here's a quick look at what's new in
very next for 3d studio max it's smarter
faster and more powerful than ever
before as a baseline it will speed up
your overall rendering by up to 25% and
with v-ray scene intelligence in the new
GPU rendering architecture some scenes
will render up to seven times faster
because the dome life is such a popular
tool we wanted to find a way to make it
easier to use and faster to render so we
added a new adaptive dome light which
uses scene intelligence to optimize the
weight samples light it's not only
faster it's more accurate as well and
you won't need to call a portals anymore
when lighting interiors in our tests the
adaptive dome light was typically 2 to 7
times faster than before
also using scene intelligence the very
physical camera is back and acts like
your favorite point-and-shoot camera
exposure and white balance can now be
set automatically and getting a
great-looking render as as simple as
taking a snapshot
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with the new Nvidia a I'd the noise are
you can get the noise renders and
understand using artificial intelligence
and Kenda knows an image in less than a
second so you get real-time feedback in
IPR when you're setting up lights and
materials when you're ready to render
your final image just switch over to the
v-ray denoiser
in viewing next the GPU rendering is
faster and more powerful than ever the
first thing that you will notice is that
v-ray RT is now very GPU and the support
for more of your favorite very tools is
really for both IPR and production
rendering the updated UI shows only the
features that are compatible with GPU
rendering and makes it much easier to
use
very GPU also introduced a brand-new
multi kernel rendering architecture
that's twice as fast as before it takes
full advantage of parallel processing as
well as the latest Nvidia hardware
it also supports very fast rendering of
volumetric effects like smoke fire and
fog
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and via a GPU now supports our library
of over 600 photorealistic very scans
materials
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during max that's a new physical hair
shader it's more accurate but better
highlights and it's really easy to set
up with new melanin color controls you
can simply drag a slider to golf a long
to brunette or anywhere in between
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for better compositing now you can
generate the noise bender elements
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and they can be easily put back together
to match it annoys beauty pass to
measure the light levels in your scene
very next has an improved light meter
helper and the new lighting analysis
render element now you can learn the
false color heat maps and data overlays
showing accurate light values from
anything to help you make PPR materials
for real-time engines like unreal and
unity or import them directly from
applications like substance designer
we've added a new metalness reflection
parameter right into the v-ray material
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last but not least we excited to
announce that very cloud is coming soon
our new cloud rendering service is
designed to be extremely simple to use
and it's built right into v-ray to give
it a try
apply for beta access it kills groov.com
forward slash cloud so just press the
new cloud rendering icon and Varion next
with 3dsmax
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