start
sending some mercenaries down here.
Do wish people wouldn't take mobas quite so seriously, you know? It's only a
game, you know, and as I've
highlighted in many many many videos before there is no such thing as anybody
who knows how to actually play
mobas. Everybody sucks at mobas. Simple fact get used to it.
No point bitching in the team chat. You know. There is not a single person, even the
world's
best moba players do not consider themselves good at the game because they're
too complicated. they're too unbalanced
and ultimately they're too chaotic to really be able to say
I am the best in the world at this game. It just isn't true. Nobody
is good at mobas. No-one is good at Dota 2, no-one is good at League of Legends and no-one is
good at Heroes of the Storm. So get over yourselves. Anyway
the simple fact is that it's a really good fun team game
when everyone is playing well as a team. Obviously if you've got someone slacking
off
then your mileage may vary. But let's go for the
Viking boat here. Back
in to here. Just try to keep them away from the gate a little bit. Every second they're away from that
is a little bit
of an extra chance we have to turn this battle. There's four of them in there.
Come on, where is everyone?
Back off. Simple as that.
Let the four do the work for a little moment
Will be a pity if we lose this game just because
I'm currently on a five streak win. But never mind.
So you see Olaf there is able to dive into combat. These guys are playing well as
a team. Wouldn't surprise me if they're not actually on a team chat together. You know, teamspeak
talking to one another.
Just from their names as well. Funny isn't it.
You've got one person slagging off Malfury for not healing properly and him
slagging people off for jumping into combat. Guys, get over yourselves.
Really. Mmm funny bunch, but anyway you get 'em.
At the end of the day, this one is going to be a loss but it's still
a pretty good video showing you how these guys actually play.
You can't win em all as they say. That's a team you know,
that's a prime example of a team that is working well together. They've stuck together
they've played as a team
and so on and and at the end of the day, this team haven't been playing very well as a team
and we lost. Simple as that really. But that
is the Lost Vikings. That is a pretty good example as to how they actually play.
Like I say, when they're playing as part of a team that is working well
they absolutely dominate.