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AARON CAMMARATA: Hi, Everybody.
My name is Aaron and I'm going to try and figure out
this on the fly.
Hey there.
That's me.
So I'm a team lead in ATAP.
And I would like to show you some of the technologies
that we're working on that apply to games
and get you thinking about what they
might mean for your designs.
So let's start with an obvious question.
What's an ATAP?
So that's what it stands for.
The way I like to describe our little R&D group
is that if you think of all the projects
that we can work on in the world,
there are those that are possible
and those that require bending the laws of time and space.
So we try not to work on those, but we
want to stay just as close inside that bubble as we can.
When we do it well, we get technologies
like Tango, a 3D sensing technology for phones
and tablets, which some of you may already
be playing with and understanding
how they impact game design.
But I would like to show you some
of the things we have going going on back at the lair,
I mean the lab, and we'll start sort of near term
with Google Spotlight Stories, and then
move a little bit further out and show you JacQuard and Soli.
So first things first--
Google Spotlight Stories is a technology
for interactive 360-degree storytelling.
So what it allows you to do is create an immersive environment
for your viewers, who can then use their phone
or device to look around and control the camera,
and in so doing, the story reacts
to where they're looking-- maybe opening up Easter
eggs or alternate storylines.
We've worked with some incredible partners.
Most recently, if any of you watched the Oscars last night,
you would know that "Pearl" by Patrick Osborne
was nominated for Best Animated Short.
So it's starting to get a lot of recognition
as a really interesting platform for storytelling.
We also worked with Gracie Films and we released a spotlight
story Day and Date with the 600th episode
of "The Simpsons," which we're very proud of.
So you can download all of these now for free
and check them out.
The team tells me that I'm allowed
to say that the toolkit will be released soon.
So if your design aesthetic leans towards storytelling,
this is a technology to allow you to author once and then
publish to multiple platforms.
And so, I guess, just start thinking
about what that might open up in terms of your ability
to create very emotional and emotive experiences.
So we'll let that finish out.
And as you can see, we've done everything from live action
to hand-drawn and so on.
So it's very powerful.
Next, let's talk about Jacquard.
Jacquard is touchable textiles.
So we've created a capacitant fiber
that we can weave into any fabric.
And so, here, you're seeing it demonstrated inside of denim.
And by connecting it through the Bluetooth button
on the sleeve there, we can connect it
to any phone or Bluetooth device.
Now we can start using fabric to do things
like swipes and pinches and holds and so on
and controlling devices and games through any fabric--
chairs, hats, pants, shirts.
So I want to see somebody make the third-base coach simulator,
you know, like--
OK, thank you.
That was very kind to laugh at.
OK so the first consumer product for this
is going to be jackets by Levi's, which
are coming out later this year.
So keep an eye out and grab yourself one of those.
And last and certainly not least, we have Soli.
Soli is millimeter wave radar, which
can detect very fine gestures with fingers and hands.
And it's small power draw and form factor
have allowed us to put it in objects and devices
as small as a smartwatch, as you see demonstrated here.
What we did last year is release some alpha kits to some
of our, sort of, chosen partners and just let them play with it
and see what they came back with.
And for those interested, you can go sign up
for a beta dev kit, which, again,
will be out later this year.
So let's take a look at two of the examples that they made.
First, one group did immediately see the application to gaming
and they made a very small prototype,
where by detecting how quickly you're
flicking your fingers over the sensor,
you can control how fast the character runs.
And then by moving your hand up and down,
you can glide the paper airplane higher or lower.
The one that I found really most fascinating is this last one.
A group in the UK discovered that by looking at the radar
returns and analyzing those shapes,
they could actually detect what material
was being put on top of this sensor
with a very high degree of accuracy.
So now all your hidden object games
can actually require you to get up and go find something
made of plastic, for example.
So I ask you to look beyond what we maybe
are used to in terms of gaming and start
thinking about how some of this might create some very
transformative experiences.
So with that, I would like to introduce Michael,
who will talk about VR and AR.
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